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Welp, thats just how its supposed to work. It is a bug because if you apply a subtle amount of reflection, the specularity goes dim on the object. Im not trying to slam blender because i think that, other than the above, the raytracer works very well. I tested blenders raytracer against a very high ...
I Know its probly a beta or whatever but, there is a problem i found with it. When you turn the raytracing mirror all the way up in the shader menu and then render the image, you cant get a spec of specularity on the object. Anyone else notice that? Other than that it looks great.