Search found 8 matches

by Rhysy
Wed Dec 29, 2004 1:01 pm
Forum: Testing Builds
Topic: bf-blender / Official Windows 2.36 RC2 available
Replies: 30
Views: 17107

When I go through desktop->settings->etc, I get the following info : Adapter type : SiS 661FX_... long string of letters and numbers Chip type : SiS 741 Rev 00 DAC type : Internal Memory size : 64mb Adapter string : SiS Compatible VGS Bios information : 0.82.00 This is meaningless to me. If I then c...
by Rhysy
Mon Dec 20, 2004 11:26 am
Forum: Testing Builds
Topic: bf-blender / Official Windows 2.36 RC2 available
Replies: 30
Views: 17107

It sounds like your graphics card/drivers may not support drawing dashed lines (border select now uses dashed lines to draw the 'crosshair'). Can you see the dashed lines on lamps properly? Ahhh, that'd be the problem. I was going to report the dashed lines thing as a seperate problem. Is there any...
by Rhysy
Sun Dec 19, 2004 6:49 pm
Forum: Testing Builds
Topic: bf-blender / Official Windows 2.36 RC2 available
Replies: 30
Views: 17107

Has anyone else been unable to use border select ? In 2.35 and right up to this build, I can't see the box that defines which verticies will be selected. The verticies do get selected, but since I can't see the box it's not a lot of use. Circular mode is fine though.
by Rhysy
Fri Jul 16, 2004 2:24 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/13) Updated (LSCM)
Replies: 46
Views: 32728

I shall condense my amazement and joy for all these new features into one word : Oooooooooooooh !!!!!! I have a small question/problem - do the old texture map to things (mix, multiply, add, subtract) still work in the same way ? It's just that one file I have has (procedural) textures that behave q...
by Rhysy
Sat Jun 19, 2004 12:14 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/18) - Patched with Softbodies
Replies: 78
Views: 30492

Thanks for porting over these features ! They're great fun to play with, hope they make it to the CVS one day. I find using the force field and collision effects are very simple and work extremely well. The only problem is that when I select smooth or sharp falloff the object simply vanishes, in bot...
by Rhysy
Fri May 07, 2004 5:02 pm
Forum: Testing Builds
Topic: bf-blender w/ particle stuff 03/05/2004
Replies: 16
Views: 10296

Thanks, that solved it !
Now if I can only find a use for this.... :P
by Rhysy
Thu May 06, 2004 8:50 pm
Forum: Testing Builds
Topic: bf-blender w/ particle stuff 03/05/2004
Replies: 16
Views: 10296

I'm sure I'm missing something obvious, but I can't get the new effects to work. I've set a plane to deflect particles and permeability is 0, but particles just go straight through. Anything else I have to do ?
I put the binary in my 2.33 directory, I'm running Windows XP.
by Rhysy
Sun Feb 01, 2004 7:36 pm
Forum: Testing Builds
Topic: Blender bf / Windows (2004/01/30)
Replies: 15
Views: 12528

First off - thanks for all the great builds ! It's great to use new features as they're implemented and not wait for the official releases. I'm not sure if this is the place to post bug reports, I know there's a bug tracker but it's not clear if that's only for official releases or not. So here goes...