Search found 26 matches

by Ammusionist
Fri Aug 24, 2007 5:50 am
Forum: Foundation and Websites
Topic: Possible NaN Copyright Violation (Blender Logo)
Replies: 1
Views: 5236

Possible NaN Copyright Violation (Blender Logo)

Noticed a thread in Blenderartists ( http://blenderartists.org/forum/showthread.php?t=103737 ) that points to the following page: http://www.templatemonster.com/flash-templates/15766.html Does the logo at the bottom of the "Flash Demo template" look more than passingly familliar? or is it just me. T...
by Ammusionist
Tue Jun 12, 2007 4:30 am
Forum: Interactive 3d
Topic: An idea that may, in my opinion, help Game Engine a lot.
Replies: 10
Views: 5177

100% agree - I thing one of the things that's really holding the Game Engine back is the non-programmer interface. If you're particularly pythonesque then you can make the GE do just about anything, but if you want to throw together a quick demo or don't have time to learn another scripting language...
by Ammusionist
Tue May 08, 2007 6:28 pm
Forum: News & Chat
Topic: Blender 2.50 interface Sugestion
Replies: 14
Views: 7867

Re: Shameless attempt to hijack a thread . . .

joeri wrote:Have you seen the roadmap?
No, but I'm willing to learn how to fold...

Where do I find it?
by Ammusionist
Tue May 08, 2007 7:30 am
Forum: News & Chat
Topic: Blender 2.50 interface Sugestion
Replies: 14
Views: 7867

Shameless attempt to hijack a thread . . .

I was looking to open a thread on this, but as there's already a thread here with the right title, I'm going to hop in and take it for a spin. In a list of the top 10 reasons people don't want to use Blender, they're all "The Interface" I think that the interface re-factor in the next release is suc...
by Ammusionist
Fri Oct 27, 2006 1:37 am
Forum: Animation
Topic: Explode modifier for 2.42 ???
Replies: 3
Views: 4732

2.4x

Any chance of seeing the explode modifier back any time soon?

It really was one of the best random smash effects I've seen and it would be really useful to get it back again!
by Ammusionist
Thu Oct 26, 2006 5:09 am
Forum: Interface & Tools
Topic: Bcon2006 session: What i wish to have in Blender
Replies: 8
Views: 5404

Feature Request

Can we have Random (0 - 100% & Seed) values in the Array Modifier? Would produce a seperate multiplyer for each array parameter It's be fantastic to produce arrays with some jitter. Afterthought: You should be able to make it even or cumulative as well (Even - each iteration is calculated from origi...
by Ammusionist
Tue Oct 24, 2006 4:11 pm
Forum: Rendering
Topic: Idea for a Composite Node
Replies: 0
Views: 2622

Idea for a Composite Node

OK - It's been a long time since I've picked up C and I can probably just about spell C++ best-of-three, so I thought I'd run this idea up the flagpole and see if anyone shouts "Hey - that's my undies!!" How about an input node that takes the name of an object and exposes connectors for xyz location...
by Ammusionist
Tue Oct 24, 2006 5:50 am
Forum: Rendering
Topic: No Displacement for Halo'd mesh
Replies: 0
Views: 2518

No Displacement for Halo'd mesh

Could someone check me on this... Made a heavily subsurfaced sphere Made a halo material for it Added a cloud texture and set the texture to spherical map and displace (0.6) (noRGB). Rendered sphere appears perfectly round. Switched off Halo - sphere is nicely displaced. Halo on - sphere round again...
by Ammusionist
Wed Jul 19, 2006 6:00 am
Forum: Rendering
Topic: Recomendation : Speed Improvement, by Practicality (2.42)
Replies: 11
Views: 5732

...and you think this won't happen with C4D's progressive refinement approach? No, not happen, because the refinement occurs only when one processor is idle. This way if far more eficient. No - Back up and have a think about what you're saying here... The picture gets divided in half and two proces...
by Ammusionist
Wed Jul 12, 2006 2:30 am
Forum: Rendering
Topic: Feature Request: Blender Frameserver
Replies: 0
Views: 3262

Feature Request: Blender Frameserver

I understand the current frameserver simply responds to an HTTP request by rendering an image, returning it down the IP pipeline and incrementing it's frame number counter and listening for the next request. What would it take for Blender to be able to respond to the following information within the...
by Ammusionist
Mon Jun 19, 2006 5:22 am
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 48515

The original article was obviously written by someone who isn't familiar with the history of Blender, including why thigns are the way that they are. However - I think it's worthwhile noting that things AREN'T the way they were. Blender's user base is (as it should be) shifting from experienced to ...
by Ammusionist
Mon Jun 19, 2006 4:05 am
Forum: Testing Builds
Topic: UPDATE: bf-blender 2.42 Release Candidate: RC2!
Replies: 48
Views: 42875

No Explode modifier - Arrgh!

Ah well - Start ticking off the days till 2.43 !!
by Ammusionist
Fri Jun 16, 2006 5:56 am
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 48515

The thing I'm getting from this thread is this; From experienced users:Blender's UI is fantastic for experienced users and new users become experienced users anyway! From new users: Blender's interface is complicated and I want to be encouraged in my sojurn into the world of 3D by being able to do s...
by Ammusionist
Mon May 08, 2006 3:17 am
Forum: Animation
Topic: Explode modifier for 2.42 ???
Replies: 3
Views: 4732

Explode modifier for 2.42 ???

Does anyone know if the Explode Modifier patch is going to be committed to the 2.42 release of Blender?

(Haven't seen it in CVS for 4-5 months or so!)

:D
by Ammusionist
Wed Mar 01, 2006 7:39 am
Forum: Interface & Tools
Topic: Mesh Modifier Nodes? Just a thought...
Replies: 5
Views: 2955

It'd be great for all the node systems to have a value from frame range generator node: Parameters: - Start Frame - End Frame - Min Value - Max Value It'll act like a linear IPO with 2 points - Stays at Min till Start Frame, then moves from Min to Max until End Frame then stays on Max frame after. H...