Search found 49 matches

by Kenden
Mon Jul 11, 2005 3:00 pm
Forum: News & Chat
Topic: Welcome back website!
Replies: 10
Views: 9223

Congratulations to all those involved, this hasn't been just a little 2 weeks project!

It still needs a little polish but the result of the merge is really nice.
Now we need to get used to the new website!

Thanks,
kenden
by Kenden
Tue Jun 14, 2005 3:04 pm
Forum: News & Chat
Topic: PocketPC
Replies: 66
Views: 52708

Hi russose,

Nice results already, keep going!

I'm following the progresses!

cheers,
kenden
by Kenden
Tue Jun 14, 2005 2:50 pm
Forum: Foundation and Websites
Topic: Good article about financing open source projects
Replies: 0
Views: 5716

Good article about financing open source projects

I found a pretty good article about volunteering and financing free software projects I thought I would share with you: http://www.advogato.org/article/844.html I think it goes further than the analysis of the results of the questionnaire made at the Blender conf 2004: http://download.blender.org/do...
by Kenden
Mon Apr 04, 2005 4:31 pm
Forum: News & Chat
Topic: Blender via Autopackage on Linux
Replies: 5
Views: 3968

should make your jobs much easier at release time. Blender only uses .tar.gz for linux-like platforms, so that could only complicate things!;) Anyway, Autopackage does look nice indeed, but it might be better to wait and see if it is accepted in the linux world. See this, for example: http://www.li...
by Kenden
Sun Apr 03, 2005 8:43 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/02)
Replies: 15
Views: 9521

Thanks for the build gabio!

The new subsurf rocks!
'Set Smooth' doesn't work in edit mode with it though.
by Kenden
Tue Dec 07, 2004 3:53 pm
Forum: Interface & Tools
Topic: Vertex/Edge/Face delete "functionality"
Replies: 18
Views: 17479

Bellorum: good point!;) Matt, I looked a bit more at your proposal, at the option "Erase: Edge". Description: "Should also automatically remove shared vertices in between selected edges". I think this could be a problem with a mesh like the one in the picture below: if you delete the two selected ed...
by Kenden
Mon Dec 06, 2004 6:50 pm
Forum: Interface & Tools
Topic: Vertex/Edge/Face delete "functionality"
Replies: 18
Views: 17479

*Edited* tommy, the extrude system is already implemented this way (different extrude options depending of the mode), so it seems logical to do the same with delete. (And I would say that the exclude system is not strict enough. It shouldn't propose to extrude faces in Edge mode, this should be pro...
by Kenden
Wed Nov 10, 2004 12:03 pm
Forum: Coding Blender
Topic: Compiling under Windows with MinGW
Replies: 2
Views: 3469

I had missed your mail in the mailling list...

See "Compiling under Windows with MinGW:" in:
http://projects.blender.org/pipermail/b ... hread.html

It still would be nice to have a tutorial about mingw!:)
by Kenden
Tue Nov 09, 2004 11:57 am
Forum: Coding Blender
Topic: Compiling under Windows with MinGW
Replies: 2
Views: 3469

Hi Oso, I'd be very interested to see a doc on how to compile with MinGW, great to read you want to create one! When using scons, the winbuildinfo.h is created by scons: See blender/Sconstruct, you have: if sys.platform=='win32': build_info_file = open("source/creator/winbuildinfo.h", 'w') build_inf...
by Kenden
Fri Oct 29, 2004 6:11 pm
Forum: Interface & Tools
Topic: GUI enhancements
Replies: 9
Views: 3847

I like pick target very much.

And the remap keys GUI proposal is nice too :)

However, I like that when you select for vertexes, a face gets selected.
What is your problem with that?
by Kenden
Fri Oct 29, 2004 3:24 pm
Forum: Coding Blender
Topic: compiling problems with windows me and cygwin
Replies: 18
Views: 7761

Thanks jesterKing, I should have looked better in the archives. I have just compiled with 'cygwin' and 'make' with no problem, and the build runs fine. So I am wondering if there isn't a problem with the scons configuration for cygwin. I have saved the error message, when I launch blender.exe, I get...
by Kenden
Thu Oct 28, 2004 10:21 pm
Forum: Coding Blender
Topic: compiling problems with windows me and cygwin
Replies: 18
Views: 7761

I have compiled with scons and cygwin with no problems, but when I start the build, I get the error: "libpng.dll was not found". Scons doesn't build the game engine with cygwin by default, and it seems that only the makefile has been fixed at the moment: http://projects.blender.org/viewcvs/viewcvs.c...
by Kenden
Thu Oct 28, 2004 9:33 pm
Forum: Coding Blender
Topic: SCons errors
Replies: 9
Views: 5331

I had the same problem as you: "Can't read file source/blender/makesdna/DNA_listBase.h" As you did, I reinstalled cygwin, and I could pass the error. Note: I reinstalled cygwin choosing "Unix default text file type". The first install had "DOS default text file type" selected. It might have been the...
by Kenden
Wed Oct 27, 2004 8:01 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/26) updated
Replies: 32
Views: 15842

Could you guys try to reproduce the following problem with this build?

It seems to happen only on Windows, not Linux or OSX.

- create a plan
- delete it,
- create a circle,
- in edit mode, press 'U',
---> the circle becomes a plan.

Do you get the same?

Thanks,
kenden
by Kenden
Wed Oct 27, 2004 12:08 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/26) updated
Replies: 32
Views: 15842

Oyster, I submitted your bug in the tracker (hard to find one, well done!) http://projects.blender.org/tracker/index.php?func=detail&aid=1698&group_id=9&atid=125 Try to have somebody help you solve your problem with the tracker: send a mail describing the error to projects [[at} blender.org, you'll ...