Search found 28 matches

by Erufailon
Sat Jun 18, 2011 1:10 pm
Forum: Animation
Topic: Converting IK animation in 2.55
Replies: 3
Views: 1716

I have the same problem, but unable to find a solution. I'm trying to export collada to vue, but the animation doesn't export, because it's based on IK.
by Erufailon
Sat Aug 14, 2004 3:04 pm
Forum: Rendering
Topic: GI Power, Motion blur, etc
Replies: 6
Views: 2986

Thanx :)

And can we get a button to set our own GI sample count, just like how it's now possible to turn Auto AA off, please? :D
by Erufailon
Thu Aug 12, 2004 2:44 pm
Forum: Rendering
Topic: GI Power, Motion blur, etc
Replies: 6
Views: 2986

http://web.axelero.hu/ceze1/test2.jpg So, with this one if I remember correctly I could just increase the GI power and the brightness of the lamp reflected on the ball stayed as it is, but the whole room was well lit. Now if I would increase the GI power, it would do nothing. If I would increase th...
by Erufailon
Wed Aug 11, 2004 9:32 pm
Forum: Rendering
Topic: GI Power, Motion blur, etc
Replies: 6
Views: 2986

Thanx.

So I personaly liked the first implementation, the new one makes said indoor scenes almost impossible to create.

Yes, I know Motion blur wouldn't be all the simple to implement, and it would make things slower, but hey, it's not like everyone has to use it :)
by Erufailon
Wed Aug 11, 2004 12:46 pm
Forum: Rendering
Topic: GI Power, Motion blur, etc
Replies: 6
Views: 2986

GI Power, Motion blur, etc

Hi, Gi power: It used to effect every light, and every GI present, but now it only effects the hemisphere that is around the scene. This makes it impossible to create well lit indoor scenes with only a few dull light sources, which don't create bright specularity on shiny objects. Can we get it back...
by Erufailon
Mon Apr 19, 2004 2:36 pm
Forum: Testing Builds
Topic: bf-blender Linux-glibc2.2.5-python2.3 (20040413)
Replies: 20
Views: 9058

Something is not correct in this new module which makes some Linux machines crash. As soon as we've figured out what the exact problem is, I will post new binaries here. Well, I'm doing cvs checkouts every day, and building a new blender every morning on a debian sid with python 2.3.3 installed, an...
by Erufailon
Sat Apr 17, 2004 10:14 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/16)
Replies: 17
Views: 8785

Where can requests be posted? Like it would be nice to have manual settings for the number of samples for pathlight and hemilight in yafray, just like we have now for AA.
by Erufailon
Thu Apr 15, 2004 8:04 pm
Forum: Testing Builds
Topic: bf-blender Linux-glibc2.2.5-python2.3 (20040413)
Replies: 20
Views: 9058

I tried to build one myself, but I haven't posted it, because as soon as I start to play sg with the game engine I get a segmentation fault. Other than that everything works fine. (Debian)
by Erufailon
Thu Apr 08, 2004 8:37 pm
Forum: Testing Builds
Topic: bf-blender / linux (2004/04/06) w/ gameengine
Replies: 5
Views: 4452

O yes, I'm all for that physics engine for animations thingy, that would rock!
by Erufailon
Wed Apr 07, 2004 11:19 pm
Forum: Testing Builds
Topic: bf-blender Linux glibc 2.2.5 static + dynamic
Replies: 11
Views: 6197

try mine please, it's under this, actually it's a 04/07 build, dynamic, and has the same things compiled in, except for the python, I'm not sure about that.
I'm not advertising, but really curious. O, and it's built with scons.
by Erufailon
Wed Apr 07, 2004 8:00 pm
Forum: Coding Blender
Topic: compile on fedora core 1 ??
Replies: 14
Views: 5218

thanx.
And what am I supposed to do with fmod? The compiler doesn't seem to link against libfmod.so, and there is no option for it's location in SConstruct. So where does scons look for it? (Not that I so desperately need fmod, but I'm curious :) )
by Erufailon
Wed Apr 07, 2004 6:41 pm
Forum: Coding Blender
Topic: compile on fedora core 1 ??
Replies: 14
Views: 5218

Ok, but did you compile ode, quicktime and fmod in? These I can't get working, no matter what I do. Is quicktime even supposed to work on linux? I mean there is no SDK on apple for linux (or I couldn't find one), and even though there are development library packages for quicktime, blender doesn't w...
by Erufailon
Wed Apr 07, 2004 5:00 pm
Forum: Testing Builds
Topic: bf-blender / linux (2004/04/06) w/ gameengine
Replies: 5
Views: 4452

Ok, I got the gameengine working, however, no ODE, can't compile with it. I also have trouble with fmod and quicktime (is is even possible?), so if someone could help me, I'd be happy (I know this isn't the forum for that, but still :) ) The game demos found on the frontpage are all working for me. ...
by Erufailon
Tue Apr 06, 2004 11:09 pm
Forum: Testing Builds
Topic: bf-blender / Linux glibc 2.3 (2004/04/02)
Replies: 4
Views: 3967

by Erufailon
Tue Apr 06, 2004 1:51 pm
Forum: Testing Builds
Topic: bf-blender / linux (2004/04/06) w/ gameengine
Replies: 5
Views: 4452

bf-blender / linux (2004/04/06) w/ gameengine

Since we are behind compared to the win users :D and I wanted to try out the new AO and the new textures I compiled a build for myself, and I'm sharing it. No game engine, I couldn't get it to work, but working on it, I'll change this post if it compiles. For changes see yesterdays windows topic. ht...