Search found 34 matches

by UglyMike
Fri Sep 22, 2006 8:56 pm
Forum: Animation
Topic: I need a haircut.
Replies: 4
Views: 4640

One searches for hair in the community forums at blenderartist...
by UglyMike
Tue Sep 12, 2006 9:04 am
Forum: News & Chat
Topic: Using AI for animation and modelig
Replies: 7
Views: 3856

Did you try AI on this site? I did and got this: "No topics or posts met your search criteria" Nice try, no banana... Using the Search function in the Forum section of the left navigation bar and typing "artificial intelligence" DOES bring up quite a number of hits, 2 of which "MASSIVE like AI prog...
by UglyMike
Mon Sep 11, 2006 9:27 pm
Forum: News & Chat
Topic: Using AI for animation and modelig
Replies: 7
Views: 3856

Re: Using AI for animation and modelig

They really should rename this forum to "Developer News and Chat". A clearer link to the user help forums would also be nice. Obviously these things are not clear to a lot of people.... Is there anyone working on AI and artifical life features to add to Blender? This would be very useful for animati...
by UglyMike
Thu May 18, 2006 1:33 pm
Forum: News & Chat
Topic: combining blender with traditional animation
Replies: 9
Views: 14849

YEARS ago, there was a kind of Blender Benchmarking scene which was called "Blacksmith" or so and it featured a very nice mix of 2D animation (Amiga format?) and 3D animation. I'm sure it must be around here soomewhere....
The people at Blendernation will surely be able to help..
by UglyMike
Fri Mar 17, 2006 10:32 am
Forum: News & Chat
Topic: Roadmap
Replies: 5
Views: 3208

Hmmm.... are you asking when 2.42 will be out or when Erwin's Game Engine Verhicle work will be incorporated in an 'official' build? As Erwin's work is just in his personal builds, those might be different things...
by UglyMike
Mon Mar 13, 2006 5:40 pm
Forum: Animation
Topic: creating a primitive particular emitter
Replies: 4
Views: 3523

My bad.... I'm using a slightly different built of Blender (2.42-preview of Feb 15th). Should be the same though.... Start blender Goto Objects tab (or F7) You see 2 new buttons: Object button and Physics buttons Press Physics buttons. Let Particles as is and go to Particle Motion on the 'Norm' butt...
by UglyMike
Mon Mar 13, 2006 4:14 pm
Forum: Animation
Topic: creating a primitive particular emitter
Replies: 4
Views: 3523

Whoa! That documentation is OLD... better have a look here: http://mediawiki.blender.org/index.php/Manual/PartXIII This should show you the basics. Regards, UglyMike PS Please also note this is the Development area for Blender. User questions like this are better suited for one of the Elysiun fora....
by UglyMike
Tue Dec 13, 2005 4:20 pm
Forum: Animation
Topic: Slow-motion ... .. .
Replies: 8
Views: 10848

Just a guess.... You can specify your desired framerate in Blender, so specify 240 frames per second. (Render them out as individual frames). If you press "Play", your drop will fall in a single second of animation at 240fps (provided your disk/memory can keep up...) Now, in an external program, cre...
by UglyMike
Wed Sep 14, 2005 3:11 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/12) patch Fluid & Particle
Replies: 22
Views: 15156

Hey, Pildanovak

Show us!! :D
by UglyMike
Thu Jul 28, 2005 3:33 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 28502

So, after Furry Susannes, Shiny Suzannes, Glass Susannes, we now get Liquid Susannes.... :lol:
by UglyMike
Mon Jul 18, 2005 8:59 pm
Forum: Testing Builds
Topic: Bf-Blender / Linux (2005-8-28) with envelopes and IK
Replies: 17
Views: 13869

Works great here, thanks!!
by UglyMike
Mon May 02, 2005 11:18 am
Forum: News & Chat
Topic: Finally, skin with realistic subsurface scattering
Replies: 18
Views: 18445

Waw.... I'm happy someone is voicing what I was always afraid to say... Now, I can understand the interest and effect of SSS on stuff like Jade or milk or membrane-like tissue (foetusses and such). I do however have some problem understanding the effectof SSS on a full, mature human (except for ears...
by UglyMike
Tue Jan 11, 2005 5:40 pm
Forum: Interface & Tools
Topic: [Feature request] - GLUT teapot
Replies: 29
Views: 10756

David Weese from BlendedPlanet (rip....) used to have a .blend called primitives that contained regular solids, a torus and a teapot. you could add any of them by doing the F1-append thing....
Can't find the file anymore. Too bad.
by UglyMike
Mon Oct 25, 2004 12:54 pm
Forum: News & Chat
Topic: Blender Nude and Erotic Art
Replies: 56
Views: 140668

The moment I saw the title of the post, I knew Philo was in for a verbal bashing. I'm glad this hasn't yet decended in a shouting match.... Too bad he used the word 'erotic'. This really is a red flag to those who have trouble with sexuality. Has he just used 'nude', this would probably have gone by...