Search found 22 matches

by Analogy
Fri Mar 05, 2004 6:11 pm
Forum: Interface & Tools
Topic: About ZBLUR plugin:Guassian
Replies: 1
Views: 1798

I agree with you there, as a real life TV camera operator I can tell you that real life focal blur doesn't follow a gaussian distribution. What actually happens is, bright spots tend to flare out in an even circle. The only reason you end up with blurry "edges" is because the bright areas are large ...
by Analogy
Fri Mar 05, 2004 6:05 pm
Forum: Interface & Tools
Topic: Question on GUI design
Replies: 1
Views: 1373

I'd guess those buttons are gone because they're not necessary. You should know how to manipulate your viewport with the appropriate keyboard and mouse combinations, which is a lot more efficient than cluttering up the interface with unneccessary buttons.
by Analogy
Wed Mar 03, 2004 5:52 am
Forum: Interface & Tools
Topic: Manipulating camera - CTRL, Shift keys and Re-Clicking MMB
Replies: 6
Views: 3041

The wording "on a PC that only has a two-button mouse" seems to imply that he used to have a 3-button mouse, but some strange and unfortunate circumstances left him with an inferior mouse. =D What he's trying to suggest is, I believe, impossible. Now, this is coming from someone with no actual knowl...
by Analogy
Tue Mar 02, 2004 8:33 pm
Forum: Interface & Tools
Topic: Circle and sphere radius
Replies: 4
Views: 3628

Good luck getting an icosphere that way. :D UVspheres are nice and all, but icos are much more triangle-efficient for the same amount of smoothness. That vertex primitive would be pretty handy, I do that delete three vertices from a plane thing myself.
by Analogy
Tue Mar 02, 2004 4:51 am
Forum: Rendering
Topic: using yafray algorithms in internal renderer - possibly lame
Replies: 4
Views: 2592

It's probably an issue of getting them to cooperate. Blender is fundamentally a scanline renderer with some selective raytracing, built for speed. Yafray is fundamentally a raytracer with GI functionality, built for visual quality.
by Analogy
Tue Mar 02, 2004 4:48 am
Forum: Interface & Tools
Topic: Circle and sphere radius
Replies: 4
Views: 3628

I'm not going for CAD precision, really, it's just that it's an awful lot weirder working with a sphere with a non-rational radius, that and being able to know a lot more precisely what the sizes I'm working with are to avoid clipping issues and general modelling annoyances. It seems that using a py...
by Analogy
Tue Mar 02, 2004 4:36 am
Forum: Interface & Tools
Topic: Better Camera Orbiting Suggestion for how to
Replies: 31
Views: 20907

For one thing, clicking turntable does NOTHING, it's exactly the same as trackball. Do you even USE Blender? There's a huge difference in how they work. Move your viewport above the central plane. Now middle click in the center and move your mouse straight to the side. Trackball mode rotates around...
by Analogy
Mon Mar 01, 2004 8:23 pm
Forum: Interface & Tools
Topic: Feature Request: Embedded webbrowser
Replies: 31
Views: 8150

This has to be the most idiotic idea I have EVER heard. It's called alt-tab, or perhaps moving your mouse a whole TWO INCHES to the taskbar to flip over to your web browser. Seriously, the last thing a piece of 3D software needs is a web browser, you know how developer time that would take that coul...
by Analogy
Mon Mar 01, 2004 8:10 pm
Forum: Interface & Tools
Topic: Better Camera Orbiting Suggestion for how to
Replies: 31
Views: 20907

I've never had a problem with it. I hope if someone does fix it, they leave trackball mode alone and just put it in turntable mode.
by Analogy
Mon Mar 01, 2004 8:07 pm
Forum: Interface & Tools
Topic: Circle and sphere radius
Replies: 4
Views: 3628

Circle and sphere radius

Is there any particular reason why the circle, cylinder and sphere can't have a radius of 1 instead of sqrt(2)? It annoys me when I'm trying to build something to exact specifications, but the objects aren't unit sizes, so I gotta spend a bit of time getting them to unit sizes. =P
by Analogy
Tue Feb 10, 2004 6:32 am
Forum: Rendering
Topic: Food for thought
Replies: 5
Views: 2799

Food for thought

I remember seeing someone around here say "Blender's native render engine is only good for its speed," and the sentiment around here seems to be that Yafray integraton is the latest greatest thing that everyone is using. You seem to be underestimating the importance of speed! Sure you can raytrace e...
by Analogy
Sun Feb 08, 2004 9:00 pm
Forum: Rendering
Topic: Bug: Raytracing does not respect layers
Replies: 1
Views: 1747

Bug: Raytracing does not respect layers

Trying to get a light to cast light and shadows only on a certain layer using the "layer" option in the lampbuttons. The result: Only objects in that layer are lit (good), but other objects in the scene not in that layer are casting shadows (bad).
by Analogy
Mon Jan 19, 2004 7:49 pm
Forum: Rendering
Topic: more shaders?
Replies: 1
Views: 1994

Three words: RenderMan compatible shaders. =D
by Analogy
Mon Jan 19, 2004 7:47 pm
Forum: Interface & Tools
Topic: Snap to surface
Replies: 12
Views: 4978

Go into editmode for the landscape, select the vertex you want to snap to, shift-S, cursor->selection, get out of editmode, select your tree, shift-S selection->cursor.

Tada!
by Analogy
Thu Jan 15, 2004 6:57 pm
Forum: Animation
Topic: Amateur Virtual Film-making
Replies: 6
Views: 6838

Use numbered tgas, then you can use the alpha transparency, too. If you have a blue screen you can use After Effects or something to export a bunch of TGAs with appropriate transparency.