Search found 10 matches

by koxinga
Sun Mar 07, 2004 9:50 pm
Forum: Coding Blender
Topic: doxygen rendered docs
Replies: 15
Views: 5408

very nice, perhaps it will help me understanding the code

thank you jesterking
by koxinga
Tue Feb 10, 2004 12:55 pm
Forum: Coding Blender
Topic: doxygen rendered docs
Replies: 15
Views: 5408

argh, files are too fat for my 56 k

can you let it directly readable on the web ?
by koxinga
Wed Dec 10, 2003 5:30 pm
Forum: Interface & Tools
Topic: CAD
Replies: 87
Views: 45380

Re: CAD

Theeth added numerical input for transformations in 2.3. Enter your mode (grab, rotate, scale, whatever) and just start typing. You can switch between the X/Y/Z by pressing Tab. There is also the N key Object-> transform properties panel. is this what you were after? It's not possible to enter deci...
by koxinga
Wed Nov 26, 2003 11:15 pm
Forum: Interface & Tools
Topic: Further Interface Improvement proposal - NEW: UV Editing
Replies: 111
Views: 23655

It would be trivial to map the OS clipboard to Ctrl-X,V,C and the internal clipboard to Alt-X,V,C. Would that make you happy?
In my opinion, it would be the best for the user but if it causes a slowdown or a problem, it's not very important...
by koxinga
Mon Nov 17, 2003 11:06 pm
Forum: Interface & Tools
Topic: Mousewheel for number button manipulation
Replies: 4
Views: 1928

for the people with a two buttons mouse, it won't change anything... Or you want to remove the old way to do that ? I think both of them should be possible
by koxinga
Sun Nov 16, 2003 11:24 am
Forum: Interface & Tools
Topic: Blender International Translations?
Replies: 5
Views: 1750

I would like to help to translate in french. My english isn't perfect (et c'est un euphémisme) but I may be useful :)

Dani, if you need help, write me a mail...
by koxinga
Fri Nov 14, 2003 10:36 pm
Forum: Coding Blender
Topic: compiling on mandrake 9.1 : problem with png ?
Replies: 6
Views: 2117

ok, it works well when I set "export LDFLAGS="-lm" " before, thanks
by koxinga
Thu Nov 13, 2003 9:03 pm
Forum: Coding Blender
Topic: compiling on mandrake 9.1 : problem with png ?
Replies: 6
Views: 2117

thanks for trying to help me :) I've done it in an other directory but I think it doesn't matter. I was just for simplify the problem. There is a libpng.a in /usr/lib/, it's standard, isn't it ? config.log : configure:25116: checking for png_get_header_version in -lpng configure:25147: gcc -o confte...
by koxinga
Wed Nov 12, 2003 10:49 pm
Forum: Coding Blender
Topic: compiling on mandrake 9.1 : problem with png ?
Replies: 6
Views: 2117

compiling on mandrake 9.1 : problem with png ?

I'm trying to compile blender on mandrake 9.1 when I do ./configure, it says : checking for png_get_header_version in -lpng... no but it finds png.h when I make, I have a lot of errors about undeclared png fonctions like : source/.libs/libblender_source.a(png_decode.o)(.text+0x1e): In function `chec...
by koxinga
Wed Nov 12, 2003 7:55 pm
Forum: Interface & Tools
Topic: New Further Interface Improvement Proposal -Updated!
Replies: 33
Views: 8382

I agree with you, particularly with the remapping of mouse buttons

good text