Search found 11 matches

by ChrisKnoll
Mon Oct 20, 2008 3:21 pm
Forum: Interface & Tools
Topic: Animated Proposal: Materials window & toolbox
Replies: 7
Views: 4366

Right now I'm working on another proposal for the general usage of windows/headers/menus/etc, for the case of using toolbars for tools. Not menus or tools/buttons in depth, is a general usage proposal. I think Blender's essence and workflow is there. It is just more graphical/icons-oriented, also f...
by ChrisKnoll
Sun Oct 19, 2008 2:19 pm
Forum: Interface & Tools
Topic: Animated Proposal: Materials window & toolbox
Replies: 7
Views: 4366

Well, we'll just hope Eclectiel will continue to hang around this community long enough to make sure these great tools he is proposing show up in Blender's mother of all versions. The drag and drop idea, customizable toolbars and icons that could be docked, floated, turned on and off and other UI st...
by ChrisKnoll
Mon Oct 13, 2008 2:13 pm
Forum: Interface & Tools
Topic: Animated Proposal: Materials window & toolbox
Replies: 7
Views: 4366

Re: Animated Proposal: Materials window & toolbox

Eclectiel, I've just googled your Blender 2.5 UI proposal threads in the community including the links you provided and I'm amazed that people didn't seem to take them seriously. I like the fact that your proposals don't take away a lot of Blender's originality but just adding more options. Aside fr...
by ChrisKnoll
Mon Jul 24, 2006 2:43 am
Forum: Documentation & Education
Topic: The Elephants Dream Workbook!
Replies: 2
Views: 5152

Any idea when is this going to come out?
by ChrisKnoll
Tue Mar 07, 2006 12:26 am
Forum: News & Chat
Topic: Bevel center script bug...
Replies: 1
Views: 2114

Bevel center script bug...

I don't know if this has been reported before, but I found this script which is definitely a very essential editing feature no longer working in version 2.41. It was working fine in 2.40.
by ChrisKnoll
Thu Jan 19, 2006 12:20 am
Forum: News & Chat
Topic: Blenderart #2 Released
Replies: 15
Views: 16123

Good thing about magazines like these is that it makes every wannabe 3d artists like me get in touch with things related to Blender all in one place without having to wade through hundreds of forums looking for something new. It's very encouraging, indeed, to stick with Blender. Hope Blenderart mag ...
by ChrisKnoll
Mon Jan 16, 2006 2:09 am
Forum: Interface & Tools
Topic: quick question
Replies: 3
Views: 2275

LetterRip wrote:scale 0 in the direction you want it flattened to...
but there is also a flatten script by ideasman, that I'll probably bundle for next release...
LetterRip
I see your point. Yes, it works. Thanks.
by ChrisKnoll
Mon Jan 16, 2006 1:00 am
Forum: Interface & Tools
Topic: quick question
Replies: 3
Views: 2275

Yeah, I've searched this forum before I posted my question. The problem with the scale option is that it aligns all the vertices in 2 directions. So a face that is formed by a group of vertices could turn into a straight line. I've also tried the other option, which flattens a face by averaging the ...
by ChrisKnoll
Sun Jan 15, 2006 11:44 pm
Forum: Interface & Tools
Topic: quick question
Replies: 3
Views: 2275

quick question

...does Blender have any flatten option like Wings have, ie, flattening vertices in x, y, z?
by ChrisKnoll
Tue Jan 10, 2006 5:17 am
Forum: News & Chat
Topic: 1st Issue of 'Blenderart' now released
Replies: 16
Views: 12868

Hello dreamsgate. I just downloaded your mag and it looks beautiful! It looked absolutely like a real magazine. It's professionally done and it's easy to read. It's in a double column format which is fine. It's less tiring to the eyes. May I know the general type of font you used? Hope you'll contin...
by ChrisKnoll
Tue Jan 10, 2006 5:16 am
Forum: News & Chat
Topic: 1st Issue of 'Blenderart' now released
Replies: 16
Views: 12868

Hello dreamsgate. I just downloaded your mag and it looks beautiful! It looked absolutely like a real magazine. It's professionally done and it's easy to read. It's in a double column format which is fine. It's less tiring to the eyes. May I know the general type of font you used? Hope you'll contin...