Search found 27 matches
- Tue May 23, 2006 6:02 am
- Forum: Testing Builds
- Topic: Blender 2.42 Linux amd64 2006-05-19
- Replies: 4
- Views: 7494
- Mon May 22, 2006 7:20 am
- Forum: Testing Builds
- Topic: Blender 2.42 Linux amd64 2006-05-19
- Replies: 4
- Views: 7494
- Tue Dec 06, 2005 4:21 am
- Forum: Testing Builds
- Topic: Obsolete !!!
- Replies: 46
- Views: 36030
I'm using a orco texture in a characterer, but the texture isn't deforming together the mesh when using parlicles fur. When I render the mesh without particles all right. See in the images below. http://geocities.yahoo.com.br/natanaelno/img1.png http://geocities.yahoo.com.br/natanaelno/img1.png http...
- Sun Dec 04, 2005 6:54 pm
- Forum: Animation
- Topic: Softbodies in curves?
- Replies: 1
- Views: 2234
Softbodies in curves?
Is possible to use Softbodies to animate curves, to make flexible particle hair? Curves do not suport vertex group?
- Sun Dec 04, 2005 6:51 pm
- Forum: Interface & Tools
- Topic: Further Particles Improvements
- Replies: 13
- Views: 6459
Would be very good if we could use more than 100.000 particles in one mesh. Now, to create a dense animal fur we must to divide the mesh in many meshes, it is very tedious and take many time and work. I think that 1.000.000.000 of particles are sufficient. I also think that UV texture suport would b...
- Fri Nov 25, 2005 4:41 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/11/17)
- Replies: 30
- Views: 26509
Particles are maintaining every the same width, independently of the distance from the camera. It causes an impression of density drecreasing/increasing. You can see it in the vídeo below. http://geocities.yahoo.com.br/natanaelno/0001_0055.avi MPEG 4 109KB Another problem is that sufsurf isn't being...
- Mon Oct 31, 2005 4:33 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/10/25) Tweak/Fullscreen/particles
- Replies: 12
- Views: 12439
I found some problems in the new particles system. Using this version and previous versions I have noted that when we change da distance between the camera and particles the particles maintain the same width. It makes decrease the density of the particles when the camera is near and increase when th...
- Sat Oct 08, 2005 9:21 pm
- Forum: Animation
- Topic: How to make a automatic animal tail moviment?
- Replies: 3
- Views: 3970
How to make a automatic animal tail moviment?
There's a way to do it without have many work. I need a tail that swings with the moviment of the body.
- Sat Oct 08, 2005 7:46 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
- Replies: 22
- Views: 15931
- Thu Oct 06, 2005 5:26 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
- Replies: 22
- Views: 15931
- Tue Oct 04, 2005 6:15 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
- Replies: 22
- Views: 15931
I found a problem in the new particles system. Using the CVS version I have noted that when we change da distance between the camera and particles the particles maintain the same width. It makes decrease the density of the particles when the camera is near and increase when the camera is far. It hap...
- Mon Oct 03, 2005 5:57 am
- Forum: Documentation & Education
- Topic: Tutorial about new particles features and fluid simulation?
- Replies: 7
- Views: 6457
- Sun Oct 02, 2005 8:11 pm
- Forum: Documentation & Education
- Topic: Tutorial about new particles features and fluid simulation?
- Replies: 7
- Views: 6457
Tutorial about new particles features and fluid simulation?
Someone knows any tutorial about news features of particles and fluíd simulation in Blender?
- Thu Sep 08, 2005 1:56 am
- Forum: Interface & Tools
- Topic: Files compabillities requests
- Replies: 2
- Views: 1844
Files compabillities requests
Is there some script that export and import to 3d Max and Maya without loss of information? If the intention of Blender is to solidify itself like a professional 3D software why it don't can export to the most commons formats with features like Bones, Textures, UV Mapping, animations of armatures an...
- Fri Aug 12, 2005 6:39 am
- Forum: Rendering
- Topic: Sound in a animation render?
- Replies: 0
- Views: 2109
Sound in a animation render?
Some time ago I have read that Blender don't generates movie files with audio. It's truth?
What is the finality of the Audio Window and support of in Sequencer? Game engine? To synchronize audio with animation?
What is the finality of the Audio Window and support of in Sequencer? Game engine? To synchronize audio with animation?