Ok, the official site of Collada is not unsurprisingly rather - http://collada.org/noselasd wrote: Collada 3d format - detailed more at
http://www.equinox3d.com/collada.html . Looks to be an open standard for
Search found 17 matches
- Fri Feb 25, 2005 6:25 pm
- Forum: Interface & Tools
- Topic: Collada 3D format ?
- Replies: 2
- Views: 2142
Re: Collada 3D format ?
- Fri Feb 25, 2005 6:24 pm
- Forum: Interface & Tools
- Topic: Collada 3D format ?
- Replies: 2
- Views: 2142
Collada 3D format ?
I was just reading this: http://home.btconnect.com/hgi/ps3/ps3overview.html about the Playstation 3 supporting the Collada 3d format - detailed more at http://www.equinox3d.com/collada.html . Looks to be an open standard for 3D formats. Which is where blender should come in/keep an open mind on poss...
- Sat Feb 12, 2005 8:16 pm
- Forum: News & Chat
- Topic: Blender for level editing ?
- Replies: 12
- Views: 16717
...
I'd be interrested in this as well. Now, most commercial games do Maya aor 3dsMax.
(And write their own exporter and tools for their engine)
Anyone know of (OpenSource ?) games that uses blender for art in their engine ?
(And write their own exporter and tools for their engine)
Anyone know of (OpenSource ?) games that uses blender for art in their engine ?
- Tue Aug 31, 2004 11:12 am
- Forum: Documentation & Education
- Topic: this is going to sound bad.
- Replies: 10
- Views: 5535
Re: this is going to sound bad.
Hey guys sorry about posting this, based on the fact that this is a good site. I have noticed some things though and wondered what your input would be. I have asked for help on a couple of things and my posts get viewed but none ever gives me any direction, am I wrong in thinking that only people w...
- Tue Aug 31, 2004 11:02 am
- Forum: News & Chat
- Topic: Blender and 64-bit processors...
- Replies: 32
- Views: 14103
Re: Blender and 64-bit processors...
Hi there, I searched the forum for topics containing "AMD 64" and "64 bit" and found ... nothing :shock: To me it seems as 64-bit is all the hype currently and everybody is trying to do something with it. But what about Blender? Obviously a 3D-application would profit a lot from 64-bit architecture...
- Wed Apr 07, 2004 10:28 am
- Forum: Coding Blender
- Topic: compile on fedora core 1 ??
- Replies: 14
- Views: 6590
Re: compile on fedora core 1 ??
Why is the autotools support beeing removed ?jesterKing wrote:if you intend to build cvs blender like that, you won't get very far. auto* has been removed from cvs.noselasd wrote: ./configure --prefix=/usr
make
make install
/jesterKing
- Mon Apr 05, 2004 6:26 pm
- Forum: Coding Blender
- Topic: compile on fedora core 1 ??
- Replies: 14
- Views: 6590
Re: compile on fedora core 1 ??
still trying to do my first compile :oops: has anyone done this with fedora?? and if you have would you mind giving a short mini tut :wink: thanks thermal Install the development tools(gcc, etc) and XFree86-devel (and possibly some others) ./configure --prefix=/usr make make install Or just get the...
- Mon Apr 05, 2004 3:14 pm
- Forum: News & Chat
- Topic: Blender + Games
- Replies: 27
- Views: 17658
Testing..
I'm in the beginning of a trying a little OpenGL programming, if others want something to atleast start with, I made http://utelsystems.dyndns.org/code/openglexample/ Which just sets up a scene, has a camera, and loads a mesh exported from blender (Python export script included.. ) Should atleast ge...
- Wed Sep 03, 2003 2:11 pm
- Forum: News & Chat
- Topic: Publisher for commercial use?
- Replies: 4
- Views: 4075
I think you can, because Blender is now an opensource program, so there arn't any laws for it, like you should use ms paint or notepad for a commercial use. :D That's misleading. There certanly are laws to consider "opensource". Blender is released under the GPL license so you have follow the licen...
- Thu Aug 14, 2003 11:08 am
- Forum: Interface & Tools
- Topic: Color fun OSX Tuhopuu Blender
- Replies: 10
- Views: 4295
Re: Color fun OSX Tuhopuu Blender
Oh boy, that looks awful. Screaming colors, messySoon ! I must rebuild it again.
But here is a peak.
- Thu Aug 14, 2003 11:00 am
- Forum: Interface & Tools
- Topic: slow slow slow slow ... slow interface.
- Replies: 28
- Views: 7248
I have the same issue on a nice fast 1.5ghz system with a gig of ram and crappy video drivers.. the interface could be a lot faster... This is 3D, OpenGL to be exact. It will NOT be fast unless you have a rather good graphics card AND (very importatnt) hardware accelerated OpenGL drivers for your g...
- Tue Aug 05, 2003 3:10 pm
- Forum: Python
- Topic: Report problems with the new Python API here please!
- Replies: 72
- Views: 24903
this is perhaps not really a bug report for the new API, but in any case, this is what I got trying to run it: ./blender: /usr/lib/libstdc++.so.5: version `GLIBCPP_3.2.2' not found (required by ./blender) system: redhat 8.0 .b This means blender was compiled on a system with gcc 3.2.2 (and a gcc 3....
- Mon Aug 04, 2003 3:28 pm
- Forum: Python
- Topic: Export for use in code ?
- Replies: 1
- Views: 2191
Export for use in code ?
I'm trying to export a scene in Blender to a plain ascii file for use in my own
(OpenGL) C code. So far I've exported the objects/faces/vertices and normals.
However, I'm sure someeone have done this before. Any existing export scripts ? (and code to load/render it ?)
(OpenGL) C code. So far I've exported the objects/faces/vertices and normals.
However, I'm sure someeone have done this before. Any existing export scripts ? (and code to load/render it ?)
- Wed Oct 30, 2002 1:47 pm
- Forum: News & Chat
- Topic: Blender & OpenGL
- Replies: 3
- Views: 5964
- Tue Oct 29, 2002 10:49 am
- Forum: News & Chat
- Topic: Blender & OpenGL
- Replies: 3
- Views: 5964
Blender & OpenGL
How would I go on using an object created in Blender in an OpenGL
program ?
program ?