Search found 250 matches

by an-toni
Sat Jun 05, 2010 7:03 am
Forum: Documentation & Education
Topic: How do bones/armatures/curves work together numerically?
Replies: 3
Views: 3235

Is this old doc of any help?
http://www.blender.org/development/rele ... ures-work/

Otherwise perhaps some of the existing armature export codes can help too.

~Toni
by an-toni
Wed Dec 27, 2006 8:55 pm
Forum: News & Chat
Topic: Making Blender in Java
Replies: 53
Views: 34475

i don't think the current development is ever going to switch to Java, but of course you are free to write things on your favourite platform and it sure would be interesting to test the results :) i am curious about how heavy the memory footprint would be, as often Java seems to hog there .. though ...
by an-toni
Wed Dec 27, 2006 8:42 pm
Forum: Python
Topic: Can you overlay text on a render and edit it with Python?
Replies: 1
Views: 2598

one way that works with old/current versions too is to put a text3d object appropriately in front of the camera and modify that .. that is how we did subtitling in the animatic phases of the Elephants Dream -- an early version of that script (by Basse) is http://video.blendertestbuilds.de/download.b...
by an-toni
Fri Dec 15, 2006 4:24 pm
Forum: Python
Topic: access to adjacent vertices
Replies: 1
Views: 2577

nope the exposed mesh data does not have adjacency / connectivity info.

the internal edimesh data has it somehow, dunno if that could be exposed, but it is not now. often it is not too bad to search thru all in a script.

~Toni
by an-toni
Fri Dec 15, 2006 4:22 pm
Forum: Python
Topic: Blender Python Interpreter Handle???
Replies: 1
Views: 2072

could you pass the bpy functions to the c++ code, so it could then call back using those references?

i don't know about it otherwise, can be possible to get a handle but dunno.

~Toni
by an-toni
Tue Sep 19, 2006 4:56 pm
Forum: Python
Topic: Controlling blender animation using a java application prog.
Replies: 2
Views: 3306

there seems to be some on-going work to enable using java libs from c-python (which is embedded in Blender), http://jpype.sourceforge.net/ - dunno about the status of that, never even heard of that earlier (i do use jython when need to run things on jvm) otherwise you can use sockets or some other r...
by an-toni
Mon Jul 31, 2006 6:18 pm
Forum: Interface & Tools
Topic: Better Image Browser
Replies: 9
Views: 3680

hee, any news on that?
by an-toni
Wed Jun 28, 2006 2:48 pm
Forum: Python
Topic: Matrix.invert not working
Replies: 1
Views: 2972

iirc there has been more recent talk about this, was this the case where invert() did not change in place, but returned insted? i remember ppl talking about having both .invert() for in-place for .inverted() for returning, but dont remember what exactly that was in what the current situation is. i t...
by an-toni
Wed May 31, 2006 1:18 am
Forum: Python
Topic: Internship Project, Need suggestions Please..
Replies: 1
Views: 2461

err, i guess the Texture and Image modules should give you what you need?

~Toni
by an-toni
Thu May 11, 2006 8:41 am
Forum: Interface & Tools
Topic: UVcopy
Replies: 2
Views: 1838

hi, i added the UVcopy script 'cause we needed it at Orange and it seemed safe. just a few lines of code :) and yes it did work for us, but is (obviously) dependant on the vertex indices. may look at the blend if have time. also, ppl have coded advanced py routines now for handing copying e.g. shape...
by an-toni
Tue May 02, 2006 7:56 am
Forum: Interactive 3d
Topic: C++ API for Game Engine?
Replies: 9
Views: 8500

I think this is the first time I hear of a C++ coder wanting to use the Blender GE, usually it is more the GUI users complaining that they have to know programming at all to overcome something that is not feasible with the logic bricks ;) I don't know what the Elysiun thread discussed, but I dont th...
by an-toni
Wed Apr 26, 2006 4:44 pm
Forum: Python
Topic: Weird Blender crash
Replies: 7
Views: 5071

making a test-case (a simple blend ppl can use to try if they get the crash) and posting that to the bug tracker would help, you can also mention it on the bf-python mailing list to give a heads-up .. not all api devs read forums, and the easier they/we can reproduce the better. i have used ipos via...
by an-toni
Wed Apr 26, 2006 2:04 pm
Forum: Python
Topic: Finding children of object
Replies: 4
Views: 5661

the version i did at orange seems to be: (from http://www.blender.org/~antont/obscene.py ) def getChildren(ob, scene): #does not scale. fix api. def isParent(ob, c): p = c.getParent() if p is not None: if p.name == ob.name: return True else: False return [c for c in scene.getChildren() if isParent(o...
by an-toni
Wed Apr 19, 2006 9:21 pm
Forum: Coding Blender
Topic: Need Help with IPO Code
Replies: 1
Views: 2488

IPOs in Blender are 2d bezier curves, where the control points can be anywhere on the curve I think, so in that sense all of them support fractional frames. There is no way (that i know of) to look at / evaluate the results in-between frames, though. I think in the source makesdna there is the c str...
by an-toni
Thu Apr 13, 2006 3:53 am
Forum: Interactive 3d
Topic: PyOgre or Blender Game Engine
Replies: 6
Views: 4867

it is certainly not a too actively developed engine, but people do add and fix stuff in it - the tutorials are ok and give the idea quickly, there is one where a .blend is loaded. i just use it 'cause it is straightforward for me, had trouble compiling pyogre 2 years and again >1 year ago, but i thi...