Search found 26 matches

by makeshiftwings
Sat Apr 16, 2005 1:38 am
Forum: News & Chat
Topic: Turntable view rotation
Replies: 18
Views: 10967

Re: Turntable view rotation

stuff Gamers or game developers tent to like turntable, nothing wrong with that. I guess because they are used to such camera's in the games they play and develope. Sorry if this generalizes a bit to much. Yeah that would make sense, but its amazing that more games don't use a blender navigation sy...
by makeshiftwings
Fri Mar 25, 2005 6:46 am
Forum: News & Chat
Topic: Turntable view rotation
Replies: 18
Views: 10967

aughey wrote:The patch has been posted. It's in the thuopuu source now.

I think my wife and 3 children would take issue of your proposal. That's quite an offer for only 20 lines of code.

aughey
Ah! Good, I probably would have regretted the whole babies thing eventually anyway. So instead, thank you. :)
by makeshiftwings
Fri Mar 25, 2005 5:21 am
Forum: News & Chat
Topic: Turntable view rotation
Replies: 18
Views: 10967

If you did this, I would love you forever and have all of your babies. Or, if that's too personal, I would just say thank you and maybe finally give Blender another try.
by makeshiftwings
Sat Mar 19, 2005 12:51 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

I've never actually been figure out how the turntable option makes a difference. What is ctrl-alt mousewheel supposed to do? It just zooms in my default setup (Win-2.36) I love the way you can spin around any axis so easily in fact. Most others that I've seen you have to go somewhere to click on a ...
by makeshiftwings
Fri Mar 18, 2005 8:16 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

Ctrl-Alt-MouseWheel Just try it. Martin Good, but limited to one axis and "step by step" by the MouseWheel. I agree; this isn't at all what I want. It's clunky, only works on one axis, and is really unintuitive. I was happy a year or so ago when I saw the announcment that blender was finally giving...
by makeshiftwings
Thu Mar 17, 2005 6:03 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

Just thought I'd bump this one more time. I've tried to implement it myself but I'm very unfamiliar with the blender code and can't seem to get it to compile. It seems like a fairly simple thing to implement; please, anyone, have mercy on us 3DSMax users!
by makeshiftwings
Sat Feb 05, 2005 3:34 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

...bump.

Sorry if I came off sounding rude int he earlier posts :(

But please, please, please consider adding this!
by makeshiftwings
Sat Feb 05, 2005 3:33 am
Forum: Coding Blender
Topic: Help me hack the view rotation!
Replies: 9
Views: 7393

first off, in case you don't know there is a turntable mode. It's under the user preference window in View and Controls The file where the rotation occurs is: CVS-Source\blender\source\blender\src\view.c The viewmove procedure. Under "if(mode==0)" is rotation. There's trackball first, and turntable...
by makeshiftwings
Fri Jan 28, 2005 9:36 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

joeri wrote:It was just a hint on where to find the auto-up in the code.
I'm not going into discussion on other modellers being so much better.
I didn't say they were better; just that they all have fixed y-axes when viewing.
by makeshiftwings
Fri Jan 28, 2005 1:41 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

The viewport, not the camera. Also, I don't want to have to push lots of buttons all the time to reset the view and stop it from tilting. People have suggessted those things before. I just want it to stay straight, like all the other 3d modellers I've used. I know it seems petty to people who have u...
by makeshiftwings
Thu Jan 27, 2005 3:27 am
Forum: Coding Blender
Topic: Help me hack the view rotation!
Replies: 9
Views: 7393

Help me hack the view rotation!

I'd like to change the Blender view rotation controls so that the camera/view doesn't "roll", just yaw and pitch. Like the views in Wings3d, Milkshape, ZBrush, 3DSMax, Milkshape, etc. I'm used to coordinate systems where Y is up and Z is in, but I think in Blender Z is up and local Y would be in, so...
by makeshiftwings
Thu Jan 27, 2005 3:22 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

Also, if it helps anyone, here's some code from a 3d engine on how it's done. This is for when you yaw the camera (drag the mouse left or right in blender). Note that this uses the normal coordinate system of Y pointing up and Z pointing in, so in Blender if Z is up and Y is in, you would need to us...
by makeshiftwings
Thu Jan 27, 2005 12:57 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

It's basically the same view as in a first person game; there is no camera roll on the z axis. And yes, it's the Y axis you want always pointing up. Blenders axis are all the wrong way round :) z points upwards, so you want the z always pointing up? And only be able to rotate around z and y, but no...
by makeshiftwings
Wed Jan 26, 2005 10:11 am
Forum: Interface & Tools
Topic: Default view is confusing to new users (Feature Request)
Replies: 39
Views: 25350

I definitely agree with this. The default blender view scares me every time I see it :)
by makeshiftwings
Wed Jan 26, 2005 10:07 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 13084

Hmm.. somewhere I read that using turntable as the way to rotate the scene meant that it rotated around one axis. However, when I tried it (2.33 - 2.36) it does exactly the same thing the other mode does (at least visually) I said that back in my post and got flamed until the post was locked. There...