Search found 9 matches

by sherman
Sun Dec 14, 2003 7:00 am
Forum: Interface & Tools
Topic: coded improved UV sphere/tube mapping
Replies: 12
Views: 2601

No problem, Torq. ^_^;;; Cylinder mapping is a great way to prototype
a game model but we still have to stick to face UV mapping to optimize
our texture image files. I guess I will patiently wait for the next stable
release of Blender. ^_^
by sherman
Sat Dec 13, 2003 7:35 pm
Forum: Interface & Tools
Topic: coded improved UV sphere/tube mapping
Replies: 12
Views: 2601

TorQ, Thanks a lot for your post. ^_^ Sorry for not replying earlier but the "notify me when a reply is posted" feature doesn't seem to be working for me. 0_o; I haven't tried your technique out yet but won't cylindrical mapping mean that we can't make full use of our texture image file? There would...
by sherman
Thu Dec 11, 2003 8:15 pm
Forum: Interface & Tools
Topic: coded improved UV sphere/tube mapping
Replies: 12
Views: 2601

Thanks for the reply, bjornmose.
I guess I will just wait for the next version - hopefully
the one coming with the printed manual will have
UV mapping fixed so I don't have to download it again.
In the meantime, I will just go on re-learning all the
other Blender features. Thanks again. ^_^
by sherman
Wed Dec 10, 2003 4:38 pm
Forum: Interface & Tools
Topic: coded improved UV sphere/tube mapping
Replies: 12
Views: 2601

Sorry for this slightly unrelated question but is there something wrong with UV Mapping from Window in Blender 2.31a? I UV mapped the Monkey face using the "From Window" option but the vertices were messed up. However, the other mapping options worked fine. Same goes for the other meshes - their "Fr...
by sherman
Tue Dec 09, 2003 6:45 pm
Forum: Interactive 3d
Topic: Mobile phone 3D plugin?
Replies: 16
Views: 7908

The catridge based 3D games for the N-gage (including Tomb Raider and Red Faction) are actually programmed in Symbian C++. Most of the new high-end Nokia phones would have Symbian C++ installed. Although Symbian C++ is fast, it is not cross-platform. Java 2 Micro Edition (J2ME), on the other hand, i...
by sherman
Mon Dec 08, 2003 7:18 pm
Forum: Interactive 3d
Topic: Mobile phone 3D plugin?
Replies: 16
Views: 7908

Well, I have had some experience developing mobile J2ME games for the Nokia Series 40 and I daresay that 3D for handphones are not that far off. Here is the recently released J2ME specification for 3D on mobile phones: http://www.forum.nokia.com/main/1,,1_0_10,00.html#jsr184 Best regards, Sherman Ch...
by sherman
Mon Dec 08, 2003 6:09 pm
Forum: Interactive 3d
Topic: Any groups working on a single game together?
Replies: 10
Views: 3035

Re: game engine demos

Ive been working on a Starwars Tie Fighter simulator, witch combines cinematics, and game play. http://www.crossgreyn.com/Blender/starwarssim/stormtrooper_patrol.htm Unfortunately, I can't seem to get the link to work. In fact, the server (http://www.crossgreyn.com) cannot be found. I hope it's jus...
by sherman
Mon Dec 08, 2003 5:53 pm
Forum: News & Chat
Topic: New Blender manual/fundraising
Replies: 2
Views: 1804

Personally, I think the Blender Foundation did good with this upcoming manual. It might not be that useful to existing members but it certainly helps to soften the learning curve for new users (actually, Blender was my first 3D modeler but it didn't meet my requirements when it was first launched) l...
by sherman
Mon Dec 08, 2003 5:39 pm
Forum: News & Chat
Topic: Manual payment :)
Replies: 14
Views: 3874

Re: Manual payment :)

Some people have advised me not to accept checks for that reason, but for many people it's the only way to pay. Why not try Payzip (Payzip.com/Payzip.net)? They accept credit card payment from all over the world unlike Paypal (when I tried paying with a credit card). To test out the Payzip system, ...