In that case they are very small-minded which is their problem not ours.hpygocrazy wrote:My point is that there are people who are new to Blender and a screenshot can tell a lot. If this new person downloads Blender and expects to see what they were shown, but doesn't, they could say WTF? and be disapointed.
Search found 39 matches
- Wed Dec 08, 2004 4:04 pm
- Forum: News & Chat
- Topic: Theme from 2.35 screenshot
- Replies: 23
- Views: 10504
- Wed Nov 03, 2004 10:47 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/10/29)
- Replies: 32
- Views: 16073
- Thu Oct 28, 2004 8:22 pm
- Forum: Interface & Tools
- Topic: Feature request: One-click bone select in edit mode
- Replies: 2
- Views: 5952
- Wed Oct 27, 2004 11:42 pm
- Forum: Interface & Tools
- Topic: Feature request: One-click bone select in edit mode
- Replies: 2
- Views: 5952
Feature request: One-click bone select in edit mode
In pose mode it is possible to select a bone by one click. However, in edit mode you have to select the two handles at each end of the bone. This is sometimes troublesome if handles of different bones overlap. How about adding a one-click bone select in edit mode as well?
- Tue Oct 26, 2004 11:29 am
- Forum: News & Chat
- Topic: Blender Nude and Erotic Art
- Replies: 56
- Views: 164610
And since that link appanenrly WASN'T porno (maybe I should check it out. . .ehh, no, perhaps not) there isn't any point in discussing it! It is always wise to check something out before saying something about it. You can easily expose yourself to ridicule if you talk about something you have no id...
- Fri Oct 01, 2004 5:08 pm
- Forum: Rendering
- Topic: Feature request: Color texture over ramp shader
- Replies: 8
- Views: 11676
I think that there are so many improvements going on these days making Blender better and better. That is true. The coders are doing an excellent job and Blender is developing extremely fast. I'm very grateful for that. Only once in a while I encounter little obstacles in basic functionality which ...
- Fri Oct 01, 2004 9:32 am
- Forum: Rendering
- Topic: Feature request: Color texture over ramp shader
- Replies: 8
- Views: 11676
Feature request: Color texture over ramp shader
At the moment the ramp shader paints over color textures. That way it is impossible to create e.g. fancy car paint with an inscription on the car. You can't use ramp shaders to improve a uv textured skin either. The following image shows what I mean. It should read "TEST" on the Monkey's head, but a...
- Thu Sep 30, 2004 9:58 am
- Forum: Rendering
- Topic: Feature request: Colored alpha
- Replies: 5
- Views: 9117
- Thu Sep 30, 2004 12:10 am
- Forum: Rendering
- Topic: Feature request: Colored alpha
- Replies: 5
- Views: 9117
Feature request: Colored alpha
At the moment it seems to be impossible to create descent red wine and the like in Blender's internal renderer because at present a material can not be transparent and colored at the same time. With more transparency (alpha closer to zero) the color becomes more an more washed out. I'd like to have ...
- Tue Sep 28, 2004 2:19 pm
- Forum: News & Chat
- Topic: PocketPC
- Replies: 66
- Views: 55769
- Fri Sep 10, 2004 7:18 pm
- Forum: News & Chat
- Topic: PocketPC
- Replies: 66
- Views: 55769
- Sun Aug 29, 2004 11:57 am
- Forum: Blender Conference 2013
- Topic: Statring and ending time of the conference?
- Replies: 0
- Views: 7515
Statring and ending time of the conference?
Before booking flight and hostel I'd like to know at what time the Blender Conference will start on Friday and when it will end on Sunday. Is it sufficient to arrive on Friday morning and leave on Sunday afternoon or is it better to arrive on Thursday and leave on Monday?
- Sat Jul 24, 2004 8:47 pm
- Forum: Interface & Tools
- Topic: Feature request: Repeat option for blend texture type
- Replies: 0
- Views: 1532
Feature request: Repeat option for blend texture type
It would be nice if the blend texture could be repeated just as it is possible with image textures.
For a more general use it could be an option in the colorband panel (number of repetitions) so that it would be available for all texture types.
For a more general use it could be an option in the colorband panel (number of repetitions) so that it would be available for all texture types.
- Thu Jul 22, 2004 7:49 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/07/22)
- Replies: 35
- Views: 18164
- Mon Jul 19, 2004 5:20 pm
- Forum: News & Chat
- Topic: ATI slow down not completely solved?
- Replies: 10
- Views: 4968
I can't test at the moment, but I found one of the latest catalysts had quite a big 2d performance improvement. It was wxp-w2k-catalyst-8-02-040515a-015958c.exe, but there is a newer version out now. I used this one (it's Catalyst 4.6). Last weekend I upgraded to the current Catalyst 4.7 but the de...