Search found 87 matches

by dandeloreon1984
Tue Jun 07, 2005 1:30 am
Forum: Python
Topic: 3ds Importer not longer works for blender 2.37
Replies: 16
Views: 7713

same goes for the exporter also.
by dandeloreon1984
Thu Apr 28, 2005 5:17 am
Forum: Python
Topic: How to Compute a Armature's Rest-Position
Replies: 12
Views: 7194

i'm not sure about that to begin with... but i do know that for us tryin to start scripts to begin with it's very hard to get quats for the bones based on various things... maybe a few new handles would help fix this, like getikquat or even some other things like that... it's just fairly odd... and ...
by dandeloreon1984
Mon Apr 25, 2005 5:54 am
Forum: Python
Topic: How to Compute a Armature's Rest-Position
Replies: 12
Views: 7194

i actually saw something about this before... a known bugs with the bones... here is the list i've noted: IK based bones don't show head position. all bones don't return quats -- always [1,0,0,0] or somethin close. position always returns 0,0,0 and various other things. the best place to see what i'...
by dandeloreon1984
Wed Apr 20, 2005 1:35 am
Forum: Python
Topic: Bone Export issues?
Replies: 1
Views: 1554

Re: Bone Export issues?

i have a issue with how the bones get exported from blender on import... please refere to the two images i have below to see what i am talking about... edit: i've done a few updates to my export script a few times, and now here's some problems i've ran into: here is my model in blender: http://img2...
by dandeloreon1984
Tue Apr 19, 2005 9:40 pm
Forum: Python
Topic: Bone Export issues?
Replies: 1
Views: 1554

Bone Export issues?

i have a issue with how the bones get exported from blender on import... please refere to the two images i have below to see what i am talking about... edit: i've done a few updates to my export script a few times, and now here's some problems i've ran into: here is my model in blender: http://img25...
by dandeloreon1984
Tue Mar 15, 2005 3:23 am
Forum: Python
Topic: Request: Blender NLA module... addition of GetBakedFrames()
Replies: 0
Views: 1363

Request: Blender NLA module... addition of GetBakedFrames()

as i've gone over the blender nla module, as shown in this thread: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&p=35030#35030 i know that the animator has to bake his/her keys every time they use some exporters, like the ogre exporter does... but most animators don't want...
by dandeloreon1984
Tue Mar 15, 2005 2:36 am
Forum: Interface & Tools
Topic: please remove Blender logo from the User Preferences Panel.
Replies: 17
Views: 8670

after looking over it, here is all i haft to say on this subject. 1: this is harmless, and it really does not matter. 2: when you put the blender window to full screen, you don't have the upper left hand corner one to look at. 3:i don't see any reason to remove it... it's been there the whole time b...
by dandeloreon1984
Fri Mar 11, 2005 4:17 am
Forum: Interface & Tools
Topic: Suggestion: 3DS and/or LWO texture importing
Replies: 4
Views: 2859

textures arnt stored inside the files afaik, they are seperate jpg, png, tga etc. in the same directory. so you just have to copy the texture to where your working from, and load it like you normaly do in blender. if your talking about texture coordinates, i dont use any other program, so im not su...
by dandeloreon1984
Thu Mar 10, 2005 9:08 pm
Forum: News & Chat
Topic: Alias .FBX SDK free!
Replies: 16
Views: 10487

i just downloaded and installed the sdk... I put the license information about the fbx sdk ast the attached file on this post (on my forum ):

http://s7.invisionfree.com/CXP_Forums/i ... wtopic=181
by dandeloreon1984
Tue Feb 08, 2005 6:41 pm
Forum: Python
Topic: Gathering NLA from armatures?
Replies: 3
Views: 2784

to start things off... i hate dobule posting, but i figure since this is now on the second page, i'll post right after myself. i have figured out how to get the nla informatoin down... but i have few ponderances about it, since i notice that some values that i thought would be there are not.... the ...
by dandeloreon1984
Sun Dec 12, 2004 8:50 am
Forum: Python
Topic: Texture offset and repeating values
Replies: 2
Views: 1755

have you looked at the api?

and do note, that not all of it is on there yet... and they are working on that... as for weight, all i know of is the bones.
by dandeloreon1984
Wed Dec 08, 2004 4:00 am
Forum: Python
Topic: Gathering NLA from armatures?
Replies: 3
Views: 2784

I understand python about as much as i understand C/C++, and that is very vague and cryptic in what is explained to me, but so far i do know that this is in the bug reports, but this section of code, from Blender2Cal3d is very useful, but it still baffles me and is very very hard for me to understan...
by dandeloreon1984
Sat Nov 27, 2004 8:48 am
Forum: Python
Topic: Gathering NLA from armatures?
Replies: 3
Views: 2784

Gathering NLA from armatures?

After looking around i found out that you get your animation for armatures from nla, and i would like to ask how i go by getting each action for the armature and it's key frames. so far i have a simple understanding on how to get keys, but i don't know exactly how it is stored and how to access it. ...
by dandeloreon1984
Mon Nov 22, 2004 7:17 pm
Forum: Python
Topic: Importing uv data?
Replies: 0
Views: 1349

Importing uv data?

i have been looking at varios importers and all i can see about uv data is that the capsule unwrapper works, but not the importers, what is wrong with them... the problemsom importers are here: http://bane.servebeer.com/programming/blender/index.html ( most of the importers have the vertex list doub...
by dandeloreon1984
Thu Sep 30, 2004 8:31 pm
Forum: Python
Topic: Updated Unreal Skeletal mesh script
Replies: 0
Views: 1512

Updated Unreal Skeletal mesh script

I have just updated the unreal skeletal mesh script i updated that was made by zero_3d... right now it has a few bugs, but the whole script is on the post here. and also, another script for the same purpose is here, but that 2nd script was written by camg188. Edit: these scripts both work, but my sc...