Search found 7 matches

by yann
Tue Jan 04, 2005 1:48 pm
Forum: Python
Topic: I can't export Text object. Help me!
Replies: 14
Views: 5336

AFAIK, this isn't implemented. The Text module reads the Text windows, as usable for Python scripts, not the 3D Text objects you can convert to curves.
by yann
Tue Jan 04, 2005 1:42 pm
Forum: Python
Topic: Active Layer
Replies: 1
Views: 1904

Yet another crappy interface, but it's possible: import Blender layers=Blender.Window.ViewLayer() print layers binary=0 for layer in layers: binary|= 1<<(layer-1) objects=Blender.Object.Get() ourlayerobjects=filter(lambda o: o.Layer&binary, objects) for obj in ourlayerobjects: print obj.name
by yann
Thu Jun 24, 2004 9:51 am
Forum: Python
Topic: no Object.getChildren()
Replies: 7
Views: 4069

Re: no Object.getChildren()

def getChildren(obj): children = [] for ob in Blender.Object.Get(): if ob.getParent() == obj: children.append(ob) if len(children) != 0: return children else: return None Wouldn't this be the same as: def getChildren(obj): return filter(lambda x: x.parent==obj, Blender.Object.Get()) Except for the ...
by yann
Tue May 11, 2004 12:02 pm
Forum: Documentation & Education
Topic: Blender Basics classroom tutorial
Replies: 77
Views: 28364

Would you mind if I wrote a Swedish version based on yours? I'm planning a volunteer course here and this document looks like the best starting material. I don't need the pagemaker source, just hope for approval. Naturally I'll include credits.
by yann
Sat Apr 24, 2004 12:40 am
Forum: Documentation & Education
Topic: Gingerbread man - How to animate eyes/mouth/buttons
Replies: 11
Views: 5267

Re: Gingerbread man - How to animate eyes/mouth/buttons

I haven't read the guide in question, but my first choice would be to use vertex or bone parenting for the eyes and mouth. Plain object parenting to the gingerbread won't make them follow the deformations.
An example with one vertexparented and one boneparented sphere.
by yann
Sun Nov 03, 2002 12:46 pm
Forum: News & Chat
Topic: fixed my first silly bug (:
Replies: 5
Views: 3925

Papasan wrote:Are you reprogramming the source and running an EXE? Is it that easy? :)
I'm not sure what you mean there. I'm running Debian GNU/Linux, and while it was a hassle to get it to build, I do get working executables out of it now.
by yann
Sun Nov 03, 2002 1:29 am
Forum: News & Chat
Topic: fixed my first silly bug (:
Replies: 5
Views: 3925

fixed my first silly bug (:

Somebody designed a new "no axis" icon, for the top/side/front view indicator button. Unfortunately, that button relies on the order of the icons. Changing ICON_VIEW_AXIS_NONE in blender/src/headerbuttons.c to ICON_VIEW_AXIS_NONE2 makes it show correctly again, although that seems to leave ICON_VIEW...