Search found 11 matches

by klopes
Mon Mar 19, 2007 10:03 am
Forum: Interface & Tools
Topic: What Video Sequenc Editor features do you want the most?
Replies: 6
Views: 3867

Some kind of integration with the node system: I think many effects (filters, color modifiers, squence plugins...) would work calling them from both editors. I suppose it may be a huge work, but...
by klopes
Wed Feb 08, 2006 10:54 am
Forum: Testing Builds
Topic: BF windows 2006/02/07
Replies: 24
Views: 20684

Problem with particles: Inside a nebula...
It looks render parts consider just the particles falling in it. This is the result:

while from far away...

by klopes
Thu Jul 28, 2005 12:57 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/24)
Replies: 39
Views: 22797

I propose another modifier class: python script, so datablocks got will be different as they are set in the modif. stack. I figure it's such a substitution of scriptlink panel. :roll:
by klopes
Wed Apr 13, 2005 9:40 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/04)
Replies: 66
Views: 31782

I think I found another bug. I made a flag (awesome softbodies icon_twisted.gif ), it is a quad mesh subsurfed at level 1 (Catmull-Clark). When rendering it becomes a triangle mesh (if you don't see the image copy and paste the link in a new browser window): Well, softbodies need to work with trian...
by klopes
Wed May 12, 2004 12:24 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/11)
Replies: 7
Views: 5601

Bug in text window: Ctrl+Alt+F doesn't work once it has been used. Just use alternative drop menus. :roll: Is it ok?

It's in 2.33, too.

Great work!
by klopes
Mon May 10, 2004 10:23 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/09)
Replies: 7
Views: 6083

WOWWW :shock: What a fixing list, so people will notice the difference Thanks both, coders and compilators!
by klopes
Fri Apr 02, 2004 4:22 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/02)
Replies: 7
Views: 5040

Cool, great job! What a hoped UV kit!

Just a question: was it compilated in Febrary, or...? :wink:
by klopes
Wed Mar 03, 2004 8:58 am
Forum: Testing Builds
Topic: Interface Redraw Test
Replies: 5
Views: 6178

No more than a "nVidia RIVA 128ZX 2X AGP graphics, 8 MB SDRAM, 64-bit offers exceptional integrated graphics with 64-bit wide arrangement", but fine and funny. :!:
by klopes
Tue Jan 13, 2004 6:07 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/13)
Replies: 4
Views: 7689

Bugs report

Hi folks. Thits a couple of bugs, I suppose:

:roll: Python scripts with a GUI hangs the program when events are passed. (Maybe just mine)
:roll: Metaballs exit the blender when I apply displacemente mapping to them.

Thanks, great work!
by klopes
Wed Dec 17, 2003 4:22 pm
Forum: News & Chat
Topic: More tracing, now with refraction!
Replies: 81
Views: 36992

...and volumetric shadows

Ton, it's for you: I INVITE!

Volumetric shadows in halos are lost in raytrace lamps now.

by klopes
Mon Oct 27, 2003 12:28 pm
Forum: Interface & Tools
Topic: New UI, where?
Replies: 2
Views: 1977

New UI, where?

Anyone knows where can I report bugs, etc. about the new UI?