Search found 60 matches
- Sun Nov 26, 2006 4:11 pm
- Forum: Interface & Tools
- Topic: Import Scripts - Do Not Respect Layers
- Replies: 2
- Views: 2211
Honestly, I'm not positive - been busy elsewhere. I know it's at least an issue with .3ds & .obj. Has this sort of issue been worked on across the board, regarding layer respect with importing? I mean, as long you have an active layer & some checking in the scripts regarding that, that should be eno...
- Thu Nov 23, 2006 3:40 pm
- Forum: Interface & Tools
- Topic: Import Scripts - Do Not Respect Layers
- Replies: 2
- Views: 2211
- Sat Nov 18, 2006 5:15 am
- Forum: Interface & Tools
- Topic: Import Scripts - Do Not Respect Layers
- Replies: 2
- Views: 2211
Import Scripts - Do Not Respect Layers
I was just going through a bit of a mystery recently, regarding importing. It's been reported that it happens at least with the .3ds & .obj import scripts. They do not seem to respect layers upon importing... it had me chewing things over for nearly 2 days at the Indigo forums. No worries, I'm glad ...
- Sat Jan 07, 2006 3:17 pm
- Forum: Testing Builds
- Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
- Replies: 33
- Views: 24768
- Fri Jan 06, 2006 8:46 pm
- Forum: Testing Builds
- Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
- Replies: 33
- Views: 24768
Multiple Lighting Models w/ Node Editor: -Shift+D in node editor & do "single user" after selecting duplicate - in Material Editor) -Change one of the duplicate's diffuse or specular shaders -Shift+A - Add a "Mix Color" -Attach color values of 2 materials to "Mix Color" slots 1 & 2 -Attach "Mix Colo...
- Sat Nov 19, 2005 7:11 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/11/17)
- Replies: 30
- Views: 26468
- Fri Nov 18, 2005 10:51 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/11/17)
- Replies: 30
- Views: 26468
Apply a good shampoo! Unacceptable, my monkey is meant to be dirty. I noticed that the tangent shading seems to work better with more uniform hair. Like, a big lock of hair with an additive curve guide applied. Otherwise, with more random/messy hair, you've to keep a fairly low spec value it seems....
- Fri Nov 18, 2005 1:50 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/11/17)
- Replies: 30
- Views: 26468
- Thu Oct 20, 2005 4:55 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/10/20) + Jahka patch No GE
- Replies: 10
- Views: 9942
- Tue Oct 04, 2005 6:40 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (05/10/03) + patch
- Replies: 24
- Views: 16465
No Ashikhmin shader patch? It goes so nicely with the new static particle stuff, though. :wink: Just curious; are these patches still not in the normal cvs repository? Some of them seem to have been in limbo for some time now, however, you seem quite successful in making them get along in your compi...
- Fri Sep 30, 2005 10:55 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/09/27) + 3 patch
- Replies: 21
- Views: 18070
- Fri Sep 16, 2005 10:18 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/09/12) patch Fluid & Particle
- Replies: 22
- Views: 16447
fakeplasticdreams: That's a fairly old issue, dating back to the inclusion of ray tracing lamps, I believe. Not certain of the details, it's been quite a while. I think the only solution is to use lamps without ray traced shadows and/or disable ray tracing in the render panel altogether. Another opt...
- Sat Sep 10, 2005 9:55 am
- Forum: Testing Builds
- Topic: Soc project: Booleans -- win/linux (2005/09/09)
- Replies: 12
- Views: 13446
A few (random) situations for crashing: Default scene cube + 32x32 uvsphere (sphere at: LocX: 1, LocY: 1, LocZ: 1) -That works fine, but once subdividing cube 3,4 times there is a crash once doing the boolean operation. -Another was even more random, just involving some edge selection in edge mode o...
- Wed Aug 24, 2005 7:20 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/08/23) Bullet + Ashikhmin shader
- Replies: 14
- Views: 10350
- Mon Aug 15, 2005 5:36 pm
- Forum: Testing Builds
- Topic: Win :bf-Blender(15/08/05) and Tuhopuu3 (Update 15/08/05)
- Replies: 13
- Views: 9076
bf-blender build: The modifier stack really simplifies things, very handy having that Apply button for everything right there, it does some interesting things with the Build modifier. Edgeloop delete really saves me a lot of repetition, you can be a little looser with subdividing since you can just ...