Search found 17 matches

by fakeplasticdreams
Tue Dec 06, 2005 8:54 pm
Forum: Testing Builds
Topic: 2005-12-27 01:00 GMT # Windows + Linux # Orange + bf-blender
Replies: 15
Views: 14433

Thanks for the build.

Curious though. Where is the orange branch source located? I didn't see it as a branch on the main CVS page.

Thanks
by fakeplasticdreams
Mon Nov 28, 2005 9:54 pm
Forum: Coding Blender
Topic: scons error with CVS
Replies: 2
Views: 2500

Deleting config.opts worked. Thanks.

It makes sence now, since I think I saw that TIFF support has recently been added, hence the error with the TIFF libraries.

Thanks for your help.
by fakeplasticdreams
Sun Nov 27, 2005 6:45 am
Forum: Coding Blender
Topic: scons error with CVS
Replies: 2
Views: 2500

scons error with CVS

I am getting this error when I try to build the CVS for a few days now. scons: Reading SConscript files ... targets = [] arguments = {} /home/cory/src/blender-src/blender Using config file: config.opts externs... bftgl KeyError: 'TIFF_INCLUDE': File "SConstruct", line 1127: SConscript (bs_globals.ro...
by fakeplasticdreams
Fri Oct 28, 2005 10:24 pm
Forum: Coding Blender
Topic: Latest linux CVS compile (20/10/05) error
Replies: 29
Views: 11222

That would be it. Thanks! :D

I had no idea that would do that. I'll give that a try, and hopefully get it to compile.

Thanks again.
by fakeplasticdreams
Fri Oct 28, 2005 8:08 pm
Forum: Coding Blender
Topic: Latest linux CVS compile (20/10/05) error
Replies: 29
Views: 11222

hi, I downloaded a fresh CVS, and turn GE from bullet to solid in config.opts, but ... it did not worked... I can only compile blender if i disable GameEngine. How do you disable to game engine? I have tried, but it seems like I am missing something. I edited SConstruct and config.opts and set game...
by fakeplasticdreams
Fri Oct 28, 2005 5:39 pm
Forum: Coding Blender
Topic: Latest linux CVS compile (20/10/05) error
Replies: 29
Views: 11222

I also have not been able to compile for linux either. I changed the SConstruct file and config.opts file to set the game engine to false, but I still get compile errors. I have to check my output again (cause my wife turned off my computer before I could check it :roll: ) but either the game engine...
by fakeplasticdreams
Wed Oct 26, 2005 7:38 am
Forum: Coding Blender
Topic: Latest linux CVS compile (20/10/05) error
Replies: 29
Views: 11222

Check in your config.opts if the gameengine is set to 'bullet'. If so, change to 'solid'. (And make sure you do a cvs update -dP, since there were some commits in there, iirc). /Nathan What do you mean by the cvs update -dP part? I have been building the CVS lately, but each time I do a cvs -z3 -d:...
by fakeplasticdreams
Wed Oct 05, 2005 7:46 pm
Forum: Rendering
Topic: yafray without xml = blender crash -
Replies: 4
Views: 3319

Ok, well, I found out that is it only with 2.37a that I get the crash. It works with the CVS build and the Tuhopuu build I have. It is strange though, because it used to work fine. Oh well. It may be becuase I didn't build 2.37a myseld, but used the pre-compiled download. Anyways, as long as it work...
by fakeplasticdreams
Mon Oct 03, 2005 12:20 am
Forum: Rendering
Topic: yafray without xml = blender crash -
Replies: 4
Views: 3319

Update: I recompile yafray, but still get a seg fault. I have deleted the .sconsign file (as directed in a yafray installation how-to) and I no longer get the invalid ELF header, so it seems that the crash had nothing to do with that. Does anybody have any ideas on how I can diagnose this further? T...
by fakeplasticdreams
Wed Sep 28, 2005 10:58 pm
Forum: Interface & Tools
Topic: Constraint evaluation issue
Replies: 9
Views: 5834

Although I cannot think of a specific example, I thought this was a rather interesting and potentially useful feature. Especially if you want to have an object to be at the midpoint of two other objects at all times. In testing it, I have not found it to be unpredictable myself, but I have not teste...
by fakeplasticdreams
Wed Sep 28, 2005 9:29 pm
Forum: Coding Blender
Topic: SOLVED - Problems building blender - anybody with X.org
Replies: 5
Views: 3910

Ok, well, I think I got this working now. The problem was that when I upgraded something, one of my symbolic links (libGL.so) was left linking to a non-existant file. So I fixed that, and now the 2.37a source compiles. The CVS still didn't compile, but that seems like another issue. Thanks for all y...
by fakeplasticdreams
Wed Sep 28, 2005 3:10 am
Forum: Coding Blender
Topic: SOLVED - Problems building blender - anybody with X.org
Replies: 5
Views: 3910

I installed those (already had one of them) but still having the same error.

Maybe I will try to go back to xfree86 (if i can)

Any other ideas?

Thanks
by fakeplasticdreams
Tue Sep 27, 2005 7:17 pm
Forum: Rendering
Topic: yafray without xml = blender crash -
Replies: 4
Views: 3319

Well, I build both on the same system. It had been working great, until just now. When I first installed Yafray from the deb package, I was having trouble with the the XML render, but then I built it from the source and both xml and direct rendering worked. But since I have been updgrading, I have n...
by fakeplasticdreams
Tue Sep 27, 2005 7:40 am
Forum: Rendering
Topic: yafray without xml = blender crash -
Replies: 4
Views: 3319

yafray without xml = blender crash -

I am just recently getting a crash when I try to render to yafray without the xml file. I have recently updgraded to X.org and KDE 3.4.2 so I don't know if that has anything to do with it or not. Here is the output I get: Starting scene conversion. Scene conversion done. Loading plugins ... Register...
by fakeplasticdreams
Tue Sep 27, 2005 7:07 am
Forum: Coding Blender
Topic: SOLVED - Problems building blender - anybody with X.org
Replies: 5
Views: 3910

SOLVED - Problems building blender - anybody with X.org

I have not been able to build blender lately either the 2.37a source or the CVS. I have been upgrading some things, like to KDE3.4.2 and to X.org instead of X86free (or something like that). It seems like the problem is in blenderplayer, but I don't know for sure. I am going to do more testing. Has ...