Search found 471 matches
- Thu Apr 26, 2007 7:06 am
- Forum: Coding Blender
- Topic: compiling woes (again..)
- Replies: 3
- Views: 3952
Looks like you're linking against the wrong version of the library. Dunno from the top of my head what it should be, though. /Nathan Tried disabling OpenEXR, but still get errors:-/ C:\b\lib\libblender_bop.a(BOP_Segment.o):BOP_Segment.cpp:(.text+0x410): undefine d reference to `std::basic_ostream<c...
- Wed Apr 25, 2007 7:37 pm
- Forum: Coding Blender
- Topic: compiling woes (again..)
- Replies: 3
- Views: 3952
compiling woes (again..)
Using scons this time. Lately I haven't been able to compile from CVS, and I have no idea why:-/ Here are the last lines of output from my latest try: C:\blender\lib\windows\gcc\openexr\lib/libIex.a(IexThrowErrnoExc.o):IexThrowErrn oExc.cpp:(.text$_ZN3Iex9EnolckExcD1Ev[Iex::EnolckExc::~EnolckExc()]+...
- Thu Apr 19, 2007 9:40 pm
- Forum: Testing Builds
- Topic: CVS 2007-04-18 tweak+4 patches
- Replies: 8
- Views: 12708
I am not sure if I am doing anything wrong, but sculpt mode doesn't seem operational captain, I am given her all she's got and if I sculpt anymore she'll explode... sorry couldn't help myself. But seriously, nice icons, but I also couldn't get the primitives to subdivide... maybe a bug somewhere. h...
- Sat Apr 14, 2007 5:32 pm
- Forum: Testing Builds
- Topic: CVS 2007-04-18 tweak+4 patches
- Replies: 8
- Views: 12708
- Sat Apr 14, 2007 7:08 am
- Forum: Testing Builds
- Topic: CVS 2007-04-18 tweak+4 patches
- Replies: 8
- Views: 12708
The Game Engine seems to be disabled in this build :( I was hoping to test it out, to see if a GE patch I submitted ( and that was implemented in CVS ) worked OK in your build. Did you build without GE to save space, or was it an oversight? Mal btw keep up the great work with the builds, with custo...
- Sat Apr 07, 2007 5:30 pm
- Forum: News & Chat
- Topic: Blender 2.50 interface Sugestion
- Replies: 14
- Views: 8102
- Fri Apr 06, 2007 4:57 pm
- Forum: Testing Builds
- Topic: CVS 2007-04-18 tweak+4 patches
- Replies: 8
- Views: 12708
- Mon Apr 02, 2007 4:39 pm
- Forum: Coding Blender
- Topic: Tweak mode with Scons?
- Replies: 9
- Views: 5622
- Sun Apr 01, 2007 9:07 pm
- Forum: Coding Blender
- Topic: Tweak mode with Scons?
- Replies: 9
- Views: 5622
No, because with scons, there is no such thing as tweak mode. Well, the next time you could just spit that out then :P I guess I'll add it some time tomorrow Really appreciate that :) If you do find the time, I hope you'll post in this thread when it's fixed, so I'll know when I can make new builds...
- Sun Apr 01, 2007 4:23 pm
- Forum: Coding Blender
- Topic: Tweak mode with Scons?
- Replies: 9
- Views: 5622
- Sun Apr 01, 2007 4:14 pm
- Forum: Coding Blender
- Topic: Tweak mode with Scons?
- Replies: 9
- Views: 5622
What is tweak mode? /Nathan (mr. SCons) Well, it's a bad name for it, really. It's just a different behaviour to the tweak in blender, where you drag an element (vert, edge or face) without having to press G, move it a distance and then click again to end the procedure. "Tweak mode" eliminates that...
- Sat Mar 31, 2007 5:25 pm
- Forum: Coding Blender
- Topic: Tweak mode with Scons?
- Replies: 9
- Views: 5622
Tweak mode with Scons?
Is there a way to enable tweak mode (NAN_TWEAK_MODE=true), using Scons?
- Sat Mar 24, 2007 11:14 pm
- Forum: Coding Blender
- Topic: Cygwin Compile problems
- Replies: 1
- Views: 2699
- Fri Mar 23, 2007 12:35 am
- Forum: Interface & Tools
- Topic: Blender interface change
- Replies: 66
- Views: 33429
Bellorum: It does slow down workflow by cluttering the ui with a lot of icons. If you had read my post through properly, you'd see that I don't disagree with you. Pinhead's claim, however, that the popup in this case would slow down workflow is just plain wrong - and that was what my reply was about.
- Thu Mar 22, 2007 10:31 pm
- Forum: Interface & Tools
- Topic: Blender interface change
- Replies: 66
- Views: 33429
interesting. now instead of having a pop-up, which would slow down action Explain to me now, in detail how this example: http://www.weberdesigner.com/sample1.jpg would slow down workflow :? I'm not saying it's a better solution than the regular space-menu, but it certainly would not be slower, just...