Search found 3 matches
Search found 3 matches • Page 1 of 1
I've written a custom Python script to export mesh vertices, materials and faces in a simple format for a game. Right now, to handle animation, I'm just using Blender.NMesh.GetRawFromObject to export a deformed mesh based on the current frame, and I just export several frames and interpolate vertex ...
- Sat May 08, 2004 3:21 am
- Forum: Documentation & Education
- Topic: A suggestion
- Replies: 1
- Views: 1786
I personally stumbled upon Blender a few days ago on a search for a free 3D modeller to use in a small project (I've written a 3D renderer in pure Java, for use in applets so that no extra download is required, and I wanted it to be able to import some meshes and animate them). I was thinking that i...