Search found 92 matches

by scourage
Wed Aug 05, 2009 3:39 pm
Forum: Interface & Tools
Topic: Importing From 3DS Max?
Replies: 16
Views: 46189

How long does it take to learn how to create great animations with 3D Studio Max? I am very interested in animating and it's what i want to do. I am curious about the learning curve, naturally. About how long would it take me to really get 3D Studio max down to the point where I can make great anim...
by scourage
Tue Feb 13, 2007 2:38 am
Forum: Python
Topic: 3ds importer and rgb per face
Replies: 1
Views: 2478

I don't think that per-face color information (like vertex coloring in blender) is supported in the 3ds format. You could do this by creating materials of different colors and then setting the faces to use the materials you want.

Cheers,

Bob
by scourage
Sun Dec 10, 2006 2:59 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 63363

The MD2 script is being revised. I spent some time with Ideasman this last week and he had some very good suggestions.

Cheers,

Bob
by scourage
Sat Oct 07, 2006 3:00 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 63363

I have the bug report and will look at it this week (Yeah Vacation!)

Cheers,

Bob
by scourage
Mon Jul 24, 2006 9:24 pm
Forum: Interface & Tools
Topic: Nodes and Sequencer Idea
Replies: 0
Views: 1628

Nodes and Sequencer Idea

Just an idea-fishing for opinions. How difficult would it be to create a sequence strip that represents a node tree? That way you could sequence out several compositions of a larger project? I know that you could render each composite out to file, then use the sequence editor to combine them, but th...
by scourage
Sat Jul 22, 2006 10:44 pm
Forum: Testing Builds
Topic: Chroma Key nodes
Replies: 10
Views: 12548

Chroma Key nodes

This is an unofficial build for windows that has several new nodes implemented. I'd love to get some feedback on it. The keyers allow for you to adjust the amount of tolerance per channel for the selected key color as well as the falloff size and strength. the spill suppression works with the common...
by scourage
Tue Jul 18, 2006 3:13 pm
Forum: Interface & Tools
Topic: Added new nodes-would like help with other builds
Replies: 2
Views: 2491

Oops. I guess old habits die hard (as well as bad spelling).

Cheers,

Bob
by scourage
Tue Jul 18, 2006 8:49 am
Forum: Interface & Tools
Topic: Added new nodes-would like help with other builds
Replies: 2
Views: 2491

Added new nodes-would like help with other builds

I think this is the right forum for this. I added a bunch of nodes to the compositor that allow for several ways to generate mattes (chroma keying) and some other useful compositing tools. I put a patch in the patch tracker for it and posted the work on elysin ( http://blenderartists.org/forum/showt...
by scourage
Tue Jul 18, 2006 8:34 am
Forum: Testing Builds
Topic: Best way to get an 2.42 AMD64 linux build?
Replies: 11
Views: 10045

Here's where you can find the source. Building isn't bad with scons if you have the libraries installed. I think it tells you in the README or INSTALL file in the main directory.

http://www.blender.org/cms/Source_Code.12.0.html

Cheers,

Bob
by scourage
Fri Jul 14, 2006 9:53 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 63363

Nice model. I'm not sure (just yet) why it's not exporting properly. I'll look into this weekend more.

cheers,

Bob
by scourage
Wed Jul 12, 2006 4:11 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 63363

arkdm,

I'll send you the blend with the changes this afternoon.

I.C.,
can you send me your blend to see why it's failing?

Cheers,

Bob
by scourage
Thu Jul 06, 2006 10:17 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 63363

I'm assuming you want to export the first model (however all of them have the same issues). There are several problems with it, it is not centred, the object (not the mesh verts) are scaled and rotated. The new script moves the model, and since the armature is not moved with the model, it screws it ...
by scourage
Mon Jun 26, 2006 8:09 pm
Forum: Interface & Tools
Topic: Importing From 3DS Max?
Replies: 16
Views: 46189

just for clairification: the .3ds format is a binary, chunk based format that can have chunks within chunks. Most of the chunk ID's have been "documented" but not by Autodesk or discreet (or whatever they are calling themselves today). The .max format is allegedly similar, but not the same. There is...
by scourage
Mon Jun 26, 2006 6:54 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 63363

The problem is that your object is scaled, press the N key in the 3d view window when in object mode and look a the size. To fix this simply change the size of the object to 1.0 for x, y, and z. I have added a check for this in the new script.

cheers,

Bob
by scourage
Mon Jun 26, 2006 6:18 am
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 63363

Testing Help

I've been working on getting the GL commands to be processed properly. I may be halfway there. It looks like the Tri-fans are being correctly computed, but the tri-strips are not. If anybody could give me some feedback on how this one works for them, I'd appriciate it. Cheers, Bob #!BPY """ Name: 'M...