Search found 66 matches

by NateTG
Wed Jan 18, 2006 9:35 am
Forum: Testing Builds
Topic: bf-blender / Windows 2.41RC1 (2006/1/17) RC BUILD
Replies: 5
Views: 6689

Whoa I've barely played with 2.40 yet! Geeeeeezzz

I've heard that this one is mostly GE stuff. Is that true?

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by NateTG
Wed Aug 03, 2005 7:26 am
Forum: Testing Builds
Topic: bf-Blender / Windows-Linux (2005/08/02)
Replies: 36
Views: 19493

Re: Elbarto The new knife tool can also no longer be used to quickly make edgeloops that are consistent with current geometry. (If this is unclear, I can give an example). For me, this is a MAJOR disadvantage. I don't know how this could be resolved... I am assuming that the new knife tool works sim...
by NateTG
Tue Aug 02, 2005 9:06 pm
Forum: News & Chat
Topic: Problem with Blender E-shop
Replies: 3
Views: 2729

I've had the same problem. I ordered it a couple days ago. (First day they were out). I'll try emailing that address.



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by NateTG
Thu Jul 28, 2005 10:52 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 28227

@Harkyman: I like your ideas... However, unless I am misunderstanding, you would still need an "active" action, to determine which actions the new keyframes are to be added to, especially in a layered situation. (I like the mute/solo idea.) I suppose this could be done by simply selecting the action...
by NateTG
Thu Jul 28, 2005 12:29 am
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 28227

:shock:

...not much to say except that the link to the fluid dynamics movie isn't working. :(

Amazing progress!



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by NateTG
Tue Jul 26, 2005 11:22 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/24)
Replies: 39
Views: 20652

:o Incredible progress... these are definitely exciting times for blender but... iiieeee the modifier stack UI is hideous---IMHO ;) I think a constraint-like UI would work wonderfully for this. The elements could be duplicated almost exactly. (On a side note, I wonder if it would be possible to add ...
by NateTG
Tue Jul 05, 2005 9:51 pm
Forum: Testing Builds
Topic: bf-Blender / Windows - linux (2005/07/04)
Replies: 17
Views: 9626

This is very exciting 8)

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by NateTG
Tue Jun 14, 2005 10:27 pm
Forum: News & Chat
Topic: LUXURIOUSITY, INC.
Replies: 18
Views: 8911

ox wrote:Simple solution for those all fired up. Turn around is fair play. Name Blender luxairyoxity on ebay and send then to blender.org for a free download.
hahahaha :lol:

man, I'm glad we have ox around
by NateTG
Thu May 12, 2005 12:13 am
Forum: Coding Blender
Topic: Is MSVC++ 6 depreciated? (No. It works fine.)
Replies: 5
Views: 3865

I still use it, but I haven't tried compiling for a while.

That would be unfortunate if its not being maintained any more.

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by NateTG
Wed May 11, 2005 11:11 pm
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 10589

Anthony, the project is currently on hold indefinitely. It worked alright (although my algorithm is horribly inefficient), except for extraordinary verticies, where ngons are required (I wasn't too eager to triangulate them, especially since blender's subdivision surfaces are recursive). And i had s...
by NateTG
Thu Dec 16, 2004 11:52 pm
Forum: Coding Blender
Topic: selected objects order
Replies: 9
Views: 4041

Use the cursor as the other aligner object.
by NateTG
Thu Dec 02, 2004 1:54 am
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 10589

I realize the logic behind it ;) I just didnt know if blender I was guaranteed that Blender wouldn't index the verticies 0,2,1,3 for example. Being new to coding blender, I have very little knowledge of how its data structure works. I was just double checking. Thanks though. :D
by NateTG
Mon Nov 29, 2004 5:01 am
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 10589

runtime errors. ya i figured it was memory leaks. but I'm not sure what could cause it. I am only using hypermesh_add_vert, edge and face... and it looks like they handle all the memory stuff... :? and if anyone could answer this question: am I guaranteed that verts[0] and verts[2] of a hyperFace wi...
by NateTG
Sun Nov 28, 2004 10:59 pm
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 10589

oh also, I'm getting a lot of errors with blender's memory manager stuff... Is there anywhere I can read up on how this all works?
by NateTG
Sun Nov 28, 2004 10:54 pm
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 10589

Yeah, that was what I was intending to do in the first place. But my main problem is not the UVs it is extraordinary points with valence higher than 4. These points require n-gons, since Doo-Sabin is a vertex refinement scheme. Other than extraordinary verts, it works fine. So as long as you have a ...