Search found 97 matches

by kitsu
Mon Feb 26, 2007 6:54 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 87481

Wow, very good proposal! The constraints you've set are very sane, and it looks like you have lots of clever ideas on data formatting. I look forward to testing builds ;)
by kitsu
Fri Feb 23, 2007 11:06 pm
Forum: Rendering
Topic: better camera's!
Replies: 6
Views: 8385

This is still the case. I am working on an importer for motion tracking software. In the format I have information about aperture, field of view (x and y), and focal length. Meanwhile Blender only has this mysterious 'lens' value. I don't really know enough about real camera lenses to do anything fa...
by kitsu
Thu Feb 22, 2007 6:23 pm
Forum: News & Chat
Topic: Renderwindow stability really bugs me on XP.
Replies: 7
Views: 8034

I've been doing some longish (~300 frames at ~2Min/frame) rendering lately and I haven't had this problem yet. A few versions back it happened to me all the time, but now it seems really reliable? One problem I have had is that you can't choose the order of render layers. This means that in some cas...
by kitsu
Wed Feb 21, 2007 6:22 pm
Forum: News & Chat
Topic: Renderwindow stability really bugs me on XP.
Replies: 7
Views: 8034

I don't have this problem with either of my XP machines or my Mac... Maybe it's a video card thing?
by kitsu
Fri Feb 16, 2007 7:14 pm
Forum: Interface & Tools
Topic: REQUEST - AMBIENT LIGHT
Replies: 3
Views: 2116

Do you mean something like this? http://kitsu.petesdomain.com/images/Blender/amb-light.jpg Blend It's a cute trick. This is just a regular lamp with no specular and a sphere of the correct radius. I don't know if you can scale the falloff non-uniformly like in your links though. This works okay for ...
by kitsu
Fri Feb 16, 2007 7:00 pm
Forum: Rendering
Topic: Basic Noob Question
Replies: 4
Views: 3482

This is indeed caused by "coincident surfaces" and will render similarly in most renderers.
by kitsu
Thu Feb 08, 2007 6:31 pm
Forum: Interface & Tools
Topic: Who's Working on Texture Painting?
Replies: 12
Views: 7107

I would think that the black in the texture brushes was coming from the gradient used in the texture. In the materials>texture window edit the textures color ramp and change the black key to your canvas color. Remember also that even if you have a key set to 100% transparent its color will still sho...
by kitsu
Wed Feb 07, 2007 6:47 pm
Forum: Interface & Tools
Topic: Who's Working on Texture Painting?
Replies: 12
Views: 7107

It's too cool and useful, now I spend all day using Blender instead of working :wink: I haven't had any problems, besides wanting more features. Two things that would help me out (maybe others too?) are layer support and being able to paint image masks/alpha. By layer support I don't mean just that ...
by kitsu
Tue Feb 06, 2007 6:59 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 87481

Good news LetterRip! does he have a wiki page up yet?
by kitsu
Tue Feb 06, 2007 6:58 pm
Forum: Interface & Tools
Topic: About Blender interface...
Replies: 106
Views: 42476

Oh, the rounded division between windows! Yeah, no way to change it, but it looks nice :roll: You can turn window headers on/off and move them to the top or bottom though. Yeah, subsurf modifier doesn't let you work on the generated verts, only on the control verts. In the upcoming release there is ...
by kitsu
Mon Feb 05, 2007 8:42 pm
Forum: Interface & Tools
Topic: About Blender interface...
Replies: 106
Views: 42476

Kriss: I think a lot of you ideas are sound. You've also picked out a lot of the rough spots that hopefully will be fixed in the 2.5 release :D Here are a couple of corrections though. rounded interface: If you pull down the top 'menu bar' you will find it is a window containing all of Blenders sett...
by kitsu
Sat Feb 03, 2007 7:48 pm
Forum: Interface & Tools
Topic: Object "center points"
Replies: 2
Views: 3308

Because the 'object' is just a container for data. What you mean is that you have moved your mesh data to a location away from the center of its object. In the edit buttons there is a button 'center new' which will move the object center to the center of its data. For more info on Blender's data mod...
by kitsu
Sat Feb 03, 2007 7:38 pm
Forum: Interface & Tools
Topic: Feature Suggestion for UV Editor
Replies: 3
Views: 2573

Oh, oh, me too! I want a full set of 2d vector objects in the image editor (lines, bezier curves, bezier filled shapes)! This would be great for rotoscoping video mattes! Oops, one other thing is needed - Layers :twisted: Now that we support multi layered images in Blender shouldn't there be a layer...
by kitsu
Sat Feb 03, 2007 7:28 pm
Forum: Animation
Topic: [SOLVED] Parented (camera -> target) : banking the camera
Replies: 6
Views: 9009

How are you setting the locations? If you are setting them using the 'n' properties panel you should know AFAIK those coords are the objects global location. Actually I don't know of any way to specify absolute coordinates in an objects local coordinate system? Maybe the Python Blender.Object.Object...
by kitsu
Sat Feb 03, 2007 12:26 am
Forum: Interface & Tools
Topic: About Blender interface...
Replies: 106
Views: 42476

Yay, now I've been dragged into this stupid thread too :P It's funny to see how Blender lovers talk about it as it has the best UI and the best functionalities ever. Ever wonder why people who actually know how to use Blender always say that? oktodindon: actually I learned enough to use Blender fair...