Search found 471 matches

by Bellorum
Thu Apr 26, 2007 7:06 am
Forum: Coding Blender
Topic: compiling woes (again..)
Replies: 3
Views: 3273

Looks like you're linking against the wrong version of the library. Dunno from the top of my head what it should be, though. /Nathan Tried disabling OpenEXR, but still get errors:-/ C:\b\lib\libblender_bop.a(BOP_Segment.o):BOP_Segment.cpp:(.text+0x410): undefine d reference to `std::basic_ostream<c...
by Bellorum
Wed Apr 25, 2007 7:37 pm
Forum: Coding Blender
Topic: compiling woes (again..)
Replies: 3
Views: 3273

compiling woes (again..)

Using scons this time. Lately I haven't been able to compile from CVS, and I have no idea why:-/ Here are the last lines of output from my latest try: C:\blender\lib\windows\gcc\openexr\lib/libIex.a(IexThrowErrnoExc.o):IexThrowErrn oExc.cpp:(.text$_ZN3Iex9EnolckExcD1Ev[Iex::EnolckExc::~EnolckExc()]+...
by Bellorum
Thu Apr 19, 2007 9:40 pm
Forum: Testing Builds
Topic: CVS 2007-04-18 tweak+4 patches
Replies: 8
Views: 11346

I am not sure if I am doing anything wrong, but sculpt mode doesn't seem operational captain, I am given her all she's got and if I sculpt anymore she'll explode... sorry couldn't help myself. But seriously, nice icons, but I also couldn't get the primitives to subdivide... maybe a bug somewhere. h...
by Bellorum
Sat Apr 14, 2007 5:32 pm
Forum: Testing Builds
Topic: CVS 2007-04-18 tweak+4 patches
Replies: 8
Views: 11346

Hmm.. ok, I thought GE was enabled by default. I'll make sure to include in in my next build, then :) Probably tomorrow..
by Bellorum
Sat Apr 14, 2007 7:08 am
Forum: Testing Builds
Topic: CVS 2007-04-18 tweak+4 patches
Replies: 8
Views: 11346

The Game Engine seems to be disabled in this build :( I was hoping to test it out, to see if a GE patch I submitted ( and that was implemented in CVS ) worked OK in your build. Did you build without GE to save space, or was it an oversight? Mal btw keep up the great work with the builds, with custo...
by Bellorum
Sat Apr 07, 2007 5:30 pm
Forum: News & Chat
Topic: Blender 2.50 interface Sugestion
Replies: 14
Views: 6077

@PacBlend

You really need to learn the concept of sarcasm :roll:
by Bellorum
Fri Apr 06, 2007 4:57 pm
Forum: Testing Builds
Topic: CVS 2007-04-18 tweak+4 patches
Replies: 8
Views: 11346

Updated with new build :D
by Bellorum
Mon Apr 02, 2007 4:39 pm
Forum: Coding Blender
Topic: Tweak mode with Scons?
Replies: 9
Views: 4275

stiv wrote:The rest was just mocking your silly political philosophy.
It's really silly to make this a political debate, you know :roll: Not a debate even, just a meaningless tirade for your own personal gratification.

Have a nice day, though :)
by Bellorum
Sun Apr 01, 2007 9:07 pm
Forum: Coding Blender
Topic: Tweak mode with Scons?
Replies: 9
Views: 4275

No, because with scons, there is no such thing as tweak mode. Well, the next time you could just spit that out then :P I guess I'll add it some time tomorrow Really appreciate that :) If you do find the time, I hope you'll post in this thread when it's fixed, so I'll know when I can make new builds...
by Bellorum
Sun Apr 01, 2007 4:23 pm
Forum: Coding Blender
Topic: Tweak mode with Scons?
Replies: 9
Views: 4275

stiv wrote:There is no such thing as tweak mode. There is only the tyranny of NAN_* and the tyranny of WITH_BF_*.
Funny :wink: So, using Scons, I should type WITH_BF_TWEAK_MODE instead?
by Bellorum
Sun Apr 01, 2007 4:14 pm
Forum: Coding Blender
Topic: Tweak mode with Scons?
Replies: 9
Views: 4275

What is tweak mode? /Nathan (mr. SCons) Well, it's a bad name for it, really. It's just a different behaviour to the tweak in blender, where you drag an element (vert, edge or face) without having to press G, move it a distance and then click again to end the procedure. "Tweak mode" eliminates that...
by Bellorum
Sat Mar 31, 2007 5:25 pm
Forum: Coding Blender
Topic: Tweak mode with Scons?
Replies: 9
Views: 4275

Tweak mode with Scons?

Is there a way to enable tweak mode (NAN_TWEAK_MODE=true), using Scons?
by Bellorum
Sat Mar 24, 2007 11:14 pm
Forum: Coding Blender
Topic: Cygwin Compile problems
Replies: 1
Views: 2392

Sooo, I tried my hands on Scons, and I managed to compile Blender, but.. NAN_TWEAK_MODE doesn't seem to work, and patching gives me problems. Any experienced user who can give me a small walkthrough of their typical compiling process? :)

Oh, and does the CVS version use Python 2.5 now?
by Bellorum
Fri Mar 23, 2007 12:35 am
Forum: Interface & Tools
Topic: Blender interface change
Replies: 66
Views: 25465

Bellorum: It does slow down workflow by cluttering the ui with a lot of icons. If you had read my post through properly, you'd see that I don't disagree with you. Pinhead's claim, however, that the popup in this case would slow down workflow is just plain wrong - and that was what my reply was about.
by Bellorum
Thu Mar 22, 2007 10:31 pm
Forum: Interface & Tools
Topic: Blender interface change
Replies: 66
Views: 25465

interesting. now instead of having a pop-up, which would slow down action Explain to me now, in detail how this example: http://www.weberdesigner.com/sample1.jpg would slow down workflow :? I'm not saying it's a better solution than the regular space-menu, but it certainly would not be slower, just...