Search found 257 matches

by macouno
Fri Mar 07, 2008 10:12 am
Forum: Python
Topic: wHY is my python acting stupid
Replies: 1
Views: 2073

We definitely need more information before we might be able to help you.
by macouno
Sat Dec 15, 2007 2:18 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 76040

2 Little things. 1. Probably doesn't apply to apricot directly but I find the GE python api incredibly awkward. Especially things like not having access to the mathutils module. My guess is that whatever form the Blender internal GE will take... that may need quite a rewrite. 2. I would truly love t...
by macouno
Mon Sep 17, 2007 5:55 pm
Forum: Coding Blender
Topic: location of code correlating FOV and "Lens" settin
Replies: 18
Views: 17506

Sure, blenderartists is fine... you can find my address though www.macouno.com if you want to just send me something.

Also perhaps nice for you to consider irc chat. There are a bunch of blender related channels also with coders, that can really help get things going.
by macouno
Wed Aug 22, 2007 9:36 am
Forum: Coding Blender
Topic: location of code correlating FOV and "Lens" settin
Replies: 18
Views: 17506

O I forgot to make a point yesterday....

When using the script you must make sure that your render size (render settings/format/sizeX & sizeY) matches the aspect ratio of your film. I kind of assumed you knew that but realised it isn't mentioned anywhere.

Did you have that set properly when testing?
by macouno
Wed Aug 22, 2007 1:07 am
Forum: Coding Blender
Topic: location of code correlating FOV and "Lens" settin
Replies: 18
Views: 17506

Of course... if you have something that will improve the script please let me know. I didn't come up with the original equations myself either. I don't know too much about the math behind it ;) Phlip is the one that figured out the 32-16 thing when I talked to him in the chat channels. I haven't see...
by macouno
Tue Aug 21, 2007 8:23 pm
Forum: Coding Blender
Topic: location of code correlating FOV and "Lens" settin
Replies: 18
Views: 17506

Have a look the BFOV script on this page: http://www.alienhelpdesk.com/python_scripts/old_scripts I don't have a page specificly for the script anymore since not a lot of people need it. Basicly to calculate a 'Lens' value from a real world focal length / film size do this: LensValue = ((32 * FocalL...
by macouno
Tue Jan 02, 2007 2:06 pm
Forum: Rendering
Topic: Proposal: displacement map baking (almost) for free
Replies: 4
Views: 4636

lusque, nice idea, but I think there are easier methods, all it would have to do math wise, is follow the face normal from one mesh untill it finds the other.

I expect that high to low poly mesh baking will be added soon, it's all down to when ton has the time for it. It is on his todo list.
by macouno
Fri Jul 14, 2006 12:09 pm
Forum: News & Chat
Topic: Help Please
Replies: 1
Views: 2930

You want to ask this question at: http://www.blenderartists.org
by macouno
Wed Jun 28, 2006 5:25 pm
Forum: Python
Topic: Incorrect normals in my exporter
Replies: 2
Views: 4208

Yes you have to get the normals and vert locations in worldspace yourself if you want that. Here's two functions that allow you to convert local coords into world coords. # Apply a matrix to a vert and return a vector. def apply_transform(verts, matrix): x, y, z = verts xloc, yloc, zloc = matrix[3][...
by macouno
Wed May 24, 2006 3:35 pm
Forum: Documentation & Education
Topic: Unfied Layout Style
Replies: 3
Views: 9063

At this point it looks like we'll be working towards a web based format... and probably in a WIKI type manner.

A basic template for all submissions will be created. The focus is not on printed media.
by macouno
Mon May 22, 2006 10:02 pm
Forum: News & Chat
Topic: Small bounty for 2 features!
Replies: 6
Views: 5486

well yeah sure if anyone were to finish and submit and get it accepted before Ton does it... then great... but honestly... and I'm a pretty good guestimator. I don't think it would happen, and I don't want to encourage coders to waste their time on a project that is already being done by someone els...
by macouno
Mon May 22, 2006 12:50 pm
Forum: News & Chat
Topic: Small bounty for 2 features!
Replies: 6
Views: 5486

LetterRip: you were right.

This means you can all consider the internal baking bounty claimed!
by macouno
Sun May 21, 2006 12:35 pm
Forum: News & Chat
Topic: Small bounty for 2 features!
Replies: 6
Views: 5486

epat: lol... yeah it's close but no sigar.

LetterRip: if it is and he makes it happen the bounty's his as well... though I haven't heard him say anything about it yet.
by macouno
Wed May 17, 2006 1:03 pm
Forum: News & Chat
Topic: Small bounty for 2 features!
Replies: 6
Views: 5486

Small bounty for 2 features!

Ok don't get overexcited... it's nothing too big, but I have some money from a scripting job in a paypal account and figured I'd invest it in something nice. There's 2 features I'm currently looking for. The problem might/will be that they're really no use to me unless they end up in the CVS. So tha...
by macouno
Wed Mar 22, 2006 2:57 pm
Forum: Interface & Tools
Topic: Feature Request : Viewport sensitive background images.
Replies: 8
Views: 3423

Indeed it would be really lovely if it were possible to set different images for each view in the 3d window. Perhaps though it'd be even better if the images would stay in view (transparent) when you rotate through it. So maybe it'd be a better idea to make it possible to have semi transparent UV te...