Search found 24 matches

by patricks
Wed Dec 19, 2007 5:42 am
Forum: Interface & Tools
Topic: "Earth Zoom" ... is it possible with Blender ?
Replies: 1
Views: 3244

"Earth Zoom" ... is it possible with Blender ?

Hi everybody i was trying the other day to recreate this tutorial in Blender "Earth Zoom" which you can find here http://www.videocopilot.net/tutorials.html?id=15 i thought i could get it working but i find myself stopped by Blender geometry scale limit and camera view and location limit . Is there ...
by patricks
Thu Nov 23, 2006 7:41 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227982

Re: 2005/11/23-2006/11/23 : this thread is one year old !

jms wrote:This thread is one year old !
congratulations JMS
Thank you for your dedication and good work :D 8) :!:

Greetings Patrick
by patricks
Sat Aug 19, 2006 7:21 pm
Forum: Testing Builds
Topic: [WIP] blender + hair strand depth
Replies: 7
Views: 10739

Thanks JMS :D

Is this feature also going to be in your Blender2KT build :?: or is it impossible to do this with KT ( KT supports depth tracing but i think as a separate render pass )

Greetings Patrick
by patricks
Wed May 03, 2006 10:28 am
Forum: Rendering
Topic: mirror/transparency depth more then 10 ?
Replies: 3
Views: 3640

Why don't you use yafray? It can achieve far more realistic results than Blender's internal renderer can. Also, you can set raydepth up to 100 and caustic depth up to 100. Hi jaycun I know that you can increase the ray depth in yafray, but this is not the point. I want to be able to do this with th...
by patricks
Tue May 02, 2006 8:28 pm
Forum: Rendering
Topic: mirror/transparency depth more then 10 ?
Replies: 3
Views: 3640

mirror/transparency depth more then 10 ?

Hello every body It would be nice if Blender could have more then only 10 as ray mirror/transparency depth. Right now I am trying to render a realistic light bulb that has inside a lot of glass and the max of 10 ray depth is not enough :( . In the final render the most inner part of the light bulb i...
by patricks
Mon May 01, 2006 2:06 pm
Forum: Interface & Tools
Topic: About feature requests
Replies: 168
Views: 117280

Hello every body It would be nice if Blender could have more then only 10 as ray mirror/transparency depth. Right now I am trying to render a realistic light bulb that has inside a lot of glass and the max of 10 ray depth is not enough :( . In the final render the most inner part of the light bulb i...
by patricks
Sat Apr 15, 2006 7:18 am
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227982

Just want to say thank you jms :D
Thank you very much for your time and work (also for your great py scrips) 8)

Patrick
by patricks
Fri Mar 24, 2006 10:43 pm
Forum: Testing Builds
Topic: New BlenderNation/Lox custom build (24/03/2006)
Replies: 9
Views: 10387

Thanks Federico 8)
by patricks
Sun Mar 12, 2006 5:58 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227982

Hi jms Thank you wary much it is incredible :shock: . I was looking for this to export particles (grass, hair etc.). And now I am also able to export displaced meshes like water surfaces. :D There are two things that shut by fix. First after running the script for displacement I have to go into edit...
by patricks
Mon Feb 27, 2006 1:24 pm
Forum: Testing Builds
Topic: Custom CVS Build 2006/02/26 Win32: Array/mmap/ior presets...
Replies: 5
Views: 6740

Thanks Federico :D
I like the DPI calculator script it is wary handy and the Splash screen looks great :!: :!: :!: 8)
by patricks
Sat Jan 28, 2006 2:43 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227982

jms wrote:updated again
Which one is updated, orangeblenderwin32 or the regular blender 2.41?
by patricks
Wed Nov 23, 2005 6:20 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227982

Make Google search “jpeg62.dll”.
The first direction I fond it.

patricks
by patricks
Tue Nov 22, 2005 1:51 pm
Forum: Rendering
Topic: Render raytracing problems
Replies: 11
Views: 5072

Tray “remove doubles” in edit mod.
by patricks
Fri Nov 18, 2005 9:04 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/17)
Replies: 30
Views: 24975

Hello everybody I'm having the same problem with black spots when rendering Hair.
But when disabling the new “Tangent Shading” option in the Material panel the black spots disappear.

patricks
by patricks
Wed Jul 28, 2004 4:28 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/22)
Replies: 35
Views: 16809

:D Thank you very much broken. I have some questions about this “bug fix” 1. Will it fix it also for Yafray (I tested Yafray and found the same problem)? 2. I tested it with Blender 2.32 and everything work fin no black triangles (Yafray also work fin). The problem starts with Blender 2.33a .So what...