Search found 8 matches
- Sun Dec 25, 2005 3:06 pm
- Forum: News & Chat
- Topic: Blender 2.40
- Replies: 21
- Views: 14415
- Sun Dec 25, 2005 3:05 pm
- Forum: News & Chat
- Topic: Blender 2.40
- Replies: 21
- Views: 14415
- Mon Sep 05, 2005 10:15 pm
- Forum: Interface & Tools
- Topic: Z-shading in edit mode
- Replies: 50
- Views: 20387
- Mon Aug 22, 2005 8:01 pm
- Forum: Testing Builds
- Topic: Soc project: IK, Mac OS X 10.3, Windows (2005/08/19)
- Replies: 9
- Views: 7918
Yes, the rotational limits by hand are a pain, but still better than not there at all. I agree that a nice way to set the limit graphically would be an improvement, but not at the expense of usability. When we rotate the bone along its own axis with the manipulator, we get a graphic anyway. A right ...
- Sun Aug 21, 2005 3:46 pm
- Forum: Animation
- Topic: Constraints
- Replies: 3
- Views: 3728
cheers, that goes a LONG way towards making things really usable. Its my view that great rigging options will bring blender into the WOW :shock: zone. Its close already, but, seriously, i can see options now for rigging i couldn't envisage before. Now, for a build with envelopes, IK orientation, and...
- Sun Aug 21, 2005 3:41 pm
- Forum: Testing Builds
- Topic: Soc project: IK, Mac OS X 10.3, Windows (2005/08/19)
- Replies: 9
- Views: 7918
- Fri Aug 19, 2005 8:19 pm
- Forum: Animation
- Topic: Constraints
- Replies: 3
- Views: 3728
Constraints
I've had a good look around the forum, and i'm using blender now with the prospect of animation. Anyway, for reasons i won't go into... I would like a list of proposed constraints for blender. I see from the wiki, that a re-code is on-hold. would like to see roll-handles on the bones and constraints...
- Fri Aug 19, 2005 8:06 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (19/08/05)
- Replies: 12
- Views: 9707