Search found 24 matches

by Bogey
Mon Oct 17, 2005 2:04 am
Forum: News & Chat
Topic: Official 2.40 alpha1 testing build
Replies: 37
Views: 28332

Following on from my last post, I have been using 2.40a for some concept stuff, just using the standard modeling tools, with no real problems. I did notice a draw problem where joining a standared mesh to a subsurfed mesh caused the standard mesh to dissapear until I reentered, then exited edit mode...
by Bogey
Sun Oct 16, 2005 1:24 am
Forum: News & Chat
Topic: Unable to post in the bug tracker
Replies: 1
Views: 1827

Unable to post in the bug tracker

Using the official 2.40 alpha release, I am unable to append a an object written with 2.37a. The 2.37a blend was created only 3 days ago, and is saved on the same drive, but in a seperate folder from the blender program. As soon as I select the blend to append in the file select window, 2.40a crashe...
by Bogey
Fri Oct 14, 2005 9:30 pm
Forum: Interactive 3d
Topic: Maze Game Problem
Replies: 4
Views: 3805

Allthough it sounds simple, something you could try, if you havent allready, is set the starting position of the ball slightly higher. It seems to me that in in some circumstances, if the object is allready colliding, it may pass through. Failing that I would do as pildanovak suggested.

Bogey.
by Bogey
Sat Oct 08, 2005 12:58 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (05/10/03) + patch
Replies: 24
Views: 15094

ps, you should have heard some of the things I have said about it in the past. Anyway. as far as I remember. Forces are not active. dLoc is 90deg out, +X is now +Y. Parenting is screwed. By that I mean, rotation centres on child objects have shifted. The only bounding type that seems to know which w...
by Bogey
Sat Oct 08, 2005 12:10 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (05/10/03) + patch
Replies: 24
Views: 15094

Well I managed to get here again at last. Does anyone working on the game engine know what the correct orientation of "xyz" is. If they do they should probably go back to work for autodesk.

Bogey.
by Bogey
Thu Sep 29, 2005 4:41 am
Forum: Interactive 3d
Topic: About blenderplayer.exe 2.37a version
Replies: 1
Views: 3134

Probably.

Bogey.
by Bogey
Thu Sep 29, 2005 4:34 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/27) + 3 patch
Replies: 21
Views: 16812

Hi lguillaume, thanks for the build again. I have been trying trying to convert to the bullet game engine, and in this build, The first thing I notice is ipos appear to play at 2x in the negative x direction, or 1/2 speed in +x. Also it appears that no forces are active ether on actors or added obje...
by Bogey
Tue Sep 27, 2005 4:50 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/25) patch Particle
Replies: 21
Views: 11665

hi lguillaume, after a lot of crap with my computer, I was finaly able to start testing again. Im not sure whats happening with the game engine at the moment, as obviously Orange takes precedent. I guess that the coders are trying to enable the use of ordinary surfaces as domains for the fluid simul...
by Bogey
Sun Sep 25, 2005 11:16 am
Forum: News & Chat
Topic: Very strange, Virus?
Replies: 4
Views: 5975

Several reboots later it seems to be ok.
Can a moderater remove this post so as not to confuse the issue.

Bogey
by Bogey
Sun Sep 25, 2005 8:29 am
Forum: News & Chat
Topic: Very strange, Virus?
Replies: 4
Views: 5975

Ive just completed a full virus scan, with no virus found.

Bogey.
by Bogey
Sun Sep 25, 2005 7:09 am
Forum: News & Chat
Topic: Very strange, Virus?
Replies: 4
Views: 5975

Very strange, Virus?

I have started to get very strange problems with Blender. As of this eavning, I am unable to open some blends, or even append objects, that were working recently, without Blender crahing. Also each time I restart windows, anther blender icon has reverted to an exe. icon. I have checked the affected ...
by Bogey
Wed Sep 21, 2005 7:56 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/18) patch Particle
Replies: 11
Views: 8057

poutsa, I havent looked yet, im just about. Have you repositioned your button windows. As my b.blend needs a bit of updating, sometimes they draw on top of each other until I have retabbed them.

Off to test If I dont edit this I havent spotted an error.

Bogey.
by Bogey
Mon Sep 19, 2005 8:47 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/18) patch Particle
Replies: 11
Views: 8057

Hi, Thank for the build lguillaume, Ive been busy this weekend, and havent done any testing yet, but as for animating obsticles.
In the last build, I think the obsitle position is fixed from the starting frame
position. I dont know if this has or will be altered.

Bogey.
by Bogey
Thu Sep 15, 2005 1:18 am
Forum: Interactive 3d
Topic: Maze Game Problem
Replies: 4
Views: 3805

I have had similar problems in the past, and the obvious thing to check first is normal direction. After that, experement with different sized poly- gons on the mesh, by subdeviding or even reducing the number of polys in the mesh. After that you might find if you duplicate the mesh, and scale it sl...
by Bogey
Thu Sep 15, 2005 1:03 am
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 55458

I hope you dont mind me saying this.

Snap.

Bogey.