Is this old doc of any help?
http://www.blender.org/development/rele ... ures-work/
Otherwise perhaps some of the existing armature export codes can help too.
~Toni
Search found 250 matches
- Sat Jun 05, 2010 7:03 am
- Forum: Documentation & Education
- Topic: How do bones/armatures/curves work together numerically?
- Replies: 3
- Views: 3661
- Wed Dec 27, 2006 8:55 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38813
i don't think the current development is ever going to switch to Java, but of course you are free to write things on your favourite platform and it sure would be interesting to test the results :) i am curious about how heavy the memory footprint would be, as often Java seems to hog there .. though ...
- Wed Dec 27, 2006 8:42 pm
- Forum: Python
- Topic: Can you overlay text on a render and edit it with Python?
- Replies: 1
- Views: 2888
one way that works with old/current versions too is to put a text3d object appropriately in front of the camera and modify that .. that is how we did subtitling in the animatic phases of the Elephants Dream -- an early version of that script (by Basse) is http://video.blendertestbuilds.de/download.b...
- Fri Dec 15, 2006 4:24 pm
- Forum: Python
- Topic: access to adjacent vertices
- Replies: 1
- Views: 2803
- Fri Dec 15, 2006 4:22 pm
- Forum: Python
- Topic: Blender Python Interpreter Handle???
- Replies: 1
- Views: 2315
- Tue Sep 19, 2006 4:56 pm
- Forum: Python
- Topic: Controlling blender animation using a java application prog.
- Replies: 2
- Views: 3792
there seems to be some on-going work to enable using java libs from c-python (which is embedded in Blender), http://jpype.sourceforge.net/ - dunno about the status of that, never even heard of that earlier (i do use jython when need to run things on jvm) otherwise you can use sockets or some other r...
- Mon Jul 31, 2006 6:18 pm
- Forum: Interface & Tools
- Topic: Better Image Browser
- Replies: 9
- Views: 4577
- Wed Jun 28, 2006 2:48 pm
- Forum: Python
- Topic: Matrix.invert not working
- Replies: 1
- Views: 3214
iirc there has been more recent talk about this, was this the case where invert() did not change in place, but returned insted? i remember ppl talking about having both .invert() for in-place for .inverted() for returning, but dont remember what exactly that was in what the current situation is. i t...
- Wed May 31, 2006 1:18 am
- Forum: Python
- Topic: Internship Project, Need suggestions Please..
- Replies: 1
- Views: 2710
- Thu May 11, 2006 8:41 am
- Forum: Interface & Tools
- Topic: UVcopy
- Replies: 2
- Views: 2141
hi, i added the UVcopy script 'cause we needed it at Orange and it seemed safe. just a few lines of code :) and yes it did work for us, but is (obviously) dependant on the vertex indices. may look at the blend if have time. also, ppl have coded advanced py routines now for handing copying e.g. shape...
- Tue May 02, 2006 7:56 am
- Forum: Interactive 3d
- Topic: C++ API for Game Engine?
- Replies: 9
- Views: 9874
I think this is the first time I hear of a C++ coder wanting to use the Blender GE, usually it is more the GUI users complaining that they have to know programming at all to overcome something that is not feasible with the logic bricks ;) I don't know what the Elysiun thread discussed, but I dont th...
- Wed Apr 26, 2006 4:44 pm
- Forum: Python
- Topic: Weird Blender crash
- Replies: 7
- Views: 5822
making a test-case (a simple blend ppl can use to try if they get the crash) and posting that to the bug tracker would help, you can also mention it on the bf-python mailing list to give a heads-up .. not all api devs read forums, and the easier they/we can reproduce the better. i have used ipos via...
- Wed Apr 26, 2006 2:04 pm
- Forum: Python
- Topic: Finding children of object
- Replies: 4
- Views: 8179
the version i did at orange seems to be: (from http://www.blender.org/~antont/obscene.py ) def getChildren(ob, scene): #does not scale. fix api. def isParent(ob, c): p = c.getParent() if p is not None: if p.name == ob.name: return True else: False return [c for c in scene.getChildren() if isParent(o...
- Wed Apr 19, 2006 9:21 pm
- Forum: Coding Blender
- Topic: Need Help with IPO Code
- Replies: 1
- Views: 2735
IPOs in Blender are 2d bezier curves, where the control points can be anywhere on the curve I think, so in that sense all of them support fractional frames. There is no way (that i know of) to look at / evaluate the results in-between frames, though. I think in the source makesdna there is the c str...
- Thu Apr 13, 2006 3:53 am
- Forum: Interactive 3d
- Topic: PyOgre or Blender Game Engine
- Replies: 6
- Views: 5547
it is certainly not a too actively developed engine, but people do add and fix stuff in it - the tutorials are ok and give the idea quickly, there is one where a .blend is loaded. i just use it 'cause it is straightforward for me, had trouble compiling pyogre 2 years and again >1 year ago, but i thi...