Search found 5 matches

by henti
Fri Jan 13, 2006 2:05 pm
Forum: Interface & Tools
Topic: 2.40 and Auto-Smooth
Replies: 22
Views: 9568

Smooth groups would be very usefull too, especially for lowpoly modells, its really important!!!
by henti
Wed Jan 04, 2006 12:09 pm
Forum: Python
Topic: FBX and Collada
Replies: 17
Views: 9213

Fbx support would be great, im working in the game development, with blender, and 3dsmax, but i hate max's bone system, it would be great to skin in blender, and export it to motion builder.
by henti
Fri Aug 05, 2005 1:01 pm
Forum: Testing Builds
Topic: bf-Blender / Windows-Linux (2005/08/02)
Replies: 36
Views: 18420

When i try to select linked bones with L (in armature edit mode), blender almost always crashes.
by henti
Wed Jun 09, 2004 7:34 pm
Forum: Animation
Topic: animation cycle problem
Replies: 4
Views: 6858

Maybe you should set the end handles of the ipo curve to make a smooth transition, try it with cyclic interpolation.
by henti
Wed Jun 09, 2004 7:32 pm
Forum: Animation
Topic: animation cycle problem
Replies: 4
Views: 6858

I had the same problem in walk animations, but it's appeared only in 3d preview window, the rendered animation was correct. I don't know why.