Search found 169 matches
- Wed Aug 04, 2010 3:56 pm
- Forum: Coding Blender
- Topic: Spiro Splines : Seeking A Mentor
- Replies: 2
- Views: 2729
- Mon Jun 21, 2010 10:01 pm
- Forum: Coding Blender
- Topic: Spiro Splines : Seeking A Mentor
- Replies: 2
- Views: 2729
Spiro Splines : Seeking A Mentor
Hi all. I'm hoping to get my hands dirty with Blender source this summer so I can start adding features. I've had experience working with C++, Processing (similar to Java) and python. In order to get in to the actual thinking parts of coding, I'm looking for someone who will be a mentor so I can get...
- Mon Jun 21, 2010 5:00 pm
- Forum: Coding Blender
- Topic: Using Blender GUI Api
- Replies: 6
- Views: 6667
- Sat May 01, 2010 7:30 pm
- Forum: Blender Open Projects
- Topic: Sintel logo/indentity
- Replies: 278
- Views: 131394
Logo Mashups
I think some of the entries for the Sintel logo competition were really awesome, though no single logo really had the pizazz or pop I was hoping to see. The strength of any production is when a logo is handled by multiple people. I wanted to take the elements from the logo entries that I really like...
- Sat May 01, 2010 6:35 pm
- Forum: Blender Open Projects
- Topic: Sintel logo/indentity
- Replies: 278
- Views: 131394
Re: Logo Submitions
These are my submissions for the Sintel Open Movie Project. I wasn't sure how I felt about the title of the film until I read Sintel was a word meaning ember and fire. It then made so much since to me, and inspired my first logo. I looked at how fire carves its way through wood and the shapes it ma...
- Wed Apr 28, 2010 6:22 am
- Forum: Blender Open Projects
- Topic: Sintel logo/indentity
- Replies: 278
- Views: 131394
- Thu May 28, 2009 12:02 am
- Forum: Interactive 3d
- Topic: "Parent To Vertex" doesn't work with deformed mesh
- Replies: 0
- Views: 2143
"Parent To Vertex" doesn't work with deformed mesh
Let's say you have a character running in the game engine. A warrior for example. Typical accessories include: (A) hair on his/her head that is soft body controlled. (B) a chain connected to her/his belt loops (C) a cape I'm sure I could think of more examples but what disabled the possibility of al...
- Wed May 27, 2009 11:30 pm
- Forum: Interactive 3d
- Topic: Camera problem
- Replies: 1
- Views: 2085
- Wed May 27, 2009 11:29 pm
- Forum: Interactive 3d
- Topic: How to record game softbodies into IPO?
- Replies: 2
- Views: 2866
- Wed May 27, 2009 11:26 pm
- Forum: Interactive 3d
- Topic: Using a usb controller??
- Replies: 1
- Views: 3111
I have recently solved this problem. Please continue your questions, if you have further ones, in my thread on BlenderArtists
http://blenderartists.org/forum/showthread.php?t=136787
http://blenderartists.org/forum/showthread.php?t=136787
- Wed May 27, 2009 11:25 pm
- Forum: Interactive 3d
- Topic: loading "maps" with Blender GE
- Replies: 1
- Views: 2405
- Wed May 27, 2009 11:22 pm
- Forum: Interactive 3d
- Topic: How to make a camera follow a sphere without rotating?
- Replies: 7
- Views: 12302
If you're doing this for the purposes of making a FPS, then you should really just turn off rigid body ti disable rotations on the sphere. But let's say you have special needs. Here's how you copy location. Obviously you'll have to change the names to match your needs import GameLogic scene = GameLo...
- Wed May 27, 2009 11:02 pm
- Forum: Interactive 3d
- Topic: Copying Rotation In-Game?
- Replies: 1
- Views: 2783
My favourite way
You can go about this in two ways... If you use this script, attach a "Message" actuator and name it "child" or "parent" respectively and make sure both are connected to the same python controller. # use the current logic brick controller = GameLogic.getCurrentController() act = controller.getActuat...
- Wed May 06, 2009 4:08 am
- Forum: Python
- Topic: Python output in Mac OS X 10.5
- Replies: 15
- Views: 15300
- Mon Jan 19, 2009 1:04 am
- Forum: Documentation & Education
- Topic: Speed control in video sequence editor
- Replies: 2
- Views: 6362
Re: Speed control in video sequence editor
WOW! I wasn't aware of Blender's ability to do such a useful thing. Sony vegas peaks out at running video at 4X speed. But this is great! 
