Search found 92 matches
- Wed Aug 05, 2009 3:39 pm
- Forum: Interface & Tools
- Topic: Importing From 3DS Max?
- Replies: 16
- Views: 49864
How long does it take to learn how to create great animations with 3D Studio Max? I am very interested in animating and it's what i want to do. I am curious about the learning curve, naturally. About how long would it take me to really get 3D Studio max down to the point where I can make great anim...
- Tue Feb 13, 2007 2:38 am
- Forum: Python
- Topic: 3ds importer and rgb per face
- Replies: 1
- Views: 2650
- Sun Dec 10, 2006 2:59 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67385
- Sat Oct 07, 2006 3:00 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67385
- Mon Jul 24, 2006 9:24 pm
- Forum: Interface & Tools
- Topic: Nodes and Sequencer Idea
- Replies: 0
- Views: 1760
Nodes and Sequencer Idea
Just an idea-fishing for opinions. How difficult would it be to create a sequence strip that represents a node tree? That way you could sequence out several compositions of a larger project? I know that you could render each composite out to file, then use the sequence editor to combine them, but th...
- Sat Jul 22, 2006 10:44 pm
- Forum: Testing Builds
- Topic: Chroma Key nodes
- Replies: 10
- Views: 13281
Chroma Key nodes
This is an unofficial build for windows that has several new nodes implemented. I'd love to get some feedback on it. The keyers allow for you to adjust the amount of tolerance per channel for the selected key color as well as the falloff size and strength. the spill suppression works with the common...
- Tue Jul 18, 2006 3:13 pm
- Forum: Interface & Tools
- Topic: Added new nodes-would like help with other builds
- Replies: 2
- Views: 2752
- Tue Jul 18, 2006 8:49 am
- Forum: Interface & Tools
- Topic: Added new nodes-would like help with other builds
- Replies: 2
- Views: 2752
Added new nodes-would like help with other builds
I think this is the right forum for this. I added a bunch of nodes to the compositor that allow for several ways to generate mattes (chroma keying) and some other useful compositing tools. I put a patch in the patch tracker for it and posted the work on elysin ( http://blenderartists.org/forum/showt...
- Tue Jul 18, 2006 8:34 am
- Forum: Testing Builds
- Topic: Best way to get an 2.42 AMD64 linux build?
- Replies: 11
- Views: 10668
Here's where you can find the source. Building isn't bad with scons if you have the libraries installed. I think it tells you in the README or INSTALL file in the main directory.
http://www.blender.org/cms/Source_Code.12.0.html
Cheers,
Bob
http://www.blender.org/cms/Source_Code.12.0.html
Cheers,
Bob
- Fri Jul 14, 2006 9:53 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67385
- Wed Jul 12, 2006 4:11 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67385
- Thu Jul 06, 2006 10:17 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67385
I'm assuming you want to export the first model (however all of them have the same issues). There are several problems with it, it is not centred, the object (not the mesh verts) are scaled and rotated. The new script moves the model, and since the armature is not moved with the model, it screws it ...
- Mon Jun 26, 2006 8:09 pm
- Forum: Interface & Tools
- Topic: Importing From 3DS Max?
- Replies: 16
- Views: 49864
just for clairification: the .3ds format is a binary, chunk based format that can have chunks within chunks. Most of the chunk ID's have been "documented" but not by Autodesk or discreet (or whatever they are calling themselves today). The .max format is allegedly similar, but not the same. There is...
- Mon Jun 26, 2006 6:54 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67385
- Mon Jun 26, 2006 6:18 am
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67385
Testing Help
I've been working on getting the GL commands to be processed properly. I may be halfway there. It looks like the Tri-fans are being correctly computed, but the tri-strips are not. If anybody could give me some feedback on how this one works for them, I'd appriciate it. Cheers, Bob #!BPY """ Name: 'M...