Search found 5 matches

by phobos
Wed Jun 01, 2005 9:15 am
Forum: Interface & Tools
Topic: [Feature Request] Configurable Major Grid Lines
Replies: 4
Views: 7860

[Feature Request] Configurable Major Grid Lines

Configurable Major Grid Lines Summary: Provide a simple control to adjust the major grid demarcation instead of having a fixed major grid line every 10 (ten) units. Currently you cannot configure major grid lines under View > Properties. I propose to change this by means of a configurable major/min...
by phobos
Mon May 24, 2004 11:29 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 371699

System : AMD Athlon XP 'Barton' 2500, 512MB PC-2700, Leadtek K7NCR18D-Pro (Nforce 2) Operating System : Windows XP Pro SP1 Graphics Card : NVIDIA GeForce FX 5600 256MB Driver : NVIDIA Forceware 56.72 OpenGL : 1.4+ Functionality : Flawless System : Intel Celeron 466, 448MB RAM, Intel A440LX Operatin...
by phobos
Sat Mar 20, 2004 5:26 pm
Forum: Interface & Tools
Topic: Feature Request: World Coordinants in Numeric Entry Panel
Replies: 1
Views: 1166

Feature Request: World Coordinants in Numeric Entry Panel

The numeric entry currently displays vertex coordinants relative to the object (local coordinant space). An option to switch between local and world coordinants should be added. Local coordinants are extremely useful for animation and general editing, but world coordinants allow one to absolutely po...
by phobos
Tue Mar 09, 2004 7:17 pm
Forum: Interface & Tools
Topic: Vertex coordinates bug
Replies: 3
Views: 2780

Are there any plans to support alternate coordinate systems in a future build? Like a WCS/UCS in Autocad. This way, you could have a "BCS - Blender Coord Space", and a user definable or global world space for translations.
by phobos
Tue Mar 09, 2004 5:55 pm
Forum: Interface & Tools
Topic: Vertex coordinates bug
Replies: 3
Views: 2780

Vertex coordinates bug

I'm not sure if there's a solution to this, or if it's the way Blender was designed. Why are vertex coordinates relative to the object's "center"(and not the world origin)? Why is the center the same as the pivot (for translation)? . Here's an example file showing what I mean: http://webpages.charte...