Search found 12 matches

by dreamkatana
Fri Oct 12, 2007 5:57 am
Forum: Coding Blender
Topic: error in my first compile in ubuntu / scons ( solved )
Replies: 9
Views: 7294

kidb wrote:Did you try to compile with:

scons WITH_BF_GAMEENGINE=yes WITH_BF_PLAYER=yes
Hey that worked :shock:

I did not know that WITH_BF_GAMEENGINE was now disabled by default.

Thanks.
by dreamkatana
Thu Oct 11, 2007 7:50 pm
Forum: Coding Blender
Topic: error in my first compile in ubuntu / scons ( solved )
Replies: 9
Views: 7294

What if I need to compile the blenderplayer? What to do? Cya :shock: scons --help | grep PLAYER scons WITH_BF_PLAYER=yes Really? Oh god. U did not saw the hole post...my dear friend :twisted: Someone know about this error: /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../lib/crt1.o: In function `_star...
by dreamkatana
Thu Oct 11, 2007 3:49 pm
Forum: Coding Blender
Topic: error in my first compile in ubuntu / scons ( solved )
Replies: 9
Views: 7294

SOmeone? :?
by dreamkatana
Wed Oct 03, 2007 4:01 pm
Forum: Coding Blender
Topic: error in my first compile in ubuntu / scons ( solved )
Replies: 9
Views: 7294

What if I need to compile the blenderplayer? What to do?


Cya :shock:
by dreamkatana
Wed Oct 03, 2007 1:42 am
Forum: Testing Builds
Topic: BF-Blender(2007/06/21)+3Dsound(2007/06/21): Win & Linux
Replies: 5
Views: 8886

Nice job, the link for the source is broken at:http://techmeologysite.tripod.com/blender3daudio.zip.

:shock:

CYA
by dreamkatana
Mon Jan 09, 2006 5:10 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138143

Hi, your link is broken, could you host it somewhere else? Ty. Hi im new to these forums and I see you are already talking about add object actuator. I would like to point out and ask for help with a bug i found. I made a spawner, its adds my pre-set up enemy to the active layer. This works perfectl...
by dreamkatana
Mon Jan 09, 2006 5:07 pm
Forum: Interactive 3d
Topic: Blender Player port for GP2X
Replies: 3
Views: 4168

It's not possible to port, gbax do not have 3D acelleration features, so blender games should ran with less then 1fps.

Maybe in the GBAX2 they put a acelleration feature.


Cya.
by dreamkatana
Tue Jan 03, 2006 12:58 am
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13464

Thanks for Answer Snailrose. Great to hear that Armatures work again. Finally we can use 2.40 nevertheless. Soooooooo great! :D But do You had a Look to this Build: *click here* It contains so much Improvement, i will never miss. Maybe this can be inserted in Your Build too? Please, please think ab...
by dreamkatana
Fri Apr 23, 2004 11:57 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 15972

Or I could just remove Blender's ability to load runtimes. :? Hey Alien, that would be a great and easy solution. Nice Idea and we will not need personals keys anymore. Could u propose this idea in the Testing Builds forum? Thanks. Um. . .would that be useful? Anyway who wanted to could simply down...
by dreamkatana
Fri Apr 23, 2004 1:26 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 15972

alien-xmp wrote:Or I could just remove Blender's ability to load runtimes. :?
Hey Alien, that would be a great and easy solution. Nice Idea and we will not need personals keys anymore.

Could u propose this idea in the Testing Builds forum?



Thanks.
by dreamkatana
Thu Apr 22, 2004 6:34 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 15972

If you want to create commercial games and such, then there should be an .exe exporter somewhere... I've seen Blender-made .exe games. (everyone should know nurse.exe :wink: ) Of course there is an .exe exporter, we are not blind. But the .exe file still can be opened in Blender. Wake up boy. Bye.
by dreamkatana
Wed Apr 21, 2004 4:27 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 15972

I agree with u JM.

Blender.org should return with the personal keys, we could buy it in the E-shop for a simbolic price, like one dollar.