Search found 158 matches

by JoOngle
Tue Feb 05, 2008 9:07 am
Forum: Blender Open Projects
Topic: Peach Project: Hair
Replies: 2
Views: 5924

@Siegel, Just a little public information - This is the BEST time to purchase more memory for your computer - because RAM has never been cheaper, you can get nice 2GB blocks of 667mhz DDR2 ram for like 80 bucks and even less, meaning you can fill up your computer to 8 Gb (providing that you have a n...
by JoOngle
Thu Jan 12, 2006 8:28 am
Forum: News & Chat
Topic: B@rt's Blender Blog
Replies: 4
Views: 6038

B@rt,

yeah - thats the one. Spooky. Must have been something with
the cache in Konqueror (A linux browser).
by JoOngle
Thu Jan 12, 2006 12:54 am
Forum: News & Chat
Topic: B@rt's Blender Blog
Replies: 4
Views: 6038

Hi B@RT
is your site down a lot?
I´ve entered some feedback to one of the comments but it magically
disappeared after a while.
by JoOngle
Tue Sep 13, 2005 7:04 pm
Forum: Interface & Tools
Topic: I'm tired of "BKEY" ! :-)
Replies: 35
Views: 11481

He's not the only one using the gesture system, I'm using it too. The gesture system eliminates the need for pressing icons, short-cut keys and much more - so if one have a habit of using them...the gestures are actually pretty neat. I can however see how the gesture system can be a bit odd to those...
by JoOngle
Sat Sep 10, 2005 6:48 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 55905

WOAHHH! :shock: Why Haven't I seen this work before? I really must learn to check out ALL the forums in here. That's some awesome work there, I especially like the flexible layout of the Game-Logic...that makes it possible to do great combinations without exstensive programming knowledge. It really ...
by JoOngle
Fri Sep 09, 2005 11:05 pm
Forum: Testing Builds
Topic: Soc project: Booleans -- win/linux (2005/09/09)
Replies: 12
Views: 12513

That is some SERIOUS Boolean!!! Congratulations on this excellent job (to the coder behind the new Boolean). The old boolen totally destroyed eg. 2 cubes in union followed by bevel. Now it Bevel's PERFECTLY! :D That means that the mesh structure is kept so clean it can be modeled on manually after b...
by JoOngle
Thu Sep 08, 2005 5:03 pm
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 16835

he he he .. yeah - me too. ;)

(Don't have access to the fluid source...hence why I'm not compiling fluid versions myself)
by JoOngle
Thu Sep 08, 2005 4:34 pm
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 16835

thanks kidb - but it still doesn't work, now it wants:

libstdc++.so.6: cannot open shared object file: No such file or directory

I don't know what you compile with to make it want these extra things....
Normal linux blender versions work just fine both coming from n_t , gabio and
erwin...
by JoOngle
Thu Sep 08, 2005 9:08 am
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 16835

It seems to use an "older" libphyton file than mine... I use libpython2.4.so

but your compile wants 2.3....
by JoOngle
Thu Sep 08, 2005 8:42 am
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 16835

Your fluid blender build doesn't work. It just doesn't start.
(the 32 bit version)
by JoOngle
Sat Sep 03, 2005 4:16 pm
Forum: Animation
Topic: Floor effect suggestion
Replies: 11
Views: 6176

I think this constraint will be a very useful addition to Blender's Animation toolbox. It'll be even more useful if it was "meshable"....where it was possible to set a mesh as a collision "grid" sort of... Then it would be possible to make "staircases and we could have auto-snapping limits where if ...
by JoOngle
Sat Aug 20, 2005 1:57 am
Forum: Testing Builds
Topic: Tuhopuu / Linux (2005-8-20)
Replies: 3
Views: 5210

The build has just been updated (20- August), maybe things are better now?

(I love HeMesh!)
by JoOngle
Tue Aug 16, 2005 4:13 am
Forum: Testing Builds
Topic: Bf-Blender / Linux (2005-8-28) with envelopes and IK
Replies: 17
Views: 14010

I've gotta hand it to the developers, those new loopcut tools rule! For those who don't know what I'm talking about, try these things in the version of 16-8-2005: 1) Select Ctrl + R for loopcut 2) Scroll with the scrollwheel to select number of loops to cut (or use + & - keys) 3) Press "S" for smoot...
by JoOngle
Mon Aug 15, 2005 2:18 am
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 19621

JoOngle: well, cool anim though it looked a bit too oily and anim was lagin a bit.. no? hehehe...yes :) Not like we have a lot of options to fiddle with yet...now is it? ;) Since you obviously have access to the SoC files...please do post another CVS fluid when it's updated - I'm nearly breaking do...
by JoOngle
Sun Aug 14, 2005 12:48 am
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 19621

The baking time for the example above was only 4 minutes. ps: currently rendering this one.... it took 30 minutes to bake 125 frames with a resolution of 100. http://www.hamsterking.com/blender/3d/fluidadvanced.jpg Will be uploaded when the animation has finished. It has object collision too.... *Ed...