Congratulations to all those involved, this hasn't been just a little 2 weeks project!
It still needs a little polish but the result of the merge is really nice.
Now we need to get used to the new website!
Thanks,
kenden
Search found 49 matches
- Mon Jul 11, 2005 3:00 pm
- Forum: News & Chat
- Topic: Welcome back website!
- Replies: 10
- Views: 9802
- Tue Jun 14, 2005 3:04 pm
- Forum: News & Chat
- Topic: PocketPC
- Replies: 66
- Views: 55474
- Tue Jun 14, 2005 2:50 pm
- Forum: Foundation and Websites
- Topic: Good article about financing open source projects
- Replies: 0
- Views: 5837
Good article about financing open source projects
I found a pretty good article about volunteering and financing free software projects I thought I would share with you: http://www.advogato.org/article/844.html I think it goes further than the analysis of the results of the questionnaire made at the Blender conf 2004: http://download.blender.org/do...
- Mon Apr 04, 2005 4:31 pm
- Forum: News & Chat
- Topic: Blender via Autopackage on Linux
- Replies: 5
- Views: 4274
should make your jobs much easier at release time. Blender only uses .tar.gz for linux-like platforms, so that could only complicate things!;) Anyway, Autopackage does look nice indeed, but it might be better to wait and see if it is accepted in the linux world. See this, for example: http://www.li...
- Sun Apr 03, 2005 8:43 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2005/04/02)
- Replies: 15
- Views: 10391
- Tue Dec 07, 2004 3:53 pm
- Forum: Interface & Tools
- Topic: Vertex/Edge/Face delete "functionality"
- Replies: 18
- Views: 18641
Bellorum: good point!;) Matt, I looked a bit more at your proposal, at the option "Erase: Edge". Description: "Should also automatically remove shared vertices in between selected edges". I think this could be a problem with a mesh like the one in the picture below: if you delete the two selected ed...
- Mon Dec 06, 2004 6:50 pm
- Forum: Interface & Tools
- Topic: Vertex/Edge/Face delete "functionality"
- Replies: 18
- Views: 18641
*Edited* tommy, the extrude system is already implemented this way (different extrude options depending of the mode), so it seems logical to do the same with delete. (And I would say that the exclude system is not strict enough. It shouldn't propose to extrude faces in Edge mode, this should be pro...
- Wed Nov 10, 2004 12:03 pm
- Forum: Coding Blender
- Topic: Compiling under Windows with MinGW
- Replies: 2
- Views: 3673
I had missed your mail in the mailling list...
See "Compiling under Windows with MinGW:" in:
http://projects.blender.org/pipermail/b ... hread.html
It still would be nice to have a tutorial about mingw!:)
See "Compiling under Windows with MinGW:" in:
http://projects.blender.org/pipermail/b ... hread.html
It still would be nice to have a tutorial about mingw!:)
- Tue Nov 09, 2004 11:57 am
- Forum: Coding Blender
- Topic: Compiling under Windows with MinGW
- Replies: 2
- Views: 3673
Hi Oso, I'd be very interested to see a doc on how to compile with MinGW, great to read you want to create one! When using scons, the winbuildinfo.h is created by scons: See blender/Sconstruct, you have: if sys.platform=='win32': build_info_file = open("source/creator/winbuildinfo.h", 'w') build_inf...
- Fri Oct 29, 2004 6:11 pm
- Forum: Interface & Tools
- Topic: GUI enhancements
- Replies: 9
- Views: 4279
- Fri Oct 29, 2004 3:24 pm
- Forum: Coding Blender
- Topic: compiling problems with windows me and cygwin
- Replies: 18
- Views: 8495
Thanks jesterKing, I should have looked better in the archives. I have just compiled with 'cygwin' and 'make' with no problem, and the build runs fine. So I am wondering if there isn't a problem with the scons configuration for cygwin. I have saved the error message, when I launch blender.exe, I get...
- Thu Oct 28, 2004 10:21 pm
- Forum: Coding Blender
- Topic: compiling problems with windows me and cygwin
- Replies: 18
- Views: 8495
I have compiled with scons and cygwin with no problems, but when I start the build, I get the error: "libpng.dll was not found". Scons doesn't build the game engine with cygwin by default, and it seems that only the makefile has been fixed at the moment: http://projects.blender.org/viewcvs/viewcvs.c...
- Thu Oct 28, 2004 9:33 pm
- Forum: Coding Blender
- Topic: SCons errors
- Replies: 9
- Views: 5730
I had the same problem as you: "Can't read file source/blender/makesdna/DNA_listBase.h" As you did, I reinstalled cygwin, and I could pass the error. Note: I reinstalled cygwin choosing "Unix default text file type". The first install had "DOS default text file type" selected. It might have been the...
- Wed Oct 27, 2004 8:01 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/10/26) updated
- Replies: 32
- Views: 17116
- Wed Oct 27, 2004 12:08 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/10/26) updated
- Replies: 32
- Views: 17116
Oyster, I submitted your bug in the tracker (hard to find one, well done!) http://projects.blender.org/tracker/index.php?func=detail&aid=1698&group_id=9&atid=125 Try to have somebody help you solve your problem with the tracker: send a mail describing the error to projects [[at} blender.org, you'll ...