It is an everlasting battle against greedy cooperate interests. Battles for net neutrality, battles against software patent law and now battles against "trusted computing". It disgusts me that money is the power behind what laws are passes and never the vast majority of people's interest. My only co...
I can see a lot of use for this but honestly, I really think you ought to be able to drive shape keys like everything else. Your script is very useful but of course, ideally a script wouldn't be needed in the first place!
use cellular automata on points for its dynamics. That would be wicked! Somehow I am imagining defining CA rules in Blender and having fun watching them evolve. However, you probably mean a CA based method for dynamics and Blender already has one such system - fluids. The current fluid solver is CA...
Ah yes! It has been on the back of my mind for a while now and now I remember! Forgive me if it is already there, but I would love the ability to *lock* layers! In other words, I would like to display - but prevent myself from accidentally editing - a specified selection layers. That would be very u...
Assuming Windows (other platforms available): http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=453 And a bit about the material databrowse: http://blenderartists.org/forum/showthread.php?t=100085&page=7 Hope that helps. Joeri: For me the advantage isn't about "professional" prese...
Hi If you look up the "new UI" build, materials can now have assocciated preview thumbnails (eg. in "DataBrowse") which is certainly a step in the right direction. Look it up, it sort of does some of the stuff you mention. However, the biggest possible productivity boost for me will happen when Blen...
Finally it is here! I've been using Blender seriously for a whole year and now it is the "small" features that I desire most! Very much looking forward to trying this out for you! Koba P.S> Just so you know, the other feature I would kill for is an internal "drag and drop" object/mesh/armature/mater...
Hi Just had a look, at it seems it may be useful - if I knew exactly what it does! Maybe I missed it, but a little documentation would be great! From what I understand, it appears you can define a "preset" rig and then use that as the basis for naming bones in new rigs you create. Is that is or am I...
Hi One thing that has been bothering me recently is how so many things in Blender require textures to work loosing all the power of nodes and material options. For example, particles can be affected by textures, the displace modifier uses textures and so on. Textures, however have extremely limited ...
Hi radiance! Nice project - there has been a spate of new unbiased renderers recently (Indigo, Kerkythea, Renderlight) all of which are free with nice communities but none that are opensource. There is Sunflow as for Igneus which was meant to be opened, it seems rather dead at the moment. From your ...