Search found 169 matches

by bmud
Wed Aug 04, 2010 3:56 pm
Forum: Coding Blender
Topic: Spiro Splines : Seeking A Mentor
Replies: 2
Views: 2525

bump
by bmud
Mon Jun 21, 2010 10:01 pm
Forum: Coding Blender
Topic: Spiro Splines : Seeking A Mentor
Replies: 2
Views: 2525

Spiro Splines : Seeking A Mentor

Hi all. I'm hoping to get my hands dirty with Blender source this summer so I can start adding features. I've had experience working with C++, Processing (similar to Java) and python. In order to get in to the actual thinking parts of coding, I'm looking for someone who will be a mentor so I can get...
by bmud
Mon Jun 21, 2010 5:00 pm
Forum: Coding Blender
Topic: Using Blender GUI Api
Replies: 6
Views: 6145

I think it would be great for someone to come up with a better answer -- even if it is esoteric and lengthy. There are a lot of applications that could benefit from Blender's GUI ideologies. Gimp, Inkscape, and sure even games.
by bmud
Sat May 01, 2010 7:30 pm
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 117865

Logo Mashups

I think some of the entries for the Sintel logo competition were really awesome, though no single logo really had the pizazz or pop I was hoping to see. The strength of any production is when a logo is handled by multiple people. I wanted to take the elements from the logo entries that I really like...
by bmud
Sat May 01, 2010 6:35 pm
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 117865

Re: Logo Submitions

These are my submissions for the Sintel Open Movie Project. I wasn't sure how I felt about the title of the film until I read Sintel was a word meaning ember and fire. It then made so much since to me, and inspired my first logo. I looked at how fire carves its way through wood and the shapes it ma...
by bmud
Wed Apr 28, 2010 6:22 am
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 117865

I took a number of cracks at it, and this is as close as I could get it to where I wanted in the short amount of time I had. All the best to everyone out there who tried! :D

Image[/img]
by bmud
Thu May 28, 2009 12:02 am
Forum: Interactive 3d
Topic: "Parent To Vertex" doesn't work with deformed mesh
Replies: 0
Views: 1985

"Parent To Vertex" doesn't work with deformed mesh

Let's say you have a character running in the game engine. A warrior for example. Typical accessories include: (A) hair on his/her head that is soft body controlled. (B) a chain connected to her/his belt loops (C) a cape I'm sure I could think of more examples but what disabled the possibility of al...
by bmud
Wed May 27, 2009 11:30 pm
Forum: Interactive 3d
Topic: Camera problem
Replies: 1
Views: 1923

Check your clipping numbers in the camera's "Editing" buttons (F9)
by bmud
Wed May 27, 2009 11:29 pm
Forum: Interactive 3d
Topic: How to record game softbodies into IPO?
Replies: 2
Views: 2670

I can imagine why this is frustrating. The internal softbody and cloth simulators aren't integrated in to the game engine and vice versa. There's nothing much you can do but wait for the all-anticipated physics unification.
by bmud
Wed May 27, 2009 11:26 pm
Forum: Interactive 3d
Topic: Using a usb controller??
Replies: 1
Views: 2857

I have recently solved this problem. Please continue your questions, if you have further ones, in my thread on BlenderArtists

http://blenderartists.org/forum/showthread.php?t=136787
by bmud
Wed May 27, 2009 11:25 pm
Forum: Interactive 3d
Topic: loading "maps" with Blender GE
Replies: 1
Views: 2238

Investigate further in to the Apricot project. They included many different levels and then later there was a competition to add levels to the game. If I'm not mistaken there was a main game file that imported outsourced level files on the fly, likely using some sort of script.
by bmud
Wed May 27, 2009 11:22 pm
Forum: Interactive 3d
Topic: How to make a camera follow a sphere without rotating?
Replies: 7
Views: 11322

If you're doing this for the purposes of making a FPS, then you should really just turn off rigid body ti disable rotations on the sphere. But let's say you have special needs. Here's how you copy location. Obviously you'll have to change the names to match your needs import GameLogic scene = GameLo...
by bmud
Wed May 27, 2009 11:02 pm
Forum: Interactive 3d
Topic: Copying Rotation In-Game?
Replies: 1
Views: 2631

My favourite way

You can go about this in two ways... If you use this script, attach a "Message" actuator and name it "child" or "parent" respectively and make sure both are connected to the same python controller. # use the current logic brick controller = GameLogic.getCurrentController() act = controller.getActuat...
by bmud
Wed May 06, 2009 4:08 am
Forum: Python
Topic: Python output in Mac OS X 10.5
Replies: 15
Views: 14612

i am getting the same problem. console eventually shows updates but it takes a really long time before they show -- as if something is clogging them up.
by bmud
Mon Jan 19, 2009 1:04 am
Forum: Documentation & Education
Topic: Speed control in video sequence editor
Replies: 2
Views: 6162

Re: Speed control in video sequence editor

WOW! I wasn't aware of Blender's ability to do such a useful thing. Sony vegas peaks out at running video at 4X speed. But this is great! :D