Search found 33 matches

by llunasol
Tue May 24, 2005 3:36 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/20)
Replies: 35
Views: 16056

gabio wrote:The plugin version is now useless since the imbuf changed a bit. This mean the plugin can't find z info anymore and all you'll get is a red screen.
That's the point, why is it released? Uhm, well, anyway.
by llunasol
Tue May 24, 2005 9:22 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/20)
Replies: 35
Views: 16056

It's really sad, but similar to the z-blur that pretended to be DOF, if it doesn't work why move it to the sequencer editor? Is it better than the z-blur that was already there? Hmm... As well as i understand it, that's because Zblur isn't actually DoF, and it can't be in the render panel as a rend...
by llunasol
Mon May 23, 2005 3:45 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/20)
Replies: 35
Views: 16056

The commandline "blender -W" Doesn't seem to call fullscreen mode either. Is it intentional? yeah, it's been removed from the code, since it doesn't work with all graphicscards. :( But what doesn't work with all graphic cards? The fact of being or the fact of use it? What harm makes being but not b...
by llunasol
Fri May 13, 2005 4:10 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 27498

And is the fullscreen button going to be available in 2.37? That's a point I can't understand. Is there anything that has been positively solved taken out the fullscreen button? It was related with some issues on OpenGL button redrawing not working properly?... because I don't have any ATI card (on...
by llunasol
Wed Apr 27, 2005 3:37 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/28) Intrr´s DoF :) - UPDATE -
Replies: 28
Views: 14486

As macouno points I can understand than Ton is not enthusiastic about iblender DOF. I read all Ton's appointments and I understand the reasons, but look too critic as long as we don't have that tool at all and at least there is an alternative. Ton clearly explains on Bf-committers list than Ewering'...
by llunasol
Wed Apr 27, 2005 11:41 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/28) Intrr´s DoF :) - UPDATE -
Replies: 28
Views: 14486

Uhmmm, long dreamed DOF, but... I've read all the talking on the Bf-committers Archives as I usually do and it looks it has not a high enthusiam on it (specially from Ton) and the implementation currently on that release is weird to me. I can't understand why DOF is a general effect (F10) when is cl...
by llunasol
Fri Apr 08, 2005 10:34 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/04)
Replies: 66
Views: 29368

SamAdam wrote:use blender.exe -w iirc, use -h to get more info
simply modify your shortcut link.
just the button is gone.
I wrote that on the properties field of a shortcut to Blender:

"C:\Archivos de programa\Blender Foundation\blenderbf-2.36-windows\blender.exe" -w

And nothing happens. What I'm doing wrong?
by llunasol
Thu Apr 07, 2005 5:23 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/04)
Replies: 66
Views: 29368

Hardly likely, unfortunately :( For what reason??? Why is such a great functionallity dropped? I have no understanding for this! then you don't have the buggy video card. Really this feature is going to be dropped? I can't understand, is it causing the bug? otherwise I can't see any sense on droppi...
by llunasol
Mon Apr 04, 2005 12:02 pm
Forum: Interface & Tools
Topic: New Interface and BF-Blender
Replies: 13
Views: 3703

Many users tests only BF trees. No one is going to test something is classified unstable directly by developers. Yes, that's quite a logical conclussion. I test usually BF builds (mostly the ones from Gabio), but I don't like to test Tohopuu, because I don't like to appreciate features that I'm not...
by llunasol
Thu Mar 24, 2005 1:26 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/23)
Replies: 79
Views: 26283

Yes, I've read it more carefully latter on, but I was shocked when I realized. It's clearly not only a feature, it's related with comfort, it's like someone has changed my 17" monitor with a 12" one... :wink:
by llunasol
Thu Mar 24, 2005 1:00 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/23)
Replies: 79
Views: 26283

I add to the ones that don't like at all the new Ctrl behaviour to cycle through G-R-S: it's quite unprecise and slow, and it's against what we have learn for so long; at least keep both methods, because with no doubt the old one is faster. And also completely against eliminating the full screen but...
by llunasol
Mon Feb 28, 2005 1:19 pm
Forum: News & Chat
Topic: New MakeHuman version! (a miles stone in MH dev)
Replies: 7
Views: 6711

Impressive and wonderful development!! :shock: :D
by llunasol
Tue Feb 01, 2005 2:02 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/30)
Replies: 29
Views: 13484

Thanks for that new build.

BTW, is there any possibility to see instinctive Blender camera DOF implemented in Tohopuu3?
by llunasol
Thu Jan 20, 2005 9:48 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/01/19)
Replies: 31
Views: 14728

Thanks for the new build, but wouldn't be time to make a bigger and more usable (and test-able) softbodies panel? :wink: Uhmm, well, at least IMHO is too small and things are too close.
by llunasol
Thu Dec 23, 2004 11:42 am
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 98507

Looks wonderful as Texture and the idea of having it as Texture and FX sounds good to me. I hope to see it quite soon on Blender :)