Search found 158 matches
- Tue Feb 05, 2008 9:07 am
- Forum: Blender Open Projects
- Topic: Peach Project: Hair
- Replies: 2
- Views: 6113
@Siegel, Just a little public information - This is the BEST time to purchase more memory for your computer - because RAM has never been cheaper, you can get nice 2GB blocks of 667mhz DDR2 ram for like 80 bucks and even less, meaning you can fill up your computer to 8 Gb (providing that you have a n...
- Thu Jan 12, 2006 8:28 am
- Forum: News & Chat
- Topic: B@rt's Blender Blog
- Replies: 4
- Views: 6379
- Thu Jan 12, 2006 12:54 am
- Forum: News & Chat
- Topic: B@rt's Blender Blog
- Replies: 4
- Views: 6379
- Tue Sep 13, 2005 7:04 pm
- Forum: Interface & Tools
- Topic: I'm tired of "BKEY" ! :-)
- Replies: 35
- Views: 12781
He's not the only one using the gesture system, I'm using it too. The gesture system eliminates the need for pressing icons, short-cut keys and much more - so if one have a habit of using them...the gestures are actually pretty neat. I can however see how the gesture system can be a bit odd to those...
- Sat Sep 10, 2005 6:48 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59447
WOAHHH! :shock: Why Haven't I seen this work before? I really must learn to check out ALL the forums in here. That's some awesome work there, I especially like the flexible layout of the Game-Logic...that makes it possible to do great combinations without exstensive programming knowledge. It really ...
- Fri Sep 09, 2005 11:05 pm
- Forum: Testing Builds
- Topic: Soc project: Booleans -- win/linux (2005/09/09)
- Replies: 12
- Views: 13397
That is some SERIOUS Boolean!!! Congratulations on this excellent job (to the coder behind the new Boolean). The old boolen totally destroyed eg. 2 cubes in union followed by bevel. Now it Bevel's PERFECTLY! :D That means that the mesh structure is kept so clean it can be modeled on manually after b...
- Thu Sep 08, 2005 5:03 pm
- Forum: Testing Builds
- Topic: SoC: fluid : windows/Linux -2005/09/06
- Replies: 22
- Views: 17947
- Thu Sep 08, 2005 4:34 pm
- Forum: Testing Builds
- Topic: SoC: fluid : windows/Linux -2005/09/06
- Replies: 22
- Views: 17947
- Thu Sep 08, 2005 9:08 am
- Forum: Testing Builds
- Topic: SoC: fluid : windows/Linux -2005/09/06
- Replies: 22
- Views: 17947
- Thu Sep 08, 2005 8:42 am
- Forum: Testing Builds
- Topic: SoC: fluid : windows/Linux -2005/09/06
- Replies: 22
- Views: 17947
Your fluid blender build doesn't work. It just doesn't start.kidb wrote:Linux builds:
http://blendertestbuilds.de/index.php?d ... 910/fluid/
(the 32 bit version)
- Sat Sep 03, 2005 4:16 pm
- Forum: Animation
- Topic: Floor effect suggestion
- Replies: 11
- Views: 6777
I think this constraint will be a very useful addition to Blender's Animation toolbox. It'll be even more useful if it was "meshable"....where it was possible to set a mesh as a collision "grid" sort of... Then it would be possible to make "staircases and we could have auto-snapping limits where if ...
- Sat Aug 20, 2005 1:57 am
- Forum: Testing Builds
- Topic: Tuhopuu / Linux (2005-8-20)
- Replies: 3
- Views: 5524
- Tue Aug 16, 2005 4:13 am
- Forum: Testing Builds
- Topic: Bf-Blender / Linux (2005-8-28) with envelopes and IK
- Replies: 17
- Views: 15117
I've gotta hand it to the developers, those new loopcut tools rule! For those who don't know what I'm talking about, try these things in the version of 16-8-2005: 1) Select Ctrl + R for loopcut 2) Scroll with the scrollwheel to select number of loops to cut (or use + & - keys) 3) Press "S" for smoot...
- Mon Aug 15, 2005 2:18 am
- Forum: Testing Builds
- Topic: Soc project: fluid / Linux (2005/08/13)
- Replies: 22
- Views: 20750
JoOngle: well, cool anim though it looked a bit too oily and anim was lagin a bit.. no? hehehe...yes :) Not like we have a lot of options to fiddle with yet...now is it? ;) Since you obviously have access to the SoC files...please do post another CVS fluid when it's updated - I'm nearly breaking do...
- Sun Aug 14, 2005 12:48 am
- Forum: Testing Builds
- Topic: Soc project: fluid / Linux (2005/08/13)
- Replies: 22
- Views: 20750
The baking time for the example above was only 4 minutes. ps: currently rendering this one.... it took 30 minutes to bake 125 frames with a resolution of 100. http://www.hamsterking.com/blender/3d/fluidadvanced.jpg Will be uploaded when the animation has finished. It has object collision too.... *Ed...