Search found 17 matches

by noselasd
Fri Feb 25, 2005 6:25 pm
Forum: Interface & Tools
Topic: Collada 3D format ?
Replies: 2
Views: 1992

Re: Collada 3D format ?

noselasd wrote: Collada 3d format - detailed more at
http://www.equinox3d.com/collada.html . Looks to be an open standard for
Ok, the official site of Collada is not unsurprisingly rather - http://collada.org/
by noselasd
Fri Feb 25, 2005 6:24 pm
Forum: Interface & Tools
Topic: Collada 3D format ?
Replies: 2
Views: 1992

Collada 3D format ?

I was just reading this: http://home.btconnect.com/hgi/ps3/ps3overview.html about the Playstation 3 supporting the Collada 3d format - detailed more at http://www.equinox3d.com/collada.html . Looks to be an open standard for 3D formats. Which is where blender should come in/keep an open mind on poss...
by noselasd
Sat Feb 12, 2005 8:16 pm
Forum: News & Chat
Topic: Blender for level editing ?
Replies: 12
Views: 15745

...

I'd be interrested in this as well. Now, most commercial games do Maya aor 3dsMax.
(And write their own exporter and tools for their engine)
Anyone know of (OpenSource ?) games that uses blender for art in their engine ?
by noselasd
Tue Aug 31, 2004 11:12 am
Forum: Documentation & Education
Topic: this is going to sound bad.
Replies: 10
Views: 5101

Re: this is going to sound bad.

Hey guys sorry about posting this, based on the fact that this is a good site. I have noticed some things though and wondered what your input would be. I have asked for help on a couple of things and my posts get viewed but none ever gives me any direction, am I wrong in thinking that only people w...
by noselasd
Tue Aug 31, 2004 11:02 am
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 12731

Re: Blender and 64-bit processors...

Hi there, I searched the forum for topics containing "AMD 64" and "64 bit" and found ... nothing :shock: To me it seems as 64-bit is all the hype currently and everybody is trying to do something with it. But what about Blender? Obviously a 3D-application would profit a lot from 64-bit architecture...
by noselasd
Wed Apr 07, 2004 10:28 am
Forum: Coding Blender
Topic: compile on fedora core 1 ??
Replies: 14
Views: 6125

Re: compile on fedora core 1 ??

jesterKing wrote:
noselasd wrote: ./configure --prefix=/usr
make
make install
if you intend to build cvs blender like that, you won't get very far. auto* has been removed from cvs.

/jesterKing
Why is the autotools support beeing removed ?
by noselasd
Mon Apr 05, 2004 6:26 pm
Forum: Coding Blender
Topic: compile on fedora core 1 ??
Replies: 14
Views: 6125

Re: compile on fedora core 1 ??

still trying to do my first compile :oops: has anyone done this with fedora?? and if you have would you mind giving a short mini tut :wink: thanks thermal Install the development tools(gcc, etc) and XFree86-devel (and possibly some others) ./configure --prefix=/usr make make install Or just get the...
by noselasd
Mon Apr 05, 2004 3:14 pm
Forum: News & Chat
Topic: Blender + Games
Replies: 27
Views: 16483

Testing..

I'm in the beginning of a trying a little OpenGL programming, if others want something to atleast start with, I made http://utelsystems.dyndns.org/code/openglexample/ Which just sets up a scene, has a camera, and loads a mesh exported from blender (Python export script included.. ) Should atleast ge...
by noselasd
Wed Sep 03, 2003 2:11 pm
Forum: News & Chat
Topic: Publisher for commercial use?
Replies: 4
Views: 3774

I think you can, because Blender is now an opensource program, so there arn't any laws for it, like you should use ms paint or notepad for a commercial use. :D That's misleading. There certanly are laws to consider "opensource". Blender is released under the GPL license so you have follow the licen...
by noselasd
Thu Aug 14, 2003 11:08 am
Forum: Interface & Tools
Topic: Color fun OSX Tuhopuu Blender
Replies: 10
Views: 3844

Re: Color fun OSX Tuhopuu Blender

Soon ! I must rebuild it again.
But here is a peak.
Oh boy, that looks awful. Screaming colors, messy
by noselasd
Thu Aug 14, 2003 11:00 am
Forum: Interface & Tools
Topic: slow slow slow slow ... slow interface.
Replies: 28
Views: 6364

I have the same issue on a nice fast 1.5ghz system with a gig of ram and crappy video drivers.. the interface could be a lot faster... This is 3D, OpenGL to be exact. It will NOT be fast unless you have a rather good graphics card AND (very importatnt) hardware accelerated OpenGL drivers for your g...
by noselasd
Tue Aug 05, 2003 3:10 pm
Forum: Python
Topic: Report problems with the new Python API here please!
Replies: 72
Views: 22434

this is perhaps not really a bug report for the new API, but in any case, this is what I got trying to run it: ./blender: /usr/lib/libstdc++.so.5: version `GLIBCPP_3.2.2' not found (required by ./blender) system: redhat 8.0 .b This means blender was compiled on a system with gcc 3.2.2 (and a gcc 3....
by noselasd
Mon Aug 04, 2003 3:28 pm
Forum: Python
Topic: Export for use in code ?
Replies: 1
Views: 2047

Export for use in code ?

I'm trying to export a scene in Blender to a plain ascii file for use in my own
(OpenGL) C code. So far I've exported the objects/faces/vertices and normals.
However, I'm sure someeone have done this before. Any existing export scripts ? (and code to load/render it ?)
by noselasd
Wed Oct 30, 2002 1:47 pm
Forum: News & Chat
Topic: Blender & OpenGL
Replies: 3
Views: 5645

>I could post some examples here if you want.
Would be very nice!
by noselasd
Tue Oct 29, 2002 10:49 am
Forum: News & Chat
Topic: Blender & OpenGL
Replies: 3
Views: 5645

Blender & OpenGL

How would I go on using an object created in Blender in an OpenGL
program ?