Using the unified renderer fixes that too, except the UR has other problems now...joeri wrote:I used to get rid of the halo effect by making all objects Ztransp forcing blender to render tra and not-tra objects in the same pass.

Martin
Actually, this'll probably be reviewed by our mesh edit module owner, GuitarGeek.Bellorum wrote:The patch is fairly new, and probably too close to official release for a proper review by Ton.Scott Wilkinson wrote:The merge tools are excellent. What is the reason for not including them in an official release?