Whoa I've barely played with 2.40 yet! Geeeeeezzz
I've heard that this one is mostly GE stuff. Is that true?
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Search found 66 matches
- Wed Jan 18, 2006 9:35 am
- Forum: Testing Builds
- Topic: bf-blender / Windows 2.41RC1 (2006/1/17) RC BUILD
- Replies: 5
- Views: 6852
- Wed Aug 03, 2005 7:26 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows-Linux (2005/08/02)
- Replies: 36
- Views: 20021
Re: Elbarto The new knife tool can also no longer be used to quickly make edgeloops that are consistent with current geometry. (If this is unclear, I can give an example). For me, this is a MAJOR disadvantage. I don't know how this could be resolved... I am assuming that the new knife tool works sim...
- Tue Aug 02, 2005 9:06 pm
- Forum: News & Chat
- Topic: Problem with Blender E-shop
- Replies: 3
- Views: 2804
- Thu Jul 28, 2005 10:52 pm
- Forum: News & Chat
- Topic: Development Digest, july 2005
- Replies: 35
- Views: 28805
@Harkyman: I like your ideas... However, unless I am misunderstanding, you would still need an "active" action, to determine which actions the new keyframes are to be added to, especially in a layered situation. (I like the mute/solo idea.) I suppose this could be done by simply selecting the action...
- Thu Jul 28, 2005 12:29 am
- Forum: News & Chat
- Topic: Development Digest, july 2005
- Replies: 35
- Views: 28805
- Tue Jul 26, 2005 11:22 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/07/24)
- Replies: 39
- Views: 21165
:o Incredible progress... these are definitely exciting times for blender but... iiieeee the modifier stack UI is hideous---IMHO ;) I think a constraint-like UI would work wonderfully for this. The elements could be duplicated almost exactly. (On a side note, I wonder if it would be possible to add ...
- Tue Jul 05, 2005 9:51 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows - linux (2005/07/04)
- Replies: 17
- Views: 9958
- Tue Jun 14, 2005 10:27 pm
- Forum: News & Chat
- Topic: LUXURIOUSITY, INC.
- Replies: 18
- Views: 9203
- Thu May 12, 2005 12:13 am
- Forum: Coding Blender
- Topic: Is MSVC++ 6 depreciated? (No. It works fine.)
- Replies: 5
- Views: 3964
- Wed May 11, 2005 11:11 pm
- Forum: Coding Blender
- Topic: Doo-Sabin Subdivision surfaces.
- Replies: 13
- Views: 10840
Anthony, the project is currently on hold indefinitely. It worked alright (although my algorithm is horribly inefficient), except for extraordinary verticies, where ngons are required (I wasn't too eager to triangulate them, especially since blender's subdivision surfaces are recursive). And i had s...
- Thu Dec 16, 2004 11:52 pm
- Forum: Coding Blender
- Topic: selected objects order
- Replies: 9
- Views: 4173
- Thu Dec 02, 2004 1:54 am
- Forum: Coding Blender
- Topic: Doo-Sabin Subdivision surfaces.
- Replies: 13
- Views: 10840
- Mon Nov 29, 2004 5:01 am
- Forum: Coding Blender
- Topic: Doo-Sabin Subdivision surfaces.
- Replies: 13
- Views: 10840
runtime errors. ya i figured it was memory leaks. but I'm not sure what could cause it. I am only using hypermesh_add_vert, edge and face... and it looks like they handle all the memory stuff... :? and if anyone could answer this question: am I guaranteed that verts[0] and verts[2] of a hyperFace wi...
- Sun Nov 28, 2004 10:59 pm
- Forum: Coding Blender
- Topic: Doo-Sabin Subdivision surfaces.
- Replies: 13
- Views: 10840
- Sun Nov 28, 2004 10:54 pm
- Forum: Coding Blender
- Topic: Doo-Sabin Subdivision surfaces.
- Replies: 13
- Views: 10840
Yeah, that was what I was intending to do in the first place. But my main problem is not the UVs it is extraordinary points with valence higher than 4. These points require n-gons, since Doo-Sabin is a vertex refinement scheme. Other than extraordinary verts, it works fine. So as long as you have a ...