Search found 42 matches

by gaiamuse
Mon Feb 13, 2006 10:06 pm
Forum: Testing Builds
Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
Replies: 52
Views: 44137

Thanks ZanQdo for this build! UV Unwrapping: I've been testing the new UV angle based flattening and following the directions according to this: http://mediawiki.blender.org/index.php/BlenderDev/UvUnwrapping/Suzanne I cannot get it to unwrap the way it should according to the above directions when s...
by gaiamuse
Wed Aug 24, 2005 8:03 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/08/23) Bullet + Ashikhmin shader
Replies: 14
Views: 9087

Ok I did more testing. Thanks crsrma for the tip on envelope options. That really helped! My test results are that when parenting a mesh to armature and using create closest to bones, it is creating the vertex groups names for the mesh, ie bone, bone.001, bone.002, etc., but it is not creating and a...
by gaiamuse
Wed Aug 24, 2005 7:17 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/08/23) Bullet + Ashikhmin shader
Replies: 14
Views: 9087

lguilaume,

Ok, I see you put this in the bug tracker. Will just have to wait to get that one fix.

Thanks,

gaiamuse
by gaiamuse
Wed Aug 24, 2005 1:19 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/08/23) Bullet + Ashikhmin shader
Replies: 14
Views: 9087

I'm sorry lguilaume, but I really can't get any of your builds past 13.08.05 to do a simple armature/mesh parent using create from closest bone. It is this option I use to do armatures. Gabio's last windows build of 02.08.05 had all the xtra files with it. I use those files to test as your builds on...
by gaiamuse
Tue Aug 23, 2005 12:47 am
Forum: Testing Builds
Topic: bf-Blender / Windows (21/08/05) without game engine
Replies: 2
Views: 4210

Hi lguillaume, I cannot parent the mesh to armature using the armature option "use to closest bone" in the last two builds, 19.08.05 and 21.08.05. I just checked with the 13.08.05 build and I can get this to work. Also your builds have been tested using the other files included in Gabio's 02.08.05 b...
by gaiamuse
Mon Aug 22, 2005 10:46 pm
Forum: Testing Builds
Topic: Bf-Blender / Linux (2005-8-28) with envelopes and IK
Replies: 17
Views: 13073

OTO wrote:Hello

the "create vertex groups from closest bones" don't work?!
I am having the same problem with the windows build 19.08.05 with envelopes. This does not occur with the 02.08.05 windows build.

I noticed that there is a new armature modifier. What does that do?

gaiamuse
by gaiamuse
Mon Aug 22, 2005 12:10 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (19/08/05)
Replies: 12
Views: 8232

Sorry for my ignorance on any updates but I cannot seem to get a mesh parented to an armature the usual way (Mesh shift click + armature and select armature to closest bones option). I can on 02 Aug build. So is there a new method for this? I notice there is a new armature modifier. Really appreciat...
by gaiamuse
Fri Aug 12, 2005 3:15 am
Forum: Testing Builds
Topic: bf-Blender / Windows-Linux (2005/08/02)
Replies: 36
Views: 18420

Thanks Caronte, That works! I added some lights and trans mirror to render also. I have one more query. What about seeing the top main menu file header? How do you get rid of or re-instate those headers? I can get to the window headers by right clicking between windows and choosing Add Header, but I...
by gaiamuse
Fri Aug 12, 2005 1:05 am
Forum: Testing Builds
Topic: bf-Blender / Windows-Linux (2005/08/02)
Replies: 36
Views: 18420

From Ton's Siggraph Report 2005 As usual we started with overview of past year's activities and what we can expect during the upcoming year. You can load the presentation here. It is a .blend file, press keys 1, 2, ... 0 to see the slides. Uses the TimeLine play option! (But requires latest cvs vers...
by gaiamuse
Fri May 20, 2005 11:06 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 24721

First of all thank you for your feedback. It is much appreciated. I am still waiting for a logical explanation as to why cycling sucks. I think this is the crux to the debate. I have tried to provide a logical explanation as to why cycling with one key for several visual options is better than a th...
by gaiamuse
Fri May 20, 2005 1:57 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 24721

Yeah, that's one of those keys that are differently placed on different keyboards. So, not recommended. Not that I have an opinion either way, but the "/" character ... although it may be placed in different locations depending on the machine ... is still used quite a bit and should be easy to find...
by gaiamuse
Thu May 19, 2005 12:49 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 24721

About the hotkey widgets: I prefer cycling through the CTL key better than the CTL+ALT+G/S/R combination. I have just tried the latter and I have to use two hands to translate or rotate. I fail to see how this is better workflow. More keystrokes for a single operation is prone to more errors by the ...
by gaiamuse
Wed May 18, 2005 1:08 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 24721

About the Audio Editor: I cannot get sound to play in this CVS version or even version 2.36. gaiamuse I searched Elysium and discovered that the audio file needs to be in the Sequencer when using the audio editor. Timeline and Sequencer: Is anyone planning to get the timeline to play the audio when...
by gaiamuse
Sun May 15, 2005 12:00 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 24721

I love the timeline! One of my earlier request. Thank you so much! About the Audio Editor: I cannot get sound to play in this CVS version or even version 2.36. Timetime: When I press play and have an audio file in the sequencer it will not play the audio even when I have all 3D windows, animations w...
by gaiamuse
Sun Mar 27, 2005 10:29 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/23)
Replies: 79
Views: 23447

I love the widgets with the transform button! I don't mind using the CTL key to cycle through the widgets though others do. It makes no difference to me if I use one or several keys to use them, I really like these widgets! Quote: Problem: there's no visual feedback on whether you're in local mode o...