Search found 36 matches

by BgDM
Tue Jun 06, 2006 5:48 pm
Forum: News & Chat
Topic: Blender on Siggraph tradeshow
Replies: 26
Views: 24637

Congrats Ton! Sounds like a great opportunity to promote open source applications.

Too bad I can't make it, or I would volunteer right now to do some demos or anything.

Good luck with it.

BgDM
by BgDM
Wed Mar 22, 2006 3:25 pm
Forum: Interface & Tools
Topic: Feature Request : Viewport sensitive background images.
Replies: 8
Views: 3423

I would have to agree on this one myself. This would be a very good feature to add, as it is in alot of other apps currently.

To make good use of proper references, especially for cars, etc., this is a must have option.

I can't see this is being that difficult to add on.

BgDM
by BgDM
Mon Aug 08, 2005 4:06 pm
Forum: Interface & Tools
Topic: Feature Request - Drag & Drop
Replies: 3
Views: 2500

Feature Request - Drag & Drop

Was discussing some things in #blenderchat and the topic of a Drag & Drop feature came up for use within the Texture, Material, Transform, Constraints, etc. Example: If you have multiple texture channels and you want to move a "Stencil" texture up one or two blocks, you currently have to copy and pa...
by BgDM
Fri Jun 18, 2004 3:29 pm
Forum: Interface & Tools
Topic: Interface Adjustment: Area Light Energy
Replies: 2
Views: 1411

I totally agree with you harkyman.

I have found the following settings to work the best for me:

Square
Size: 12
Energy: 0.100
Ray Shadow: ON
Samples: 16
Umbra: ON
Dither: ON
Noise: ON

Hope that helps you out in the mean time.

BgDM
by BgDM
Tue May 25, 2004 7:11 pm
Forum: Testing Builds
Topic: Tuhopuu2 / OSX (2004/05/23) UV LSCM unwrap
Replies: 62
Views: 14120

All I have to say is you guys have given me the one tool that I have always wanted. A better, more user friendly UV editor.

I thank you from the bottom of my heart for this.

BgDM
by BgDM
Wed May 19, 2004 6:02 pm
Forum: Rendering
Topic: Awesome shaders, worth a look.
Replies: 7
Views: 2608

A few of those have already been done in Blender by others. I have seen examples of them at elysiun. Not to say that they were actual shaders, but they faked them anyway.

A couple of those you can do with the new Veroni textures.

These would be some nice additions to the standard code though.

BgDM
by BgDM
Thu Apr 15, 2004 6:07 pm
Forum: Interface & Tools
Topic: more UV - named selections
Replies: 8
Views: 1931

It is a very good idea to have vertex groups assigned when you are planning toi UV map a mesh. Especially a very complex mesh. It makes your life a whole lot easier. When you assign vertex groups, you can go into face mode, then TAB out to edit mode, select you vertex groups and then TAB back to fac...
by BgDM
Tue Mar 23, 2004 1:59 pm
Forum: Interface & Tools
Topic: Subsurf
Replies: 18
Views: 3757

Well, as far as I know, that last link you posted has nothing to do with sub-surfs.

With that being said, check out S68's Worldforge python script. It generates terrain just like that.

BgDM
by BgDM
Fri Mar 19, 2004 5:56 pm
Forum: Interface & Tools
Topic: Importing DXF files
Replies: 6
Views: 3226

When you import, change to edit mode and select all verts. The remove doubles. DXF format has a tendancy to make a lot of double verts. THis should fix most of your problem.

You will still have to clean up the mesh a fair bit though after you do this.

BgDM
by BgDM
Wed Mar 17, 2004 2:54 pm
Forum: Interface & Tools
Topic: Feature Request - Texturing/Materials
Replies: 2
Views: 1558

Feature Request - Texturing/Materials

I was wondering if we could get a gradient feature implemented into the materials editor so we could have more control over how the texture is affected by light, NOR, etc. If you do not know what I am talking about, here is some infor from Lightwave website: http://www.newtek.com/products/lightwave/...
by BgDM
Wed Mar 17, 2004 2:49 pm
Forum: Interface & Tools
Topic: the wish list of the advanced user
Replies: 3
Views: 2422

For the UV unwrapping, get the latest Tuhopuu build with bjornmousse's (<SP?), UV tools implimented. Great features in that build. I agree with the baking option. Would be a great addition to the texturing tools. I would also like to see fall off gradients implemented for better specular highlight c...
by BgDM
Fri Jan 30, 2004 4:02 pm
Forum: Interface & Tools
Topic: Feature Requst - Layer Names
Replies: 4
Views: 1823

thorwil: that is exactly what I am talking about. Great job. When will this be implemented into the tree?

The layer management options look very good as well. You have put a lot of thought into this. Great work.

BgDM
by BgDM
Thu Jan 29, 2004 7:10 pm
Forum: Interface & Tools
Topic: Feature Requst - Layer Names
Replies: 4
Views: 1823

Feature Requst - Layer Names

I was wondering if it may be possible to add a feature that would allow us to name specific layers, i.e.: Layer 1 = Camera & Lights Layer 2 = Head Mesh Layer 3 = Eyes etc.... It could be placed in the Edit menu, F9, and then the layers could be selected from the propogated list that you enter. I fin...
by BgDM
Wed Jan 07, 2004 4:58 pm
Forum: Interface & Tools
Topic: Feature Request: Face Select per Vertex Groups for UV Map
Replies: 1
Views: 1457

Forget it. I now know how to do this, thanks to M@dcow.

BgDM
by BgDM
Wed Jan 07, 2004 4:18 pm
Forum: Interface & Tools
Topic: Feature Request: Face Select per Vertex Groups for UV Map
Replies: 1
Views: 1457

Feature Request: Face Select per Vertex Groups for UV Map

A feature request that I would like to see would be face selection by vertext group to have easier control over UV Unwrap functions. i.e. - assign your materials per vertex group as you would normally and assign different colours so you can see your groups. Then, in FACE SELECT mode, be able to sele...