Search found 87 matches
- Tue Jun 07, 2005 1:30 am
- Forum: Python
- Topic: 3ds Importer not longer works for blender 2.37
- Replies: 16
- Views: 8396
- Thu Apr 28, 2005 5:17 am
- Forum: Python
- Topic: How to Compute a Armature's Rest-Position
- Replies: 12
- Views: 7859
i'm not sure about that to begin with... but i do know that for us tryin to start scripts to begin with it's very hard to get quats for the bones based on various things... maybe a few new handles would help fix this, like getikquat or even some other things like that... it's just fairly odd... and ...
- Mon Apr 25, 2005 5:54 am
- Forum: Python
- Topic: How to Compute a Armature's Rest-Position
- Replies: 12
- Views: 7859
i actually saw something about this before... a known bugs with the bones... here is the list i've noted: IK based bones don't show head position. all bones don't return quats -- always [1,0,0,0] or somethin close. position always returns 0,0,0 and various other things. the best place to see what i'...
- Wed Apr 20, 2005 1:35 am
- Forum: Python
- Topic: Bone Export issues?
- Replies: 1
- Views: 1680
Re: Bone Export issues?
i have a issue with how the bones get exported from blender on import... please refere to the two images i have below to see what i am talking about... edit: i've done a few updates to my export script a few times, and now here's some problems i've ran into: here is my model in blender: http://img2...
- Tue Apr 19, 2005 9:40 pm
- Forum: Python
- Topic: Bone Export issues?
- Replies: 1
- Views: 1680
Bone Export issues?
i have a issue with how the bones get exported from blender on import... please refere to the two images i have below to see what i am talking about... edit: i've done a few updates to my export script a few times, and now here's some problems i've ran into: here is my model in blender: http://img25...
- Tue Mar 15, 2005 3:23 am
- Forum: Python
- Topic: Request: Blender NLA module... addition of GetBakedFrames()
- Replies: 0
- Views: 1455
Request: Blender NLA module... addition of GetBakedFrames()
as i've gone over the blender nla module, as shown in this thread: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&p=35030#35030 i know that the animator has to bake his/her keys every time they use some exporters, like the ogre exporter does... but most animators don't want...
- Tue Mar 15, 2005 2:36 am
- Forum: Interface & Tools
- Topic: please remove Blender logo from the User Preferences Panel.
- Replies: 17
- Views: 9446
after looking over it, here is all i haft to say on this subject. 1: this is harmless, and it really does not matter. 2: when you put the blender window to full screen, you don't have the upper left hand corner one to look at. 3:i don't see any reason to remove it... it's been there the whole time b...
- Fri Mar 11, 2005 4:17 am
- Forum: Interface & Tools
- Topic: Suggestion: 3DS and/or LWO texture importing
- Replies: 4
- Views: 3087
textures arnt stored inside the files afaik, they are seperate jpg, png, tga etc. in the same directory. so you just have to copy the texture to where your working from, and load it like you normaly do in blender. if your talking about texture coordinates, i dont use any other program, so im not su...
- Thu Mar 10, 2005 9:08 pm
- Forum: News & Chat
- Topic: Alias .FBX SDK free!
- Replies: 16
- Views: 11391
i just downloaded and installed the sdk... I put the license information about the fbx sdk ast the attached file on this post (on my forum ):
http://s7.invisionfree.com/CXP_Forums/i ... wtopic=181
http://s7.invisionfree.com/CXP_Forums/i ... wtopic=181
- Tue Feb 08, 2005 6:41 pm
- Forum: Python
- Topic: Gathering NLA from armatures?
- Replies: 3
- Views: 2979
to start things off... i hate dobule posting, but i figure since this is now on the second page, i'll post right after myself. i have figured out how to get the nla informatoin down... but i have few ponderances about it, since i notice that some values that i thought would be there are not.... the ...
- Sun Dec 12, 2004 8:50 am
- Forum: Python
- Topic: Texture offset and repeating values
- Replies: 2
- Views: 1899
have you looked at the api?
and do note, that not all of it is on there yet... and they are working on that... as for weight, all i know of is the bones.
and do note, that not all of it is on there yet... and they are working on that... as for weight, all i know of is the bones.
- Wed Dec 08, 2004 4:00 am
- Forum: Python
- Topic: Gathering NLA from armatures?
- Replies: 3
- Views: 2979
I understand python about as much as i understand C/C++, and that is very vague and cryptic in what is explained to me, but so far i do know that this is in the bug reports, but this section of code, from Blender2Cal3d is very useful, but it still baffles me and is very very hard for me to understan...
- Sat Nov 27, 2004 8:48 am
- Forum: Python
- Topic: Gathering NLA from armatures?
- Replies: 3
- Views: 2979
Gathering NLA from armatures?
After looking around i found out that you get your animation for armatures from nla, and i would like to ask how i go by getting each action for the armature and it's key frames. so far i have a simple understanding on how to get keys, but i don't know exactly how it is stored and how to access it. ...
- Mon Nov 22, 2004 7:17 pm
- Forum: Python
- Topic: Importing uv data?
- Replies: 0
- Views: 1436
Importing uv data?
i have been looking at varios importers and all i can see about uv data is that the capsule unwrapper works, but not the importers, what is wrong with them... the problemsom importers are here: http://bane.servebeer.com/programming/blender/index.html ( most of the importers have the vertex list doub...
- Thu Sep 30, 2004 8:31 pm
- Forum: Python
- Topic: Updated Unreal Skeletal mesh script
- Replies: 0
- Views: 1597
Updated Unreal Skeletal mesh script
I have just updated the unreal skeletal mesh script i updated that was made by zero_3d... right now it has a few bugs, but the whole script is on the post here. and also, another script for the same purpose is here, but that 2nd script was written by camg188. Edit: these scripts both work, but my sc...