Search found 10 matches

by joetainment
Mon Jun 13, 2011 3:58 am
Forum: Python
Topic: How can a keyconfig be copied?
Replies: 0
Views: 865

How can a keyconfig be copied?

I need help copying a keyconfig so that I can create a new one that has the same settings as the default keyconfig. In the existing preset folder there is a file called maya.py. It does the following: It contains code like the following: # Configuration Maya import bpy wm = bpy.context.window_manage...
by joetainment
Fri May 26, 2006 6:29 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46093

Blender should adopt industry user interface standards

On the wiki, I wrote some information about how Blender could become easier to use by adopting common industry standards, both terminology and functionality. http://mediawiki.blender.org/index.php/UserInterfaceStandardsProposal I've duplicated it here also, but the formatting is easier to read on th...
by joetainment
Fri Jul 29, 2005 7:26 am
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 55283

Excellent

This is extremely exciting. Great work! I can't wait to try it out!

I hope something along these lines gets integrated into Blender. The game engine really is the thing that sets Blender apart from other 3d apps. Its extremely cool.
by joetainment
Fri Mar 25, 2005 9:55 pm
Forum: Interactive 3d
Topic: physics super slower in >2.34 game engine
Replies: 2
Views: 1919

physics super slower in >2.34 game engine

I have a game I've been working on that runs great in the 2.34 version of blender. It runs incredibly slow in later versions however. The physics amount is the leading factor. In 2.36, I tried using GameLogic.setPhysicsTicRate(30) to improve performance, and it is much better, but still far slower t...
by joetainment
Sat Mar 12, 2005 9:00 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/03/11)
Replies: 6
Views: 5846

tweak mode

I agree with Bellorum. Tweak mode should work like he says, which is how it works in wings3d too. You should be able to specify a difference between tweak and grab mode. Maybe shift-g for tweak... somethin anyway...
by joetainment
Wed Feb 11, 2004 4:50 pm
Forum: Documentation & Education
Topic: Blender Video Tutorials
Replies: 11
Views: 6547

Thanks for the read. Who should I tell to put these up somewhere useful where people will find them? Say, on the blender site or something?
by joetainment
Wed Feb 11, 2004 8:26 am
Forum: Documentation & Education
Topic: Blender Video Tutorials
Replies: 11
Views: 6547

Blender Video Tutorials

I created a blender video tutorial. Check it out.

http://www.joetainment.com/education/gn ... InBlender/

(You need the techsmith codec to view it...)

http://www.techsmith.com/products/studi ... wnload.asp
by joetainment
Tue Feb 10, 2004 11:26 pm
Forum: Interface & Tools
Topic: Better Camera Orbiting Suggestion for how to
Replies: 31
Views: 19878

IoN_PuLse wrote: >>>Strange, I've never found myself >>> using the mouse to orbit, >>> just used the keypad... Probably the reason you never use the mouse is becuase it works so badly in it current form. The keyboard orbiting isn't as precise, since it does it in steps, and not as quick, since you h...
by joetainment
Tue Feb 10, 2004 10:07 pm
Forum: Interface & Tools
Topic: Better Camera Orbiting Suggestion for how to
Replies: 31
Views: 19878

Thanks for the feedback. The new user comment is especially important. As a teacher, when I show Blender to my students in class the first thing they notice is the odd camera. A real barrier to new users. I really think it would involve minimal programming to actually implement this. Way less than s...
by joetainment
Tue Feb 10, 2004 5:15 am
Forum: Interface & Tools
Topic: Better Camera Orbiting Suggestion for how to
Replies: 31
Views: 19878

Better Camera Orbiting Suggestion for how to

This idea would make the blender interface much more user friendly, and more industry standard. Blender's interface could be vastly improved by a simple change in how the camera moves/rotates when using the middle mouse button. The camera up vector should not change when you orbit the camera. Its to...