Search found 10 matches

by Andy83
Tue Mar 08, 2005 6:20 pm
Forum: News & Chat
Topic: Elysiun not available??
Replies: 7
Views: 4152

Apologies. It was my intent only to help out by providing the complete email contents.
by Andy83
Sun Mar 06, 2005 11:32 pm
Forum: News & Chat
Topic: Elysiun not available??
Replies: 7
Views: 4152

This is the message being sent out from what seems to be Theeth's (compromised?) account: From - Sun Mar 06 22:04:00 2005 X-Account-Key: account3 X-UIDL: 0MKpdM-1D83HC3qg1-0007W1 X-Mozilla-Status: 0001 X-Mozilla-Status2: 00000000 Return-Path: <www-data@noodles.elysiun.com> Delivery-Date: Sun, 06 Mar...
by Andy83
Wed Aug 18, 2004 11:15 am
Forum: News & Chat
Topic: Issues with GeForce 6800 Cards?
Replies: 10
Views: 4627

Try turning off anti-aliasing in your driver settings, or reset all your driver settings to defaults... Anti-aliasing is off, so I don't think that's part of the problem. I've tried with both the latest Nvidia drivers and the manufacturer's drivers, and the problem exists for both of them. Another ...
by Andy83
Tue Aug 17, 2004 10:18 am
Forum: News & Chat
Topic: Issues with GeForce 6800 Cards?
Replies: 10
Views: 4627

Issues with GeForce 6800 Cards?

Does anyone else have a graphics card in this series and are encountering problems running Blender? I get less than a minute from loading up before I encounter a complete system freeze for a few seconds. During the freeze this box appears under the cursor: http://www.blending-online.co.uk/interface3...
by Andy83
Tue Aug 17, 2004 9:23 am
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 351220

Operating System: Windows XP Professional SP1. CPU: Athlon XP 2600+ @ 2.09Ghz. Memory: 1 GB DDR333 RAM. Graphics Card: XFX GeForce 6800 Drivers: Nvidia 61.77 Functionality or Problems: In under a minute of loading Blender, complete system freeze for a few seconds encountered, which then repeats eve...
by Andy83
Thu Jul 22, 2004 11:13 pm
Forum: Interactive 3d
Topic: feature requests(?)
Replies: 26
Views: 6767

The text blurring is because the camera isn't orthogonal. So 2.34 should fix this and allow for crisper interface graphics. Orthogonal cameras are also going to allow much more flexibility and power when creating interfaces and menus. Less worrying about keeping everything aligned properly, since py...
by Andy83
Mon Jul 05, 2004 8:53 am
Forum: News & Chat
Topic: Losing data from a .blend file
Replies: 3
Views: 1743

Sorry yes, it's the 'Load' button that loses data. The button which is duplicated from when setting up a new one is always the one losing data. Nothing is appended or linked in this file, each button is duplicated from an original with shift + D, then setup with it's own logic. I'll try your fix, bu...
by Andy83
Sun Jul 04, 2004 10:03 pm
Forum: News & Chat
Topic: Losing data from a .blend file
Replies: 3
Views: 1743

Here's yet the same effect in a completely separate file. I've cleaned out everything which isn't needed, except for some animations (which are difficult, if not impossible to remove from a file), and found a method to reproduce the bug. http://www.blending-online.co.uk/Data_Bug2.zip To Reproduce: S...
by Andy83
Fri Jul 02, 2004 4:52 pm
Forum: News & Chat
Topic: Losing data from a .blend file
Replies: 3
Views: 1743

Losing data from a .blend file

This is the 2nd time this bug has happened to me, both times whilst developing a menu system in the game engine. Blender decides to delete parts of the file when you next open it, which is a fairly significant bug in my opinion. Here's the .blend to demonstrate: http://www.blending-online.co.uk/Lega...
by Andy83
Thu May 13, 2004 3:41 pm
Forum: Interactive 3d
Topic: Orthogonal Camera Support?
Replies: 4
Views: 3058

Orthogonal Camera Support?

Are there any plans to implement this into the game engine? It would be a highly useful feature. For one it would allow true 2D games to be made with Blender, which is opening up a whole new field of games which can be made with it. Also it would prove extremely useful for designing and programming ...