Search found 166 matches
- Tue Oct 24, 2006 7:48 pm
- Forum: Interactive 3d
- Topic: Multiplayer game
- Replies: 5
- Views: 8011
Yeah it's doable, and it's really not that much harder than writing multiplayer for anything else (if you have to write it from scratch). But yeah, I've put a year into it so far and I am planning to go commercial (in a few more years), so no source. Bzoo looks pretty good to me for casual use. Also...
- Thu Aug 31, 2006 11:05 pm
- Forum: Interactive 3d
- Topic: Frame dout?
- Replies: 3
- Views: 3669
Well I know what it means and that it only prints when the framerate is low. Unfortunately, printing debug messages at ALL is going to slow the framerate down even more - plus it pushes all of my own debug prints off the screen making it really difficult to debug my own scripts. This print is highly...
- Wed Aug 16, 2006 12:26 am
- Forum: Interactive 3d
- Topic: Frame dout?
- Replies: 3
- Views: 3669
Frame dout?
I noticed this a while ago, but I figured it was some normal thing. Blender is constantly printing this out to the console, and I can't help but wonder if it is affecting the framerate. Whenever I print anything out from python the framerate goes down, so I would think this might happen here as well...
- Sat May 06, 2006 12:14 am
- Forum: Interactive 3d
- Topic: Game developed in Blender (Screenshots)
- Replies: 2
- Views: 5024
Looks pretty good! These forums are more for discussing problems or features to do directly with the engine and not for artist work. So you might want to post this here instead:
http://blenderartists.org/forum/forumdisplay.php?f=12
http://blenderartists.org/forum/forumdisplay.php?f=12
- Sat May 06, 2006 12:11 am
- Forum: Interactive 3d
- Topic: C++ API for Game Engine?
- Replies: 9
- Views: 8132
All I'm saying is that a c++ api on top of the python api would only be gaining familiarity for c coders - and as a c coder python really isn't a stretch to learn. If it was lower level, that would be cool, but I think that any new api's shouldn't be just bolted onto whatevers there. The engine shou...
- Wed May 03, 2006 7:05 am
- Forum: Interactive 3d
- Topic: few things I miss in game engine
- Replies: 1
- Views: 3951
Hear hear! There are a lot of bugs in the tracker though. 81 open bugs? Issues with added objects are especially annoying. Text!!! The slowest part of blender! All my interfaces for rpgs etc are a major pain with the text being so ugly and hard to work with, and slow. It seems like since blender can...
- Wed May 03, 2006 6:35 am
- Forum: Interactive 3d
- Topic: C++ API for Game Engine?
- Replies: 9
- Views: 8132
Immutable objects like floats, ints, tuples, etc I think are passed as a reference as well, but it doesn't matter because they are immutable :) You can treat them as values. It seems like it would be really stupid to make a c++ api based on the python api. Better would be to improve the engine codin...
- Sat Jul 23, 2005 10:44 pm
- Forum: Interactive 3d
- Topic: From Blender Game Engine to Ogre,Girona,Crystalblend, Nebula
- Replies: 20
- Views: 8675
Yes, this version where the physics never stop seems to work really well, and it DOESN'T have the jittery problem most physics engines have if you don't kill the evaluation. I don't know how you did it! The box-on-sphere test slowed to a crawl In the PolyTope test, it seems that sometimes they rest ...
- Sat Jul 23, 2005 10:39 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 51810
- Fri Jul 15, 2005 7:47 pm
- Forum: Interactive 3d
- Topic: From Blender Game Engine to Ogre,Girona,Crystalblend, Nebula
- Replies: 20
- Views: 8675
- Fri Jul 15, 2005 7:30 pm
- Forum: News & Chat
- Topic: Blender gameengine plans
- Replies: 11
- Views: 7216
- Sat Apr 23, 2005 7:59 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2005/04/23)
- Replies: 19
- Views: 9105
- Tue Apr 19, 2005 11:33 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2005/04/18)
- Replies: 58
- Views: 17309
Game engine problems: Not necesarily a problem but it didnt do this before: setPhysicsTicRate every frame kills physics Im not sure if this function is working as expected anymore This is a definite problem: sce = GameLogic.getCurrentScene() crashes the SECOND time you run the game. So if you press ...
- Wed Mar 23, 2005 6:48 pm
- Forum: Interface & Tools
- Topic: Append preview
- Replies: 2
- Views: 2132
Append preview
As it is now, if you are appending a lot of objects, or if you just need that one object you made in that one blend 5 years ago, you have to open the files in blender first and see what the objects are called, and if they are badly named rename them. Then you go to your new file and go to append the...
- Mon Mar 21, 2005 7:23 am
- Forum: Testing Builds
- Topic: Tuhopuu3 / Windows (2005/03/11)
- Replies: 6
- Views: 5329