Search found 46 matches

by Blendorphin
Fri Aug 12, 2005 9:31 pm
Forum: News & Chat
Topic: I want Blender but....
Replies: 11
Views: 10106

I wish there were a way for me to make the tranzition to Linux(too poor)... I hear only good things... You would have to be quite poor then, because Linux is free :) The best thing to do would be to download and burn the Knoppix LiveCD. That way you can boot into linux off of the CD, and try out al...
by Blendorphin
Fri Aug 05, 2005 12:07 am
Forum: Interface & Tools
Topic: Feature proposal Updated
Replies: 15
Views: 6192

I realized i forget the material panel, so one more picture for this. I added at the color picker dialogue with the possibility to copy and paste colors to/ from clipboard. Cleaner interface and better color picker http://www.neeneenee.de/blender/features/#24 You might want to take a look at the Bu...
by Blendorphin
Tue Aug 02, 2005 3:40 am
Forum: Coding Blender
Topic: compiling error with scons
Replies: 8
Views: 6012

Hi. The problem is that you need to set FREE_WINDOWS=TRUE in your user-def.mk file. I've had this happen to me lots of times when checking out into a new folder. Just to this at the Cygwin (bash) prompt: cd C:/bf-blender/blender echo 'export FREE_WINDOWS=true' > user-def.mk That should do the trick!
by Blendorphin
Thu Jul 28, 2005 6:45 am
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 28822

So much incredible work! 2.40 will be one of thoe most amazing releases in blender history :) The link to more info on the buttons UI stuff (this could be added to the news article as well) is a wiki page at: http://wiki.blender.org/bin/view.pl/Blenderdev/ButtonsInformationArchitecture Also, of cour...
by Blendorphin
Mon Jul 18, 2005 8:22 am
Forum: Interface & Tools
Topic: Particles requests
Replies: 8
Views: 5123

Two of your feature requests already exist :) -Particles receiving casted (buffered, not raytraced) shadows -Texture affecting the color of the particles Here's a quick 5 second test image: http://www.cgartwork.com/jms/test.jpg To have your particles recieve Buffered shadows (those cast by spotlight...
by Blendorphin
Fri Jul 15, 2005 11:19 pm
Forum: Blender Conference 2013
Topic: 2004 videos smaller download
Replies: 7
Views: 15844

Thanks, I'll download again then :)
by Blendorphin
Fri Jul 15, 2005 10:59 pm
Forum: Blender Conference 2013
Topic: 2004 videos smaller download
Replies: 7
Views: 15844

Scratch that... the video file *name* is correct, but the actual content is the Verse/Purple video, and not the Design Eye for the Coding Guy video.
by Blendorphin
Fri Jul 15, 2005 9:17 pm
Forum: Blender Conference 2013
Topic: 2004 videos smaller download
Replies: 7
Views: 15844

It's also interesting how the "Design Eye for the Coding Guy" download actually points to the Purple/Verse video. :?
by Blendorphin
Sat May 21, 2005 12:18 am
Forum: Interface & Tools
Topic: [Interface Request] Interface Design Contest
Replies: 10
Views: 4790

Yes, the 2.4 UI is already being worked on.

I don't see the point in continuing this discussion... famitsu has yet to reply to a topic he creates :)
by Blendorphin
Sat Apr 16, 2005 1:59 am
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/04/13)
Replies: 12
Views: 6532

If there's no text on the viewport shading, I don't see why the mode needs it, it's just wasting space right now. Well, the edit/object mode is very general and important, its something the user should always know. It causes a lot more changes (buttons appearing, etc) than the drawing mode - so it'...
by Blendorphin
Thu Mar 24, 2005 3:05 pm
Forum: News & Chat
Topic: Turntable view rotation
Replies: 18
Views: 10054

Caronte wrote:
broken wrote:Yes please! Awaiting a patch :)
me too! :D
me three :)

(In fact, I hate the current view orbit so much, I have MMB drag set as Pan instead of Rotate)
by Blendorphin
Wed Mar 23, 2005 4:11 pm
Forum: Animation
Topic: Feature request (particles related)
Replies: 10
Views: 9231

Spawned objects can't be particle emiters. But particles can be particle emiters. Thanks for that clarifying answer :roll: If you don't know what he's talking about, he means that a particle can have generations - when one particicle dies, it will create new ones. You can control this with the CurM...
by Blendorphin
Tue Mar 22, 2005 6:20 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/20) updated
Replies: 55
Views: 20218

the new transform widget stuff is very cool. However, there's a problem with changing modes (local/global/normal) - there is no indication whatsoever what mode you're in. I still like matt's MMB toggle idea - i'd like to try it, even if it seems wierd ;) Also that would be a quick way to turn widget...
by Blendorphin
Sat Mar 19, 2005 8:13 pm
Forum: Interface & Tools
Topic: Icon Toolbar Python Script - script included.
Replies: 3
Views: 2656

it sounds cool.... but i'm not sure how to actually put a script on the toolbar.
Selecting "Add Icon" doesn't open up a fileselect window or import the included scripts.... would you like to provide some more detailed documentation? :)

Can't wait to try it out.
by Blendorphin
Fri Mar 18, 2005 10:50 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 14542

- what to do with G,R,S hotkeys? It could switch the manipulator "mode"... - header button/menu for manipulator mode? I think the hotkeys definitely should change the "mode" of the manipulator. Also, if the mode buttons are shown in the header, it should be done like the vertex/edge/face mode selec...