Search found 103 matches

by thorwil
Tue Apr 27, 2010 10:06 pm
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 103815

A bit rough, but it's getting late:

Image
by thorwil
Mon Aug 02, 2004 12:24 pm
Forum: Interface & Tools
Topic: Fan-sliders
Replies: 3
Views: 1797

Glad you like the idea. Too much effort to implement something like that to only have it as an option (turned off by default). Not to forget that the number of options should be kept down, to limit complexity and for not freightening users. And one goal was allowing very small footprint for replacin...
by thorwil
Sun Aug 01, 2004 8:38 pm
Forum: Interface & Tools
Topic: Fan-sliders
Replies: 3
Views: 1797

oh, and here's a screenshot:

Image
by thorwil
Sun Aug 01, 2004 10:48 am
Forum: Interface & Tools
Topic: Fan-sliders
Replies: 3
Views: 1797

Fan-sliders

Hi! I already mentioned fan-slider inside one thread here, but now linux users can actualy try them out, thanks to Pete Bessman. http://www.gazuga.net/phat-0.1.0.tar.gz Projectsite: http://www.gazuga.net/phat.php The basic idea is allowing small footprint widgets, while having an adjustable way/valu...
by thorwil
Wed Jun 23, 2004 2:09 pm
Forum: Interface & Tools
Topic: Cleaner interface, please!
Replies: 34
Views: 11962

Dani got it right.
The trapezoidal shape is an extension to the slider. Moving the pointer outwards allows the value to be changed with longer way, therefor with more precision.

ideasman:
True, but I think displaying the handle allthough there's no special target area
is more problematic.
by thorwil
Wed Jun 23, 2004 10:47 am
Forum: Interface & Tools
Topic: Cleaner interface, please!
Replies: 34
Views: 11962

So two options are: *1 Get rid of the handle all together, and visually emphasise the 'drag-anywhere-to-change' behaviour. *2 Make the handle slightly larger and leave the drag-anywhere behaviour as a sort of hidden 'experts' feature. *2 is a lot easier ;) and is more intuitive for new users. I'll ...
by thorwil
Fri Apr 23, 2004 9:24 pm
Forum: Interface & Tools
Topic: Face/Edge/Vertex Mode Proposal
Replies: 36
Views: 9618

But the only 'action tool' that works differently in each mode, is Extrude (correct me if i'm wrong). I don't really care that much how Extrude will work, because I don't think it is that relevant in the discussion on Modes. It's used as an example often, while it is actually an exception. Extrude ...
by thorwil
Fri Apr 23, 2004 6:03 pm
Forum: Interface & Tools
Topic: Face/Edge/Vertex Mode Proposal
Replies: 36
Views: 9618

I think it could be very problematic with with vertex/edge/face selection all in one mode. You would often select the wrong thing because there would be som many things to select very close to each other. Therefore pre selection highlighting would have to be implemented. So you can see what will be...
by thorwil
Fri Apr 23, 2004 1:41 pm
Forum: Interface & Tools
Topic: Face/Edge/Vertex Mode Proposal
Replies: 36
Views: 9618

Ah, fresh input! Wings tweak mode shows that selection on all 3 element levels can work nicely. Now just imagine that clicking reuslts in selection and you would have the behaviour of an selection filter system with everything allowed. I would prefer to stay with the terms edit and object mode. Alre...
by thorwil
Fri Apr 23, 2004 10:51 am
Forum: Interface & Tools
Topic: Face/Edge/Vertex Mode Proposal
Replies: 36
Views: 9618

Cycling is bad!

I think the tab cycle mechanism would be a very bad thing! 2 state toggling can already be problematic, because you have to be aware of the current state. Allthough it works quite well in many cases. But multi state toggling means having to hit a key several times (my fingers hurt just thinking abou...
by thorwil
Thu Apr 22, 2004 11:08 am
Forum: Interface & Tools
Topic: Face/Edge/Vertex Mode Proposal
Replies: 36
Views: 9618

If we throw away the old Blender Edit Mode I predict a swarm of people who will swear they wont touch it until the old edit mode is restored. Besides, the old Edit Mode is a somewhat 'clever' mix between vertex, edge and face mode. With your 4 modes we would have old system being a whole, plus the ...
by thorwil
Wed Apr 21, 2004 10:56 am
Forum: Interface & Tools
Topic: Face/Edge/Vertex Mode Proposal
Replies: 36
Views: 9618

4 modes is a bit much. Especialy because it will be hard to comunicate/understand the difference between all in one and vertex mode. I think it would be better to split up extrusion. Having vertex, edge and face extrusion. Some time ago I proposed a selection system derived from Soliworks: having fi...
by thorwil
Mon Feb 23, 2004 11:45 am
Forum: Interface & Tools
Topic: Proposal: (Particle) Effects window mockup
Replies: 21
Views: 4235

How about a little unification? Dealing with Effects more like Materials (or Scenes and Screens), with dropdown including the add command and the x button for deleting.
by thorwil
Fri Feb 20, 2004 6:30 pm
Forum: Interface & Tools
Topic: More than just layers (mockup), 2004-01-30
Replies: 27
Views: 6631

Well, jd-multi: Allthough I have some basic understanding of object oriented programming, I'm only able to hack some simple scripting stuff, if you give me the time, since I'm not in training. But why do you think you would need to be able to code for giving detailed feedback on the proposal, or for...
by thorwil
Thu Feb 19, 2004 9:00 pm
Forum: Interface & Tools
Topic: More than just layers (mockup), 2004-01-30
Replies: 27
Views: 6631

Glad you like it, thank you very much for going through it:D! Everything correct. Seems my explanation are indeed understandable. ... ... but I can't figure out the third icon (the one that looks like a transaltion widget, two crossing lines). Editability. Not editable also means not selectable in 3...