
Search found 10 matches
- Sun Oct 03, 2004 3:44 am
- Forum: Coding Blender
- Topic: SCons errors
- Replies: 9
- Views: 5733
- Sun Apr 11, 2004 8:11 pm
- Forum: Testing Builds
- Topic: OSX 10.3/10.2 BF builds Scons and Make file sys please test
- Replies: 24
- Views: 10872
Another set of modifications, libpng and libjpeg were linking to the dyn lib version, that's corrected they are now linking to the static lib's. So another new Generic version has been downloaded.
Thanks for the patience.
Michael Velikanje
http://builds.blender3d.ch/osx/
Thanks for the patience.
Michael Velikanje
http://builds.blender3d.ch/osx/
- Sun Apr 11, 2004 4:26 am
- Forum: Testing Builds
- Topic: OSX 10.3/10.2 BF builds Scons and Make file sys please test
- Replies: 24
- Views: 10872
I've recompiled the Generic-2.32-blender.app with the libSDL.a so there should be no dependence problems. The default behaviour of the gcc linker if the -dynamic flag is used, is to look for a *.dylib before using a *.a lib even if the *.a lib is specified. If this works I'll go ahead and recompile ...
- Sat Apr 10, 2004 11:15 am
- Forum: Testing Builds
- Topic: OSX 10.3/10.2 BF builds Scons and Make file sys please test
- Replies: 24
- Views: 10872
http://builds.blender3d.ch/osx/ new build with game engine will be uploaded tonight! claas I've uploaded two versions: One optimized for the G4 and a generic version with out any cpu specific optimizations that may run on G3 or G5s, maybe :? Both have the gameengine enabled. HI this is the error in...
- Thu Apr 08, 2004 7:41 am
- Forum: Testing Builds
- Topic: OSX 10.3/10.2 BF builds Scons and Make file sys please test
- Replies: 24
- Views: 10872
I've uploaded two versions:cekuhnen wrote:http://builds.blender3d.ch/osx/
new build with game engine will be uploaded tonight!
claas
One optimized for the G4 and a generic version with out any cpu specific optimizations that may run on G3 or G5s, maybe

- Mon Mar 29, 2004 9:12 am
- Forum: Interface & Tools
- Topic: BVH Motion Capture I/O Update 04/06/08
- Replies: 39
- Views: 29105
- Mon Mar 29, 2004 9:00 am
- Forum: Coding Blender
- Topic: Building with scons
- Replies: 7
- Views: 2927
scons is set up to build the gameengine, but the makefiles have lagged behind, I think that is being addressed though. I'd add one step to alien-xmp's list, let scons run until it fails then address the config.opts file, scons may work without help. If it doesn't it will pick backup at the point of ...
- Mon Mar 29, 2004 8:52 am
- Forum: News & Chat
- Topic: Blender 2.32 (BF) on Unix (Mac OS X 10.3.3)
- Replies: 41
- Views: 11469
I will test this soon. Is there hope that it will getaddexd to the CVS ? Adding -ffast-math to the SConstruct file for 'darwin' in CVS would be ok but adding -mcpu or -mtune with cpu specific tags doesn't. It shouldn't be to hard to write some python code to add the correct cpu tag automatically th...
- Sun Mar 28, 2004 9:34 pm
- Forum: News & Chat
- Topic: Blender 2.32 (BF) on Unix (Mac OS X 10.3.3)
- Replies: 41
- Views: 11469
Optimization on the scons build method is nonexsistant for darwin. I added extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mcpu=7450', '-mtune=7450'] , '-ffast-math', '-mcpu=7450', '-mtune=7450' are the additions. and release_flags = ['-O3'] to the if sys.platform =='darwin' sec...
- Fri Mar 26, 2004 8:42 pm
- Forum: News & Chat
- Topic: blender logo legal issues
- Replies: 12
- Views: 6450
http://www.ggmark.com/protect.html The first and fourth paragraphs probably pertain to blender. Blender most likely would be condidered a generic mark since it was in use prior to its use by NaN or Neo, since I've had a "blender" on my kitchen counter far longer than NeoGeo or NaN have existed "blen...