Search found 5 matches

by elGordo
Tue Jan 31, 2006 12:08 pm
Forum: Testing Builds
Topic: bf-blender / Win32 (06/01/30)
Replies: 10
Views: 8790

With this build, I found sometimes difficult to select vetexes. In former compilatios it was a matter of switching on and off depth buffer clipping (with it on, I couldn't select some vertexes), but now I can't do it in many cases, no matter if it is on or off. Maybe a matter of tweak mode?
by elGordo
Tue Jan 31, 2006 9:20 am
Forum: Testing Builds
Topic: bf-blender / Win32 (06/01/30)
Replies: 10
Views: 8790

Agreeing with Caronte, I also find Tweakmode very usefull when modelling. Thank you very much for this build!!!
by elGordo
Wed Nov 30, 2005 9:24 am
Forum: Coding Blender
Topic: Transform Protections feature sugestion
Replies: 2
Views: 2587

Hey!!! ... 130 views and not a single reply??
Do we have a record here?
Hehehehe ...
seriously ... didn't I explain my question right? I'm not english speaker, so my english isn't as good as I would want it to be.
by elGordo
Thu Nov 10, 2005 9:14 am
Forum: Coding Blender
Topic: Transform Protections feature sugestion
Replies: 2
Views: 2587

Transform Protections feature sugestion

Hello everybody!!! I find very, very usefull new Transform Protections, but I've also found, if not a bug, at least a missing feature related to this, that could make this tool be much more usefull. If I restrict the Z coordinates, in order not to affect object's transformations in this axis, and I ...
by elGordo
Wed Apr 07, 2004 2:46 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/05)
Replies: 31
Views: 13243

Does anybody know if it is planned to implement any kind of Depth of Field process in near future releases?

Thank you.