Here is a wheel and piston blend that uses a driven ipo -- It might help you.
http://members.shaw.ca/rjplus/piston1.blend
GreyBeard
Search found 26 matches
- Mon Dec 19, 2005 3:40 am
- Forum: Interface & Tools
- Topic: Feature Request: Linear Constraint
- Replies: 5
- Views: 3173
- Sun Dec 04, 2005 12:18 am
- Forum: News & Chat
- Topic: Blender/Dance
- Replies: 2
- Views: 3654
- Sat Dec 03, 2005 9:08 pm
- Forum: Interface & Tools
- Topic: feature proposal - DupliMats
- Replies: 2
- Views: 2186
- Sat Nov 26, 2005 6:23 pm
- Forum: Interface & Tools
- Topic: Feature Request -- Backface Culling for modelling interiors
- Replies: 1
- Views: 2192
Feature Request -- Backface Culling for modelling interiors
When modelling interiors of rooms, caves etc. (where normals are pointing toward the inside of the object) we are currently stuck with either working in wireframe mode or hiding some verts in a solid mode in order to see inside the model. It would be nice if there was a toggle to not display the fac...
- Sun May 08, 2005 8:14 am
- Forum: Testing Builds
- Topic: bf-blender / Windows & Linux (2005/05/02)
- Replies: 52
- Views: 22042
- Sun May 08, 2005 6:19 am
- Forum: Testing Builds
- Topic: bf-blender / Windows & Linux (2005/05/02)
- Replies: 52
- Views: 22042
- Sat May 07, 2005 1:05 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows & Linux (2005/05/02)
- Replies: 52
- Views: 22042
Two small problems -- When moving a vertex constrained on an axis the new way the axis is drawn completely covers up the vertex so you can't see where it is moving to and I sometimes have to turn subsurf on and off for the smoothing to look correct with the new faster mesh editing. The new normal co...
- Sat Apr 16, 2005 10:59 am
- Forum: Interface & Tools
- Topic: AutoCad Import
- Replies: 4
- Views: 4341
- Thu Apr 07, 2005 12:02 pm
- Forum: Interface & Tools
- Topic: Edge length in bf-blender
- Replies: 26
- Views: 10105
Joeri, I think your english is what's confusing the matter. I want it to behave exactly as in your picture on the left. I'm not asking for the picture on the right. Currently in bf-blender you have to have both ends of the edge selected or you can't see the distance. I don't want any additional info...
- Wed Apr 06, 2005 6:04 pm
- Forum: Interface & Tools
- Topic: Edge length in bf-blender
- Replies: 26
- Views: 10105
joeri wrote: How would I know wich of the 3 edges is wich of the 3 displayed numbers? By asking this question you obviously haven't even tried the command and noted how it presently works. The lengths are drawn in the 3d view beside the edge it describes. Only edge length? If you read my original po...
- Wed Apr 06, 2005 8:41 am
- Forum: Interface & Tools
- Topic: Edge length in bf-blender
- Replies: 26
- Views: 10105
you could just hit control+padPlus No this wouldn't give me the functionality I'm looking for. The way it is now if I "display lengths" and select an edge I can see the edge length change dynamically as I scale. If I move one end of the edge I can't see the length change because I only have one ver...
- Wed Apr 06, 2005 1:51 am
- Forum: Interface & Tools
- Topic: Edge length in bf-blender
- Replies: 26
- Views: 10105
Edge length in bf-blender
The new edge length display requires the verts at both ends of the edge to be selected in order for the distance to be displayed. I would find it more useful that if by selecting a vert all edges entering that vert had their lengths displayed. This way you could move a vertex and see the new lengths...
- Tue Apr 05, 2005 11:42 pm
- Forum: Testing Builds
- Topic: bf-blender / Linux (2005/04/04)
- Replies: 7
- Views: 4537
Take a cube and subdivide twice the turn on subsurf level 2. Duplicate a portion of the mesh and press p (separate) causes a segfault. Without subsurfing separating is no problem -- so probably something wrong with the new subsurf code. Rendering seems faster than on 2.36 but I haven't timed it. Gre...
- Thu Mar 31, 2005 8:06 am
- Forum: News & Chat
- Topic: Licensing question
- Replies: 1
- Views: 2188
Why not read the licence -- near the beginning of the documentation it states: Copyright © 2002 by Stichting Blender Foundation. Permission is granted to copy, distribute and/or modify this document under the terms of the Open Content License. A copy of the license is included in the appendix. GreyB...
- Tue Mar 29, 2005 8:52 pm
- Forum: Testing Builds
- Topic: bf-blender / linux (2005/03/28)
- Replies: 9
- Views: 5753
Shrink/Fatten already moves along normals (Alt-S). I realize this but it also makes the face larger/smaller. Say you have a wall at some angle that does not coincide with the world or local axis (common with floor plans). I just want to grab the end verts of the wall and vary the length of the wall...