Search found 28 matches

by greyWiz
Wed Sep 22, 2004 3:54 am
Forum: Interactive 3d
Topic: Keyboard Sensor Issue
Replies: 8
Views: 3378

Although I still think that the waypoint actuator is something to be considered, it's a very elegant idea! Manymanymany thanks, Carsten! :P
by greyWiz
Sun Sep 19, 2004 4:01 pm
Forum: Interactive 3d
Topic: Keyboard Sensor Issue
Replies: 8
Views: 3378

Once again, I agree with you, joeri. But I think that the idea of a 'step-by-step motion' is practically the same thing as a waypoint actuator. Only that 'waypoint' is a better name... :) I'd like to discuss with you other ideas I'm trying to develop, e.g., the creation of a pathfinding logicbrick. ...
by greyWiz
Fri Sep 17, 2004 2:51 pm
Forum: Interactive 3d
Topic: Keyboard Sensor Issue
Replies: 8
Views: 3378

I see your point, joeri, and I think you're right. 8)

So, to these cases where discrete steps are needed, what do you think about the creation of a flag, telling the actuator to work in 'discrete' or 'continuous' steps?

Or we could think about creating a new 'step-by-step motion' actuator... :D
by greyWiz
Sat Sep 11, 2004 10:24 pm
Forum: Interactive 3d
Topic: Keyboard Sensor Issue
Replies: 8
Views: 3378

Hi, Kester. I was wondering if the Motion Actuator shouldn't operate on edge trigger, instead of level trigger. Here's my point: if I want to get a more precise control over the movement, I won't have many choices, since the actuator behaves the same way, the sensor sending one or many pulses. Let m...
by greyWiz
Fri Sep 10, 2004 11:46 pm
Forum: Interactive 3d
Topic: Keyboard Sensor Issue
Replies: 8
Views: 3378

Keyboard Sensor Issue

Hi, there! I'm having problems with the Keyboard Sensor and I'm not sure if it's a real bug or if it's like this by design... Here's the matter: I need to trigger the keyboard sensor once and ONLY ONCE, so it triggers a dLoc (Motion) actuator also just once, but when I press the correspondent key, i...
by greyWiz
Mon Aug 09, 2004 2:42 am
Forum: News & Chat
Topic: Where is Blender 2.34?
Replies: 2
Views: 2008

Weeeeeeeeeird... I haven't cleaned my cache but now the page is correct. I don't know, I guess I'll cut the caffeine from my computer's diet... or mine... :shock: Anyway, now I'm downloading it and I think everything'll be ok from now on. Thanks! :D Oh, by the way, Jesterking, do you remember we spo...
by greyWiz
Sun Aug 08, 2004 6:12 pm
Forum: News & Chat
Topic: Where is Blender 2.34?
Replies: 2
Views: 2008

Where is Blender 2.34?

Hi, I was just acompanying anxiously the news about Blender 2.34 and, now that it's said it's out, I can't find the link to download it! The Downloads link on blender3d.org still points to version 2.33a... :? Has it really been released? If so, where can I find the right link? Thanks! :wink: Regards...
by greyWiz
Sun Jun 13, 2004 12:20 pm
Forum: Interactive 3d
Topic: Problem with collision
Replies: 5
Views: 2509

Thanks, Kester. I'll be studying the code these days, so I hope I'll have some ideas soon. :D

dmao, I agree with you. I really think that dLoc and dRot could be framerate independent. I guess I'll be looking at it, too. :wink:

Once again, thank you guys!

Regards,
greyWiz
by greyWiz
Sat Jun 12, 2004 6:13 pm
Forum: Interactive 3d
Topic: Problem with collision
Replies: 5
Views: 2509

Hi, Kester, it's been some time since we've talked! :P You see, it's bad news. dLoc and dRot could fit perfectly on old-school games... Anyway, I'd still like to study the logic update loop. Could you direct me to the source file that holds this piece of code? Remember that game course featuring Ble...
by greyWiz
Fri Jun 11, 2004 8:53 am
Forum: Interactive 3d
Topic: Problem with collision
Replies: 5
Views: 2509

Problem with collision

Hi there, again. Another problem... :oops: I tried to do the following: I've made a cube moving with a constant speed of 0.1 unit per frame. When it hits a wall (set with a property named 'wall') it should go back 2 units in the opposite direction and continue the constant movement from there. Here'...
by greyWiz
Thu May 20, 2004 12:12 am
Forum: Interface & Tools
Topic: Buttons for tiling images are missing!
Replies: 6
Views: 2245

Thanks, everyone! :D :D :D

greyWiz
by greyWiz
Wed May 19, 2004 5:40 am
Forum: Interactive 3d
Topic: Simple tests behave strange!
Replies: 13
Views: 3808

Oi, um brasileiro pode entrar na brincadeira? :D :D :D

Aqui não temos Vinho do Porto, mas eu me contento com suco de uva... :P

Até mais!

greyWiz

*pressing SAP button - returning to english*
by greyWiz
Wed May 19, 2004 5:12 am
Forum: Interface & Tools
Topic: Buttons for tiling images are missing!
Replies: 6
Views: 2245

Buttons for tiling images are missing!

Hi, everyone, I was studying the ImageWindow when I realized that the set of buttons related to tiling images was missing. :(

If they still exist, where are they? If not, why were they removed?

Thanks
greyWiz
by greyWiz
Fri May 07, 2004 8:05 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138446

Hi, another issue...

I was trying to add a Keyboard Sensor who should emit one pulse per second, so I changed its frequency value to 50. But, to my surprise, nothing happened!

What could it be?

Thanks
wiz
by greyWiz
Thu May 06, 2004 10:51 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138446

Hey, where is the Actor button? It's showed normally when I open a sample game, but when I open a new file it simply disappears!